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★
Bulbasaur
Grass Poison
First stage · Balanced. Regenerates HP.
In-game stats
HP 110
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.4/s
Evolution line
BulbasaurLv 12▶ IvysaurLv 28▶ Venusaur
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Vine Whip Sludge Bomb Earthquake Swift Thunder Gust Toxic Spikes
★
Ivysaur
Grass Poison
First evolution · Balanced. Regenerates HP.
In-game stats
HP 140
Attack x1.08
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.8/s
Evolution line
BulbasaurLv 12▶ IvysaurLv 28▶ Venusaur
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Vine Whip Sludge Bomb Earthquake Swift Thunder Gust Toxic Spikes
★
Venusaur
Grass Poison
Final evolution · Balanced. Regenerates HP.
In-game stats
HP 185
Attack x1.23
Defense 0
Speed 68
Cooldown x1.00
Area x1.15
Regen 1.4/s
Evolution line
BulbasaurLv 12▶ IvysaurLv 28▶ Venusaur
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Vine Whip Sludge Bomb Earthquake Swift Thunder Gust Toxic Spikes
★
Charmander
Fire
First stage · Offensive. More damage, less HP.
In-game stats
HP 90
Attack x1.15
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
CharmanderLv 12▶ CharmeleonLv 28▶ Charizard
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Fire Spin Gust Crunch Swift Thunder Sludge Bomb Will-O-Wisp
★
Charmeleon
Fire
First evolution · Offensive. More damage, less HP.
In-game stats
HP 115
Attack x1.25
Defense 0
Speed 71
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
CharmanderLv 12▶ CharmeleonLv 28▶ Charizard
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Fire Spin Gust Crunch Swift Thunder Sludge Bomb Will-O-Wisp
★
Charizard
Fire Flying
Final evolution · Offensive. More damage, less HP.
In-game stats
HP 155
Attack x1.45
Defense 0
Speed 77
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
CharmanderLv 12▶ CharmeleonLv 28▶ Charizard
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Ember Fire Spin Gust Crunch Swift Thunder Sludge Bomb Will-O-Wisp
★
Squirtle
Water
First stage · Defensive. More HP and defense.
In-game stats
HP 120
Attack x1.00
Defense 1
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SquirtleLv 12▶ WartortleLv 28▶ Blastoise
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Gun Whirlpool Flash Cannon Swift Thunder Sludge Bomb Gust
★
Wartortle
Water
First evolution · Defensive. More HP and defense.
In-game stats
HP 155
Attack x1.05
Defense 2
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SquirtleLv 12▶ WartortleLv 28▶ Blastoise
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Gun Whirlpool Flash Cannon Swift Thunder Sludge Bomb Gust
★
Blastoise
Water
Final evolution · Defensive. More HP and defense.
In-game stats
HP 205
Attack x1.20
Defense 4
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SquirtleLv 12▶ WartortleLv 28▶ Blastoise
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Water Gun Whirlpool Flash Cannon Swift Thunder Sludge Bomb Gust
★
Caterpie
Bug
Tier 1
HP 10
Contact damage 4
Speed 35
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Metapod
Bug
Tier 1
HP 12
Contact damage 3
Speed 29
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Butterfree
Bug Flying
Tier 3
HP 47
Contact damage 11
Speed 47
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Weedle
Bug Poison
Tier 1
HP 9
Contact damage 4
Speed 36
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Kakuna
Bug Poison
Tier 1
HP 11
Contact damage 3
Speed 32
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Beedrill
Bug Poison
Tier 3
HP 47
Contact damage 11
Speed 43
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pidgey
Normal Flying
First stage · Bird. Gusts of wind and speed.
Playable once it hatches from a Common Egg.
In-game stats
HP 90
Attack x1.00
Defense 0
Speed 73
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
PidgeyLv 12▶ PidgeottoLv 28▶ Pidgeot
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Air Cutter Flying (At the final evolution: Aeroblast) A wall of wind that sweeps the way you move and pushes foes back.
Moves it learns
Gust Quick Attack Swift Flash Cannon Crunch Psyshock
When it shows up May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★
Pidgeotto
Normal Flying
First evolution · Bird. Gusts of wind and speed.
Playable once it hatches from a Common Egg.
In-game stats
HP 110
Attack x1.08
Defense 0
Speed 76
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
PidgeyLv 12▶ PidgeottoLv 28▶ Pidgeot
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Air Cutter Flying (At the final evolution: Aeroblast) A wall of wind that sweeps the way you move and pushes foes back.
Moves it learns
Gust Quick Attack Swift Flash Cannon Crunch Psyshock
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Pidgeot
Normal Flying
Final evolution · Bird. Gusts of wind and speed.
Playable once it hatches from a Common Egg.
In-game stats
HP 145
Attack x1.26
Defense 0
Speed 80
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
PidgeyLv 12▶ PidgeottoLv 28▶ Pidgeot
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Aeroblast Flying A wall of wind that sweeps the way you move and pushes foes back.
Moves it learns
Gust Quick Attack Swift Flash Cannon Crunch Psyshock
When it shows up May join the horde, from 10:00 to the end
★
Rattata
Normal
Tier 1
HP 7
Contact damage 5
Speed 41
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Raticate
Normal
Tier 4
HP 51
Contact damage 11
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Spearow
Normal Flying
Tier 1
HP 7
Contact damage 5
Speed 46
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Fearow
Normal Flying
Tier 4
HP 50
Contact damage 12
Speed 47
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ekans
Poison
Tier 2
HP 18
Contact damage 8
Speed 41
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Arbok
Poison
Tier 4
HP 52
Contact damage 12
Speed 39
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pikachu
Electric
First evolution · Electric. Quick bolts, but frail.
Playable once it hatches from a Common Egg.
In-game stats
HP 105
Attack x1.10
Defense 0
Speed 77
Cooldown x0.95
Area x1.00
Regen 0.0/s
Evolution line
PichuLv 12▶ PikachuLv 28▶ Raichu
Starting move
Thunder Electric Lightning strikes random foes on screen. May paralyze.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Thunder Swift Mach Punch Disarming Voice Flash Cannon Gust Quick Attack Shock Wave
★
Raichu
Electric
Final evolution · Electric. Quick bolts, but frail.
Playable once it hatches from a Common Egg.
In-game stats
HP 140
Attack x1.30
Defense 0
Speed 81
Cooldown x0.95
Area x1.10
Regen 0.0/s
Evolution line
PichuLv 12▶ PikachuLv 28▶ Raichu
Starting move
Thunder Electric Lightning strikes random foes on screen. May paralyze.
Special attack
Bolt Strike Electric Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Thunder Swift Mach Punch Disarming Voice Flash Cannon Gust Quick Attack Shock Wave
★
Sandshrew
Ground
Tier 2
HP 22
Contact damage 9
Speed 36
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sandslash
Ground
Tier 4
HP 61
Contact damage 12
Speed 37
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nidoran♀
Poison
HP 16
Contact damage 6
Speed 46
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nidorina
Poison
Tier 3
HP 54
Contact damage 9
Speed 39
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nidoqueen
Poison Ground
Tier 5
HP 110
Contact damage 14
Speed 28
EXP 8
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Summoner. Every 6s it calls in 2 reinforcements (Nidoran♀ and Nidoran♂), up to 4 at once.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nidoran♂
Poison
HP 16
Contact damage 7
Speed 48
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nidorino
Poison
Tier 3
HP 48
Contact damage 10
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nidoking
Poison Ground
Tier 5
HP 60
Contact damage 11
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Clefairy
Fairy
Tier 2
HP 23
Contact damage 7
Speed 34
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Clefable
Fairy
Tier 5
HP 70
Contact damage 11
Speed 34
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Vulpix
Fire
First stage · Fox. Will-o'-wisps and long burns.
Playable once it hatches from a Rare Egg.
In-game stats
HP 95
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
VulpixLv 20▶ Ninetales
Starting move
Will-O-Wisp Fire Leaves a wisp behind that shoots flames at the nearest foe on its own. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Will-O-Wisp Ember Fire Spin Hex Psyshock Swift
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Ninetales
Fire
Final evolution · Fox. Will-o'-wisps and long burns.
Playable once it hatches from a Rare Egg.
In-game stats
HP 140
Attack x1.22
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
VulpixLv 20▶ Ninetales
Starting move
Will-O-Wisp Fire Leaves a wisp behind that shoots flames at the nearest foe on its own. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Will-O-Wisp Ember Fire Spin Hex Psyshock Swift
When it shows up May join the horde, from 10:00 to the end
★
Jigglypuff
Normal Fairy
Tier 2
HP 30
Contact damage 7
Speed 26
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wigglytuff
Normal Fairy
Tier 4
HP 75
Contact damage 11
Speed 32
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Zubat
Poison Flying
First stage · Bat. Fast, bites and poisons.
Playable once it hatches from a Common Egg.
In-game stats
HP 90
Attack x1.00
Defense 0
Speed 74
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ZubatLv 12▶ GolbatLv 28▶ Crobat
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Toxic Spikes Poison (At the final evolution: Malignant Chain) You run a little faster and leave a poison trail behind.
Moves it learns
Crunch Sludge Bomb Gust Toxic Spikes Swift Pin Missile
When it shows up May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★
Golbat
Poison Flying
First evolution · Bat. Fast, bites and poisons.
Playable once it hatches from a Common Egg.
In-game stats
HP 115
Attack x1.08
Defense 0
Speed 77
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ZubatLv 12▶ GolbatLv 28▶ Crobat
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Toxic Spikes Poison (At the final evolution: Malignant Chain) You run a little faster and leave a poison trail behind.
Moves it learns
Crunch Sludge Bomb Gust Toxic Spikes Swift Pin Missile
When it shows up May join the horde, from 7:00 to the end
★
Oddish
Grass Poison
Tier 2
HP 20
Contact damage 8
Speed 32
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Gloom
Grass Poison
Tier 3
HP 50
Contact damage 11
Speed 34
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Vileplume
Grass Poison
Tier 5
HP 64
Contact damage 12
Speed 32
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Paras
Bug Grass
Tier 2
HP 19
Contact damage 9
Speed 29
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Parasect
Bug Grass
Tier 4
HP 60
Contact damage 13
Speed 27
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Venonat
Bug Poison
Tier 2
HP 22
Contact damage 7
Speed 38
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Venomoth
Bug Poison
Tier 4
HP 53
Contact damage 11
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Diglett
Ground
Tier 1
HP 6
Contact damage 5
Speed 45
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Dugtrio
Ground
Tier 4
HP 41
Contact damage 13
Speed 44
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
Meowth
Normal
Shows up as a map event: it runs from you and drops coins with every hit. Knock it out before it escapes for the Pay Day jackpot.
★
Persian
Normal
Tier 4
HP 50
Contact damage 10
Speed 43
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Psyduck
Water
Tier 2
HP 19
Contact damage 7
Speed 41
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Golduck
Water
Tier 5
HP 61
Contact damage 11
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Mankey
Fighting
Tier 2
HP 16
Contact damage 9
Speed 45
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Primeape
Fighting
Tier 4
HP 50
Contact damage 13
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Growlithe
Fire
First stage · Fire dog. Loyal, fast and strong.
Playable once it hatches from a Rare Egg.
In-game stats
HP 105
Attack x1.08
Defense 0
Speed 73
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GrowlitheLv 20▶ Arcanine
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Crunch Fire Spin Quick Attack Swift Mach Punch
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Arcanine
Fire
Final evolution · Fire dog. Loyal, fast and strong.
Playable once it hatches from a Rare Egg.
In-game stats
HP 160
Attack x1.30
Defense 0
Speed 79
Cooldown x1.00
Area x1.05
Regen 0.0/s
Evolution line
GrowlitheLv 20▶ Arcanine
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Ember Crunch Fire Spin Quick Attack Swift Mach Punch
When it shows up May join the horde, from 10:00 to the end
★
Poliwag
Water
First stage · Tadpole. Water, punches and quick cooldowns.
Playable once it hatches from a Common Egg.
In-game stats
HP 110
Attack x1.00
Defense 0
Speed 66
Cooldown x0.96
Area x1.00
Regen 0.0/s
Evolution line
PoliwagLv 12▶ PoliwhirlLv 28▶ Poliwrath
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Gun Whirlpool Mach Punch Psyshock Ice Shard Earthquake
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Poliwhirl
Water
First evolution · Tadpole. Water, punches and quick cooldowns.
Playable once it hatches from a Common Egg.
In-game stats
HP 140
Attack x1.08
Defense 1
Speed 66
Cooldown x0.96
Area x1.00
Regen 0.0/s
Evolution line
PoliwagLv 12▶ PoliwhirlLv 28▶ Poliwrath
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Gun Whirlpool Mach Punch Psyshock Ice Shard Earthquake
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Poliwrath
Water Fighting
Final evolution · Tadpole. Water, punches and quick cooldowns.
Playable once it hatches from a Common Egg.
In-game stats
HP 190
Attack x1.28
Defense 2
Speed 66
Cooldown x0.96
Area x1.05
Regen 0.0/s
Evolution line
PoliwagLv 12▶ PoliwhirlLv 28▶ Poliwrath
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Water Gun Whirlpool Mach Punch Psyshock Ice Shard Earthquake
When it shows up May join the horde, from 10:00 to the end
★
Abra
Psychic
First stage · Psychic. Very short cooldowns, very frail.
Playable once it hatches from a Rare Egg.
In-game stats
HP 80
Attack x1.00
Defense 0
Speed 68
Cooldown x0.92
Area x1.05
Regen 0.0/s
Evolution line
AbraLv 12▶ KadabraLv 28▶ Alakazam
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Psychic Psychic (At the final evolution: Expanding Force) Psychic waves all around you that push and slow foes.
Moves it learns
Psyshock Swift Thunder Fire Spin Mach Punch Disarming Voice
★
Kadabra
Psychic
First evolution · Psychic. Very short cooldowns, very frail.
Playable once it hatches from a Rare Egg.
In-game stats
HP 100
Attack x1.10
Defense 0
Speed 68
Cooldown x0.89
Area x1.05
Regen 0.0/s
Evolution line
AbraLv 12▶ KadabraLv 28▶ Alakazam
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Psychic Psychic (At the final evolution: Expanding Force) Psychic waves all around you that push and slow foes.
Moves it learns
Psyshock Swift Thunder Fire Spin Mach Punch Disarming Voice
★
Alakazam
Psychic
Final evolution · Psychic. Very short cooldowns, very frail.
Playable once it hatches from a Rare Egg.
In-game stats
HP 130
Attack x1.32
Defense 0
Speed 68
Cooldown x0.84
Area x1.15
Regen 0.0/s
Evolution line
AbraLv 12▶ KadabraLv 28▶ Alakazam
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Expanding Force Psychic Psychic waves all around you that push and slow foes.
Moves it learns
Psyshock Swift Thunder Fire Spin Mach Punch Disarming Voice
★
Machop
Fighting
First stage · Fighter. Strong punches and plenty of HP.
Playable once it hatches from a Common Egg.
In-game stats
HP 115
Attack x1.10
Defense 0
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
MachopLv 12▶ MachokeLv 28▶ Machamp
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Vacuum Wave Fighting (At the final evolution: Aura Sphere) A ring of energy spheres fired every way.
Moves it learns
Mach Punch Earthquake Crunch Swift Flash Cannon Psyshock
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Machoke
Fighting
First evolution · Fighter. Strong punches and plenty of HP.
Playable once it hatches from a Common Egg.
In-game stats
HP 145
Attack x1.20
Defense 1
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
MachopLv 12▶ MachokeLv 28▶ Machamp
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Vacuum Wave Fighting (At the final evolution: Aura Sphere) A ring of energy spheres fired every way.
Moves it learns
Mach Punch Earthquake Crunch Swift Flash Cannon Psyshock
When it shows up May join the horde, from 7:00 to the end
★
Machamp
Fighting
Final evolution · Fighter. Strong punches and plenty of HP.
Playable once it hatches from a Common Egg.
In-game stats
HP 195
Attack x1.42
Defense 1
Speed 64
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
MachopLv 12▶ MachokeLv 28▶ Machamp
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Aura Sphere Fighting A ring of energy spheres fired every way.
Moves it learns
Mach Punch Earthquake Crunch Swift Flash Cannon Psyshock
When it shows up May join the horde, from 10:00 to the end
★
Bellsprout
Grass Poison
Tier 2
HP 17
Contact damage 9
Speed 36
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Weepinbell
Grass Poison
Tier 3
HP 43
Contact damage 11
Speed 39
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Victreebel
Grass Poison
Tier 5
HP 58
Contact damage 12
Speed 36
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tentacool
Water Poison
Tier 3
HP 48
Contact damage 8
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tentacruel
Water Poison
Tier 5
HP 64
Contact damage 10
Speed 40
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Geodude
Rock Ground
First stage · Rock. Slow, tough, with heavy boulders.
Playable once it hatches from a Common Egg.
In-game stats
HP 120
Attack x1.05
Defense 1
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GeodudeLv 12▶ GravelerLv 28▶ Golem
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Earthquake Mach Punch Flash Cannon Fire Spin Crunch
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Graveler
Rock Ground
First evolution · Rock. Slow, tough, with heavy boulders.
Playable once it hatches from a Common Egg.
In-game stats
HP 150
Attack x1.13
Defense 2
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GeodudeLv 12▶ GravelerLv 28▶ Golem
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Earthquake Mach Punch Flash Cannon Fire Spin Crunch
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Golem
Rock Ground
Final evolution · Rock. Slow, tough, with heavy boulders.
Playable once it hatches from a Common Egg.
In-game stats
HP 205
Attack x1.33
Defense 3
Speed 62
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
GeodudeLv 12▶ GravelerLv 28▶ Golem
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Diamond Storm Rock A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Earthquake Mach Punch Flash Cannon Fire Spin Crunch
When it shows up May join the horde, from 10:00 to the end
★
Ponyta
Fire
Tier 4
HP 47
Contact damage 12
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Rapidash
Fire
Tier 5
HP 54
Contact damage 11
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Slowpoke
Water Psychic
Tier 2
HP 27
Contact damage 8
Speed 23
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Slowbro
Water Psychic
Tier 5
HP 74
Contact damage 12
Speed 26
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Magnemite
Electric Steel
Tier 2
HP 26
Contact damage 8
Speed 34
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Beam. Stops, draws the beam's line on the ground for 0.8s and fires: 1.6x its contact damage.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Magneton
Electric Steel
Tier 4
HP 50
Contact damage 14
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Farfetch’d
Normal Flying
Tier 3
HP 44
Contact damage 12
Speed 45
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Doduo
Normal Flying
Tier 2
HP 15
Contact damage 9
Speed 51
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Dodrio
Normal Flying
Tier 5
HP 51
Contact damage 13
Speed 45
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Seel
Water
Tier 2
HP 24
Contact damage 6
Speed 38
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Dewgong
Water Ice
Tier 5
HP 72
Contact damage 9
Speed 36
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Grimer
Poison
Tier 2
HP 24
Contact damage 9
Speed 29
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Muk
Poison
Tier 5
HP 74
Contact damage 12
Speed 32
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Shellder
Water
Tier 2
HP 18
Contact damage 8
Speed 36
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Cloyster
Water Ice
Tier 5
HP 59
Contact damage 11
Speed 36
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Gastly
Ghost Poison
First stage · Haunter. High damage, little HP.
Playable once it hatches from a Rare Egg.
In-game stats
HP 85
Attack x1.10
Defense 0
Speed 72
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GastlyLv 12▶ HaunterLv 28▶ Gengar
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Shadow Ball Ghost (At the final evolution: Astral Barrage) A ring of shadow balls fired every way that may paralyze.
Moves it learns
Spirit Shackle Sludge Bomb Psyshock Crunch Thunder Swift Hex
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Haunter
Ghost Poison
First evolution · Haunter. High damage, little HP.
Playable once it hatches from a Rare Egg.
In-game stats
HP 105
Attack x1.20
Defense 0
Speed 75
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GastlyLv 12▶ HaunterLv 28▶ Gengar
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Shadow Ball Ghost (At the final evolution: Astral Barrage) A ring of shadow balls fired every way that may paralyze.
Moves it learns
Spirit Shackle Sludge Bomb Psyshock Crunch Thunder Swift Hex
When it shows up May join the horde, from 7:00 to the end
★
Gengar
Ghost Poison
Final evolution · Haunter. High damage, little HP.
Playable once it hatches from a Rare Egg.
In-game stats
HP 140
Attack x1.44
Defense 0
Speed 75
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
GastlyLv 12▶ HaunterLv 28▶ Gengar
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Astral Barrage Ghost A ring of shadow balls fired every way that may paralyze.
Moves it learns
Spirit Shackle Sludge Bomb Psyshock Crunch Thunder Swift Hex
When it shows up May join the horde, from 10:00 to the end
Onix
Rock Ground
HP 1100
Contact damage 18
Speed 36
EXP 50
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Attacks At range: 3 marked strikes on the ground near you every 4s (14 damage) Up close: Area slam around itself every 4.5s (16 damage)
★
Drowzee
Psychic
Tier 2
HP 23
Contact damage 6
Speed 37
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Hypno
Psychic
Tier 5
HP 71
Contact damage 9
Speed 35
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Krabby
Water
Tier 2
HP 16
Contact damage 10
Speed 40
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Kingler
Water
Tier 5
HP 56
Contact damage 14
Speed 36
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Voltorb
Electric
Tier 2
HP 20
Contact damage 9
Speed 50
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00 Forms the ring of 10 at 4:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Electrode
Electric
Tier 5
HP 42
Contact damage 12
Speed 62
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Exeggcute
Grass Psychic
Tier 2
HP 23
Contact damage 7
Speed 36
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Exeggutor
Grass Psychic
Tier 5
HP 63
Contact damage 13
Speed 33
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Cubone
Ground
First stage · Lonely. Thick skull and strong tremors.
Playable once it hatches from a Rare Egg.
In-game stats
HP 100
Attack x1.10
Defense 1
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
CuboneLv 20▶ Marowak
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Bulldoze Ground (At the final evolution: Precipice Blades) A wall of stone blades that sweeps the way you move and slows foes.
Moves it learns
Earthquake Rock Tomb Mach Punch Fire Spin Thunder Ice Shard
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Marowak
Ground
Final evolution · Lonely. Thick skull and strong tremors.
Playable once it hatches from a Rare Egg.
In-game stats
HP 150
Attack x1.35
Defense 2
Speed 65
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
CuboneLv 20▶ Marowak
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Precipice Blades Ground A wall of stone blades that sweeps the way you move and slows foes.
Moves it learns
Earthquake Rock Tomb Mach Punch Fire Spin Thunder Ice Shard
When it shows up May join the horde, from 7:00 to the end
★
Hitmonlee
Fighting
Tier 3
HP 50
Contact damage 12
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Leaper. Leaps over the horde to where you stood. The shadow on the ground marks the landing 1.2s ahead, and the impact deals 1.5x its contact damage.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Hitmonchan
Fighting
Tier 4
HP 55
Contact damage 13
Speed 39
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lickitung
Normal
Tier 3
HP 64
Contact damage 9
Speed 30
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Koffing
Poison
Tier 3
HP 49
Contact damage 10
Speed 33
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Weezing
Poison
Tier 5
HP 63
Contact damage 11
Speed 34
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Rhyhorn
Ground Rock
Tier 3
HP 62
Contact damage 12
Speed 28
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Rhydon
Ground Rock
Tier 5
HP 74
Contact damage 14
Speed 29
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Chansey
Normal
Tier 3
HP 70
Contact damage 6
Speed 26
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Healer. Every 4s, a green pulse heals 25% of the max HP of wounded allies nearby.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tangela
Grass
Tier 4
HP 57
Contact damage 13
Speed 36
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Kangaskhan
Normal
Tier 5
HP 72
Contact damage 11
Speed 38
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Horsea
Water
First stage · Sniper. Quick, precise shots.
Playable once it hatches from a Rare Egg.
In-game stats
HP 90
Attack x1.05
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
HorseaLv 12▶ SeadraLv 28▶ Kingdra
Starting move
Water Shuriken Water Fast, accurate homing water shurikens.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Shuriken Water Gun Dragon Breath Whirlpool Ice Shard Flash Cannon
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Seadra
Water
First evolution · Sniper. Quick, precise shots.
Playable once it hatches from a Rare Egg.
In-game stats
HP 115
Attack x1.15
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
HorseaLv 12▶ SeadraLv 28▶ Kingdra
Starting move
Water Shuriken Water Fast, accurate homing water shurikens.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Shuriken Water Gun Dragon Breath Whirlpool Ice Shard Flash Cannon
When it shows up May join the horde, from 7:00 to the end
★
Goldeen
Water
Tier 2
HP 19
Contact damage 8
Speed 43
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Seaking
Water
Tier 4
HP 59
Contact damage 12
Speed 37
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Staryu
Water
Tier 3
HP 38
Contact damage 10
Speed 45
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Starmie
Water Psychic
Tier 5
HP 54
Contact damage 11
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Mr. Mime
Psychic Fairy
Tier 4
HP 50
Contact damage 12
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Scyther
Bug Flying
First stage · Mantis. Very fast, but frail.
Playable once it hatches from a Rare Egg.
In-game stats
HP 85
Attack x1.00
Defense 0
Speed 75
Cooldown x0.95
Area x1.00
Regen 0.0/s
Evolution line
ScytherLv 20▶ Scizor
Starting move
Pin Missile Bug A volley of needles that leave from your flanks and curve into the nearest foe. May poison.
Special attack
Pin Missile Bug (At the final evolution: Attack Order) A ring of stingers fired every way that may poison.
Moves it learns
Pin Missile Quick Attack Gust Flash Cannon Mach Punch Leaf Blade
When it shows up May join the horde, from 10:00 to the end
★
Jynx
Ice Psychic
Tier 4
HP 50
Contact damage 13
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Electabuzz
Electric
Tier 5
HP 53
Contact damage 11
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Magmar
Fire
Tier 5
HP 53
Contact damage 11
Speed 39
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pinsir
Bug
Tier 5
HP 58
Contact damage 13
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tauros
Normal
Tier 5
HP 62
Contact damage 12
Speed 40
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Magikarp
Water
First stage · Only knows Splash. Until it becomes Gyarados.
Playable once it hatches from a Rare Egg.
In-game stats
HP 75
Attack x0.70
Defense 0
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
MagikarpLv 20▶ Gyarados
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Gun Crunch Dragon Breath Whirlpool Gust Thunder
When it shows up May join the horde, from 0:00 to 5:00
★
Gyarados
Water Flying
Final evolution · Only knows Splash. Until it becomes Gyarados.
Playable once it hatches from a Rare Egg.
In-game stats
HP 165
Attack x1.30
Defense 2
Speed 66
Cooldown x1.00
Area x1.15
Regen 0.0/s
Evolution line
MagikarpLv 20▶ Gyarados
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Water Gun Crunch Dragon Breath Whirlpool Gust Thunder
When it shows up May join the horde, from 10:00 to the end
★
Lapras
Water Ice
Tier 5
HP 78
Contact damage 10
Speed 34
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ditto
Normal
Tier 2
HP 20
Contact damage 7
Speed 39
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Eevee
Normal
First stage · Adaptable. Grows fast and becomes Umbreon.
Playable once it hatches from a Common Egg.
In-game stats
HP 100
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
EeveeLv 20▶ Umbreon
Starting move
Swift Normal Homing stars that never miss.
Special attack
Hyper Voice Normal (At the final evolution: Boomburst) A shockwave all around you that pushes everything back.
Moves it learns
Swift Crunch Psyshock Disarming Voice Spirit Shackle Sludge Bomb Quick Attack
★
Vaporeon
Water
Tier 5
HP 76
Contact damage 12
Speed 35
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Jolteon
Electric
Tier 5
HP 52
Contact damage 12
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Flareon
Fire
Tier 5
HP 55
Contact damage 13
Speed 35
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Porygon
Normal
Tier 3
HP 52
Contact damage 11
Speed 34
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Omanyte
Rock Water
Tier 3
HP 48
Contact damage 12
Speed 33
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Omastar
Rock Water
Tier 5
HP 65
Contact damage 13
Speed 33
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Kabuto
Rock Water
First stage · Fossil. Hard shell and sharp blades.
Playable once it hatches from a Rare Egg.
In-game stats
HP 110
Attack x1.00
Defense 2
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
KabutoLv 20▶ Kabutops
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Razor Shell Water Gun Ice Shard Swift Pin Missile
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Kabutops
Rock Water
Final evolution · Fossil. Hard shell and sharp blades.
Playable once it hatches from a Rare Egg.
In-game stats
HP 155
Attack x1.25
Defense 3
Speed 69
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
KabutoLv 20▶ Kabutops
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Diamond Storm Rock A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Razor Shell Water Gun Ice Shard Swift Pin Missile
When it shows up May join the horde, from 10:00 to the end
★
Aerodactyl
Rock Flying
Tier 5
HP 56
Contact damage 12
Speed 47
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Snorlax
Normal
Final evolution · Hungry tank. Lots of HP, defense and regen; pulls items from afar.
Playable once it hatches from a Friendship Egg.
In-game stats
HP 230
Attack x1.22
Defense 4
Speed 60
Cooldown x1.00
Area x1.10
Regen 0.7/s
Evolution line
MunchlaxLv 20▶ Snorlax
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Boomburst Normal A shockwave all around you that pushes everything back.
Moves it learns
Earthquake Crunch Mach Punch Flash Cannon Sludge Bomb Thunder Whirlpool Swift
When it shows up
Articuno
Ice Flying
HP 5200
Contact damage 26
Speed 46
EXP 150
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 7:00 in runs that draw the Kanto birds trio (1 in 3)
Attacks At range: Ring of 12 projectiles every 3.2s (18 damage) Up close: Area slam around itself every 4s (20 damage)
Zapdos
Electric Flying
HP 8000
Contact damage 30
Speed 50
EXP 200
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 9:30 in runs that draw the Kanto birds trio (1 in 3)
Attacks At range: 4 marked strikes on the ground near you every 2.6s (24 damage) Up close: Area slam around itself every 3.6s (24 damage)
Moltres
Fire Flying
HP 11500
Contact damage 34
Speed 54
EXP 250
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 12:00 in runs that draw the Kanto birds trio (1 in 3)
Attacks Leaves a harmful trail for 3.2s (14 damage) At range: Ring of 8 projectiles every 4.5s (20 damage) Up close: Area slam around itself every 4.2s (22 damage)
★
Dratini
Dragon
First stage · Rare. Balanced, grows into Dragonite.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 110
Attack x1.05
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
DratiniLv 12▶ DragonairLv 28▶ Dragonite
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Dragon Pulse Dragon (At the final evolution: Draco Meteor) A meteor shower around you that may burn.
Moves it learns
Whirlpool Thunder Gust Fire Spin Water Gun Swift Dragon Breath
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Dragonair
Dragon
First evolution · Rare. Balanced, grows into Dragonite.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 145
Attack x1.15
Defense 0
Speed 68
Cooldown x1.00
Area x1.05
Regen 0.1/s
Evolution line
DratiniLv 12▶ DragonairLv 28▶ Dragonite
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Dragon Pulse Dragon (At the final evolution: Draco Meteor) A meteor shower around you that may burn.
Moves it learns
Whirlpool Thunder Gust Fire Spin Water Gun Swift Dragon Breath
When it shows up May join the horde, from 7:00 to the end
★
Dragonite
Dragon Flying
Final evolution · Rare. Balanced, grows into Dragonite.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 205
Attack x1.40
Defense 1
Speed 72
Cooldown x1.00
Area x1.05
Regen 0.1/s
Evolution line
DratiniLv 12▶ DragonairLv 28▶ Dragonite
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Draco Meteor Dragon A meteor shower around you that may burn.
Moves it learns
Whirlpool Thunder Gust Fire Spin Water Gun Swift Dragon Breath
Mewtwo
Psychic
HP 22000
Contact damage 45
Speed 62
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Attacks Ring of 16 projectiles every 3s (26 damage) At range: 5 marked strikes on the ground near you every 4.5s (30 damage) Up close: Area slam around itself every 4.5s (30 damage)
Mew
Psychic
HP 9000
Contact damage 30
Speed 70
EXP 300
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 15:00 (3.33% chance)
Attacks At range: Ring of 8 projectiles every 2.4s (22 damage) Up close: Area slam around itself every 3.5s (22 damage)
★
Chikorita
Grass
First stage · Healer. Lots of HP and regen.
In-game stats
HP 125
Attack x0.95
Defense 0
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.3/s
Evolution line
ChikoritaLv 12▶ BayleefLv 28▶ Meganium
Starting move
Vine Whip Grass A long-reaching horizontal lash of vines. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Vine Whip Razor Leaf Disarming Voice Earthquake Swift Sludge Bomb
★
Bayleef
Grass
First evolution · Healer. Lots of HP and regen.
In-game stats
HP 155
Attack x0.95
Defense 0
Speed 64
Cooldown x1.00
Area x1.05
Regen 0.6/s
Evolution line
ChikoritaLv 12▶ BayleefLv 28▶ Meganium
Starting move
Vine Whip Grass A long-reaching horizontal lash of vines. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Vine Whip Razor Leaf Disarming Voice Earthquake Swift Sludge Bomb
★
Meganium
Grass
Final evolution · Healer. Lots of HP and regen.
In-game stats
HP 210
Attack x0.95
Defense 1
Speed 64
Cooldown x1.00
Area x1.20
Regen 1.3/s
Evolution line
ChikoritaLv 12▶ BayleefLv 28▶ Meganium
Starting move
Vine Whip Grass A long-reaching horizontal lash of vines. May poison.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Vine Whip Razor Leaf Disarming Voice Earthquake Swift Sludge Bomb
★
Cyndaquil
Fire
First stage · Blazing. Bigger, longer-lasting moves.
In-game stats
HP 95
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.15
Regen 0.0/s
Evolution line
CyndaquilLv 12▶ QuilavaLv 28▶ Typhlosion
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Fire Spin Ember Earthquake Swift Thunder Gust Will-O-Wisp
★
Quilava
Fire
First evolution · Blazing. Bigger, longer-lasting moves.
In-game stats
HP 120
Attack x1.08
Defense 0
Speed 68
Cooldown x1.00
Area x1.25
Regen 0.0/s
Evolution line
CyndaquilLv 12▶ QuilavaLv 28▶ Typhlosion
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Fire Spin Ember Earthquake Swift Thunder Gust Will-O-Wisp
★
Typhlosion
Fire
Final evolution · Blazing. Bigger, longer-lasting moves.
In-game stats
HP 160
Attack x1.26
Defense 0
Speed 72
Cooldown x1.00
Area x1.40
Regen 0.0/s
Evolution line
CyndaquilLv 12▶ QuilavaLv 28▶ Typhlosion
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Fire Spin Ember Earthquake Swift Thunder Gust Will-O-Wisp
★
Totodile
Water
First stage · Brawler. Strong bites and a thick hide.
In-game stats
HP 100
Attack x1.12
Defense 1
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TotodileLv 12▶ CroconawLv 28▶ Feraligatr
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Crunch Water Gun Whirlpool Earthquake Mach Punch Swift
★
Croconaw
Water
First evolution · Brawler. Strong bites and a thick hide.
In-game stats
HP 130
Attack x1.22
Defense 2
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TotodileLv 12▶ CroconawLv 28▶ Feraligatr
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Crunch Water Gun Whirlpool Earthquake Mach Punch Swift
★
Feraligatr
Water
Final evolution · Brawler. Strong bites and a thick hide.
In-game stats
HP 180
Attack x1.44
Defense 3
Speed 69
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TotodileLv 12▶ CroconawLv 28▶ Feraligatr
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Crunch Water Gun Whirlpool Earthquake Mach Punch Swift
★
Sentret
Normal
Tier 1
HP 9
Contact damage 5
Speed 24
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Furret
Normal
Tier 4
HP 61
Contact damage 11
Speed 41
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Hoothoot
Normal Flying
Tier 1
HP 11
Contact damage 3
Speed 41
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Noctowl
Normal Flying
Tier 4
HP 67
Contact damage 11
Speed 42
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ledyba
Bug Flying
Tier 1
HP 10
Contact damage 4
Speed 42
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ledian
Bug Flying
Tier 3
HP 52
Contact damage 8
Speed 50
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Spinarak
Bug Poison
Tier 1
HP 9
Contact damage 5
Speed 29
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ariados
Bug Poison
Tier 4
HP 61
Contact damage 12
Speed 31
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Crobat
Poison Flying
Final evolution · Bat. Fast, bites and poisons.
Playable once it hatches from a Common Egg.
In-game stats
HP 150
Attack x1.26
Defense 0
Speed 83
Cooldown x0.95
Area x1.00
Regen 0.0/s
Evolution line
ZubatLv 12▶ GolbatLv 28▶ Crobat
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Malignant Chain Poison You run a little faster and leave a poison trail behind.
Moves it learns
Crunch Sludge Bomb Gust Toxic Spikes Swift Pin Missile
When it shows up May join the horde, from 10:00 to the end
★
Chinchou
Water Electric
Tier 3
HP 55
Contact damage 9
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lanturn
Water Electric
Tier 4
HP 73
Contact damage 10
Speed 37
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pichu
Electric
First stage · Electric. Quick bolts, but frail.
Playable once it hatches from a Common Egg.
In-game stats
HP 85
Attack x1.00
Defense 0
Speed 74
Cooldown x0.95
Area x1.00
Regen 0.0/s
Evolution line
PichuLv 12▶ PikachuLv 28▶ Raichu
Starting move
Thunder Electric Lightning strikes random foes on screen. May paralyze.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Thunder Swift Mach Punch Disarming Voice Flash Cannon Gust Quick Attack Shock Wave
★
Cleffa
Fairy
Tier 1
HP 11
Contact damage 5
Speed 21
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Igglybuff
Normal Fairy
Tier 1
HP 14
Contact damage 4
Speed 21
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Togepi
Fairy
First stage · Lucky. Regenerates HP and earns more EXP.
Playable once it hatches from a Common Egg.
In-game stats
HP 105
Attack x1.00
Defense 0
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.3/s
Evolution line
TogepiLv 12▶ TogeticLv 28▶ Togekiss
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Dazzling Gleam Fairy (At the final evolution: Light of Ruin) Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Disarming Voice Gust Swift Psyshock Mach Punch Fire Spin
★
Togetic
Fairy Flying
First evolution · Lucky. Regenerates HP and earns more EXP.
Playable once it hatches from a Common Egg.
In-game stats
HP 130
Attack x1.00
Defense 0
Speed 66
Cooldown x1.00
Area x1.05
Regen 0.6/s
Evolution line
TogepiLv 12▶ TogeticLv 28▶ Togekiss
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Dazzling Gleam Fairy (At the final evolution: Light of Ruin) Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Disarming Voice Gust Swift Psyshock Mach Punch Fire Spin
★
Natu
Psychic Flying
Tier 2
HP 16
Contact damage 8
Speed 50
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Xatu
Psychic Flying
Tier 5
HP 55
Contact damage 11
Speed 44
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Mareep
Electric
First stage · Electric wool. Shocks that paralyze.
Playable once it hatches from a Common Egg.
In-game stats
HP 115
Attack x1.00
Defense 0
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
MareepLv 12▶ FlaaffyLv 28▶ Ampharos
Starting move
Shock Wave Electric A shock jumps from foe to foe, weakening with each jump. May paralyze.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Shock Wave Thunder Swift Mach Punch Dragon Breath Rock Tomb
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Flaaffy
Electric
First evolution · Electric wool. Shocks that paralyze.
Playable once it hatches from a Common Egg.
In-game stats
HP 140
Attack x1.08
Defense 0
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
MareepLv 12▶ FlaaffyLv 28▶ Ampharos
Starting move
Shock Wave Electric A shock jumps from foe to foe, weakening with each jump. May paralyze.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Shock Wave Thunder Swift Mach Punch Dragon Breath Rock Tomb
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Ampharos
Electric
Final evolution · Electric wool. Shocks that paralyze.
Playable once it hatches from a Common Egg.
In-game stats
HP 180
Attack x1.26
Defense 0
Speed 65
Cooldown x1.00
Area x1.12
Regen 0.1/s
Evolution line
MareepLv 12▶ FlaaffyLv 28▶ Ampharos
Starting move
Shock Wave Electric A shock jumps from foe to foe, weakening with each jump. May paralyze.
Special attack
Bolt Strike Electric Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Shock Wave Thunder Swift Mach Punch Dragon Breath Rock Tomb
When it shows up May join the horde, from 10:00 to the end
★
Bellossom
Grass
Tier 5
HP 68
Contact damage 11
Speed 32
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Marill
Water Fairy
First evolution · Bouncy ball. Weak at first, Huge Power at the end.
Playable once it hatches from a Common Egg.
In-game stats
HP 135
Attack x1.03
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
AzurillLv 12▶ MarillLv 28▶ Azumarill
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Disarming Voice Water Gun Whirlpool Mach Punch Ice Shard Swift
When it shows up May join the horde, from 0:00 to 5:00
★
Azumarill
Water Fairy
Final evolution · Bouncy ball. Weak at first, Huge Power at the end.
Playable once it hatches from a Common Egg.
In-game stats
HP 180
Attack x1.33
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
AzurillLv 12▶ MarillLv 28▶ Azumarill
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Disarming Voice Water Gun Whirlpool Mach Punch Ice Shard Swift
When it shows up May join the horde, from 7:00 to the end
★
Sudowoodo
Rock
Tier 4
HP 68
Contact damage 13
Speed 27
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Politoed
Water
Tier 5
HP 68
Contact damage 11
Speed 36
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Hoppip
Grass Flying
Tier 1
HP 9
Contact damage 4
Speed 41
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Skiploom
Grass Flying
Tier 3
HP 50
Contact damage 8
Speed 49
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Jumpluff
Grass Flying
Tier 4
HP 60
Contact damage 8
Speed 48
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Aipom
Normal
Tier 3
HP 46
Contact damage 10
Speed 45
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sunkern
Grass
Tier 1
HP 9
Contact damage 4
Speed 29
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sunflora
Grass
Tier 4
HP 59
Contact damage 13
Speed 27
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Yanma
Bug Flying
Tier 3
HP 42
Contact damage 10
Speed 52
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wooper
Water Ground
Tier 1
HP 12
Contact damage 5
Speed 21
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Quagsire
Water Ground
Tier 4
HP 69
Contact damage 11
Speed 29
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Espeon
Psychic
Tier 5
HP 52
Contact damage 13
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Umbreon
Dark
Final evolution · Adaptable. Grows fast and becomes Umbreon.
Playable once it hatches from a Common Egg.
In-game stats
HP 160
Attack x1.20
Defense 2
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.6/s
Evolution line
EeveeLv 20▶ Umbreon
Starting move
Swift Normal Homing stars that never miss.
Special attack
Boomburst Normal A shockwave all around you that pushes everything back.
Moves it learns
Swift Crunch Psyshock Disarming Voice Spirit Shackle Sludge Bomb Quick Attack
★
Murkrow
Dark Flying
Tier 4
HP 44
Contact damage 12
Speed 46
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Slowking
Water Psychic
Tier 5
HP 74
Contact damage 12
Speed 26
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Misdreavus
Ghost
Tier 4
HP 53
Contact damage 11
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wobbuffet
Psychic
Tier 4
HP 87
Contact damage 7
Speed 28
EXP 7
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Girafarig
Normal Psychic
Tier 4
HP 52
Contact damage 11
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pineco
Bug
Tier 2
HP 23
Contact damage 8
Speed 23
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Forretress
Bug Steel
Tier 4
HP 65
Contact damage 11
Speed 31
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Dunsparce
Normal
Tier 4
HP 70
Contact damage 10
Speed 32
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Gligar
Ground Flying
Tier 4
HP 61
Contact damage 10
Speed 45
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Steelix
Steel Ground
Tier 5
HP 78
Contact damage 10
Speed 26
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Snubbull
Fairy
Tier 2
HP 21
Contact damage 9
Speed 32
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Granbull
Fairy
Tier 4
HP 61
Contact damage 14
Speed 32
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Qwilfish
Water Poison
Tier 4
HP 53
Contact damage 12
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Scizor
Bug Steel
Final evolution · Mantis. Very fast, but frail.
Playable once it hatches from a Rare Egg.
In-game stats
HP 140
Attack x1.22
Defense 2
Speed 75
Cooldown x0.95
Area x1.00
Regen 0.0/s
Evolution line
ScytherLv 20▶ Scizor
Starting move
Pin Missile Bug A volley of needles that leave from your flanks and curve into the nearest foe. May poison.
Special attack
Attack Order Bug A ring of stingers fired every way that may poison.
Moves it learns
Pin Missile Quick Attack Gust Flash Cannon Mach Punch Leaf Blade
When it shows up May join the horde, from 10:00 to the end
★
Shuckle
Bug Rock
Tier 5
HP 95
Contact damage 7
Speed 11
EXP 7
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Heracross
Bug Fighting
Tier 5
HP 63
Contact damage 13
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sneasel
Dark Ice
Tier 4
HP 49
Contact damage 12
Speed 43
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Teddiursa
Normal
First stage · Little bear. Lots of HP, heavy claws.
Playable once it hatches from a Rare Egg.
In-game stats
HP 115
Attack x1.08
Defense 0
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TeddiursaLv 20▶ Ursaring
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Hyper Voice Normal (At the final evolution: Boomburst) A shockwave all around you that pushes everything back.
Moves it learns
Crunch Mach Punch Earthquake Swift Rock Tomb Disarming Voice
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Ursaring
Normal
Final evolution · Little bear. Lots of HP, heavy claws.
Playable once it hatches from a Rare Egg.
In-game stats
HP 180
Attack x1.32
Defense 1
Speed 64
Cooldown x1.00
Area x1.05
Regen 0.0/s
Evolution line
TeddiursaLv 20▶ Ursaring
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Boomburst Normal A shockwave all around you that pushes everything back.
Moves it learns
Crunch Mach Punch Earthquake Swift Rock Tomb Disarming Voice
When it shows up May join the horde, from 10:00 to the end
★
Slugma
Fire
Tier 1
HP 9
Contact damage 6
Speed 24
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Magcargo
Fire Rock
Tier 4
HP 65
Contact damage 12
Speed 27
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Swinub
Ice Ground
First stage · Piglet. Ice on the ground and lots of grit.
Playable once it hatches from a Common Egg.
In-game stats
HP 120
Attack x1.00
Defense 1
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SwinubLv 12▶ PiloswineLv 28▶ Mamoswine
Starting move
Ice Shard Ice Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.
Special attack
Icicle Crash Ice (At the final evolution: Blizzard) Icicles rain down around you and slow foes.
Moves it learns
Ice Shard Earthquake Rock Tomb Crunch Swift Whirlpool
When it shows up May join the horde, from 0:00 to 5:00
★
Piloswine
Ice Ground
First evolution · Piglet. Ice on the ground and lots of grit.
Playable once it hatches from a Common Egg.
In-game stats
HP 150
Attack x1.08
Defense 2
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SwinubLv 12▶ PiloswineLv 28▶ Mamoswine
Starting move
Ice Shard Ice Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.
Special attack
Icicle Crash Ice (At the final evolution: Blizzard) Icicles rain down around you and slow foes.
Moves it learns
Ice Shard Earthquake Rock Tomb Crunch Swift Whirlpool
When it shows up May join the horde, from 7:00 to the end
★
Corsola
Water Rock
Tier 4
HP 68
Contact damage 10
Speed 29
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Remoraid
Water
Tier 2
HP 14
Contact damage 8
Speed 43
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Octillery
Water
Tier 5
HP 60
Contact damage 12
Speed 30
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Delibird
Ice Flying
Tier 3
HP 41
Contact damage 10
Speed 48
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Mantine
Water Flying
Tier 5
HP 75
Contact damage 10
Speed 40
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Skarmory
Steel Flying
Tier 4
HP 64
Contact damage 10
Speed 42
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Houndour
Dark Fire
First stage · Dark hound. Stronger burns.
Playable once it hatches from a Rare Egg.
In-game stats
HP 95
Attack x1.06
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
HoundourLv 20▶ Houndoom
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Dark Pulse Dark (At the final evolution: Night Daze) Waves of darkness all around you that push and may put foes to sleep.
Moves it learns
Ember Crunch Fire Spin Will-O-Wisp Sludge Bomb Swift
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Houndoom
Dark Fire
Final evolution · Dark hound. Stronger burns.
Playable once it hatches from a Rare Egg.
In-game stats
HP 140
Attack x1.30
Defense 0
Speed 71
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
HoundourLv 20▶ Houndoom
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Night Daze Dark Waves of darkness all around you that push and may put foes to sleep.
Moves it learns
Ember Crunch Fire Spin Will-O-Wisp Sludge Bomb Swift
When it shows up May join the horde, from 10:00 to the end
★
Kingdra
Water Dragon
Final evolution · Sniper. Quick, precise shots.
Playable once it hatches from a Rare Egg.
In-game stats
HP 160
Attack x1.37
Defense 1
Speed 68
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
HorseaLv 12▶ SeadraLv 28▶ Kingdra
Starting move
Water Shuriken Water Fast, accurate homing water shurikens.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Water Shuriken Water Gun Dragon Breath Whirlpool Ice Shard Flash Cannon
When it shows up May join the horde, from 10:00 to the end
★
Phanpy
Ground
Tier 3
HP 64
Contact damage 10
Speed 34
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Donphan
Ground
Tier 5
HP 69
Contact damage 13
Speed 32
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Porygon2
Normal
Tier 5
HP 66
Contact damage 12
Speed 34
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Stantler
Normal
Tier 4
HP 51
Contact damage 12
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Smeargle
Normal
Tier 1
HP 10
Contact damage 3
Speed 42
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tyrogue
Fighting
Tier 1
HP 9
Contact damage 4
Speed 32
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Hitmontop
Fighting
Tier 4
HP 58
Contact damage 12
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Smoochum
Ice Psychic
Tier 2
HP 17
Contact damage 9
Speed 43
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Elekid
Electric
Tier 3
HP 38
Contact damage 10
Speed 46
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Magby
Fire
Tier 3
HP 37
Contact damage 10
Speed 45
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Miltank
Normal
Tier 5
HP 72
Contact damage 10
Speed 40
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Blissey
Normal
Tier 5
HP 96
Contact damage 9
Speed 33
EXP 7
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
Raikou
Electric
HP 5200
Contact damage 26
Speed 46
EXP 150
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 7:00 in runs that draw the Johto beasts trio (1 in 3)
Attacks At range: 3 marked strikes on the ground near you every 3s (18 damage) Up close: Leaves a harmful trail for 1.6s (10 damage) Up close: Area slam around itself every 3.8s (20 damage)
Entei
Fire
HP 8000
Contact damage 30
Speed 50
EXP 200
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 9:30 in runs that draw the Johto beasts trio (1 in 3)
Attacks At range: 5 marked strikes on the ground near you every 3.4s (22 damage) Up close: Leaves a harmful trail for 2.4s (14 damage) Up close: Area slam around itself every 4.4s (26 damage)
Suicune
Water
HP 11500
Contact damage 34
Speed 54
EXP 250
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 12:00 in runs that draw the Johto beasts trio (1 in 3)
Attacks At range: Ring of 16 projectiles every 3.6s (20 damage) At range: 2 marked strikes on the ground near you every 4.4s (22 damage) Up close: Ring of 10 projectiles every 3.2s (18 damage) Up close: Area slam around itself every 4.2s (22 damage)
★
Larvitar
Rock Ground
First stage · Fortress. Lots of HP and seismic defense.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 130
Attack x1.00
Defense 2
Speed 61
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
LarvitarLv 12▶ PupitarLv 28▶ Tyranitar
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Earthquake Crunch Mach Punch Flash Cannon Fire Spin Thunder Rock Tomb
★
Pupitar
Rock Ground
First evolution · Fortress. Lots of HP and seismic defense.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 170
Attack x1.08
Defense 3
Speed 61
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
LarvitarLv 12▶ PupitarLv 28▶ Tyranitar
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Earthquake Crunch Mach Punch Flash Cannon Fire Spin Thunder Rock Tomb
★
Tyranitar
Rock Dark
Final evolution · Fortress. Lots of HP and seismic defense.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 245
Attack x1.33
Defense 5
Speed 61
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
LarvitarLv 12▶ PupitarLv 28▶ Tyranitar
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Diamond Storm Rock A rockfall around you that hits hard and pushes back.
Moves it learns
Earthquake Crunch Mach Punch Flash Cannon Fire Spin Thunder Rock Tomb
★
Lugia
Psychic Flying
HP 3400
Contact damage 28
Speed 56
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks Ring of 14 projectiles every 3.2s (20 damage) Area slam around itself every 6s (24 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ho-Oh
Fire Flying
HP 3400
Contact damage 30
Speed 56
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks Leaves a harmful trail for 3s (16 damage) 5 marked strikes on the ground near you every 3.6s (22 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
Celebi
Psychic Grass
HP 9000
Contact damage 30
Speed 70
EXP 300
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 15:00 (3.33% chance)
Attacks At range: Ring of 10 projectiles every 2.6s (22 damage) At range: 3 marked strikes on the ground near you every 3.6s (20 damage) Up close: Area slam around itself every 3.5s (22 damage)
★
Treecko
Grass
First stage · Swift. Runs fast but is fragile.
In-game stats
HP 85
Attack x1.00
Defense 0
Speed 78
Cooldown x0.94
Area x1.00
Regen 0.0/s
Evolution line
TreeckoLv 12▶ GrovyleLv 28▶ Sceptile
Starting move
Leaf Blade Grass A spinning blade that cuts everything around you.
Special attack
Leaf Blade Grass (At the final evolution: Solar Blade) Slashes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Leaf Blade Razor Leaf Vine Whip Crunch Swift Thunder
★
Grovyle
Grass
First evolution · Swift. Runs fast but is fragile.
In-game stats
HP 105
Attack x1.00
Defense 0
Speed 82
Cooldown x0.90
Area x1.00
Regen 0.0/s
Evolution line
TreeckoLv 12▶ GrovyleLv 28▶ Sceptile
Starting move
Leaf Blade Grass A spinning blade that cuts everything around you.
Special attack
Leaf Blade Grass (At the final evolution: Solar Blade) Slashes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Leaf Blade Razor Leaf Vine Whip Crunch Swift Thunder
★
Sceptile
Grass
Final evolution · Swift. Runs fast but is fragile.
In-game stats
HP 140
Attack x1.15
Defense 0
Speed 88
Cooldown x0.84
Area x1.00
Regen 0.0/s
Evolution line
TreeckoLv 12▶ GrovyleLv 28▶ Sceptile
Starting move
Leaf Blade Grass A spinning blade that cuts everything around you.
Special attack
Solar Blade Grass Slashes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Leaf Blade Razor Leaf Vine Whip Crunch Swift Thunder
★
Torchic
Fire
First stage · Fighter. Ever-stronger fire kicks.
In-game stats
HP 95
Attack x1.10
Defense 0
Speed 72
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TorchicLv 12▶ CombuskenLv 28▶ Blaziken
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Mach Punch Fire Spin Gust Swift Thunder Quick Attack
★
Combusken
Fire Fighting
First evolution · Fighter. Ever-stronger fire kicks.
In-game stats
HP 120
Attack x1.22
Defense 0
Speed 75
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TorchicLv 12▶ CombuskenLv 28▶ Blaziken
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Mach Punch Fire Spin Gust Swift Thunder Quick Attack
★
Blaziken
Fire Fighting
Final evolution · Fighter. Ever-stronger fire kicks.
In-game stats
HP 160
Attack x1.47
Defense 0
Speed 79
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TorchicLv 12▶ CombuskenLv 28▶ Blaziken
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Ember Mach Punch Fire Spin Gust Swift Thunder Quick Attack
★
Mudkip
Water
First stage · Tank. Takes a beating and strikes back from the ground.
In-game stats
HP 130
Attack x1.00
Defense 1
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
MudkipLv 12▶ MarshtompLv 28▶ Swampert
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Earthquake Mach Punch Sludge Bomb Swift
★
Marshtomp
Water Ground
First evolution · Tank. Takes a beating and strikes back from the ground.
In-game stats
HP 165
Attack x1.05
Defense 2
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
MudkipLv 12▶ MarshtompLv 28▶ Swampert
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Earthquake Mach Punch Sludge Bomb Swift
★
Swampert
Water Ground
Final evolution · Tank. Takes a beating and strikes back from the ground.
In-game stats
HP 225
Attack x1.17
Defense 4
Speed 63
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
MudkipLv 12▶ MarshtompLv 28▶ Swampert
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Earthquake Mach Punch Sludge Bomb Swift
★
Poochyena
Dark
Tier 1
HP 8
Contact damage 5
Speed 32
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Mightyena
Dark
Tier 4
HP 56
Contact damage 12
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Zigzagoon
Normal
Tier 1
HP 9
Contact damage 3
Speed 39
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Linoone
Normal
Tier 4
HP 58
Contact damage 10
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wurmple
Bug
Tier 1
HP 11
Contact damage 5
Speed 24
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Silcoon
Bug
Tier 1
HP 12
Contact damage 4
Speed 21
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Beautifly
Bug Flying
Tier 3
HP 42
Contact damage 12
Speed 46
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Cascoon
Bug
Tier 1
HP 12
Contact damage 4
Speed 21
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Dustox
Bug Poison
Tier 3
HP 55
Contact damage 8
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lotad
Water Grass
Tier 1
HP 10
Contact damage 4
Speed 29
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lombre
Water Grass
Tier 3
HP 53
Contact damage 9
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ludicolo
Water Grass
Tier 5
HP 66
Contact damage 11
Speed 36
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Seedot
Grass
Tier 1
HP 10
Contact damage 4
Speed 29
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nuzleaf
Grass Dark
Tier 3
HP 49
Contact damage 10
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Shiftry
Grass Dark
Tier 5
HP 60
Contact damage 12
Speed 37
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Taillow
Normal Flying
Tier 2
HP 16
Contact damage 7
Speed 53
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Swellow
Normal Flying
Tier 4
HP 44
Contact damage 11
Speed 50
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wingull
Water Flying
Tier 2
HP 16
Contact damage 7
Speed 53
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pelipper
Water Flying
Tier 4
HP 57
Contact damage 12
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ralts
Psychic Fairy
First stage · Empath. Bigger area and regeneration.
Playable once it hatches from a Rare Egg.
In-game stats
HP 95
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.12
Regen 0.1/s
Evolution line
RaltsLv 12▶ KirliaLv 28▶ Gardevoir
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Psychic Psychic (At the final evolution: Expanding Force) Psychic waves all around you that push and slow foes.
Moves it learns
Psyshock Disarming Voice Thunder Swift Spirit Shackle Fire Spin
★
Kirlia
Psychic Fairy
First evolution · Empath. Bigger area and regeneration.
Playable once it hatches from a Rare Egg.
In-game stats
HP 120
Attack x1.08
Defense 0
Speed 68
Cooldown x1.00
Area x1.12
Regen 0.3/s
Evolution line
RaltsLv 12▶ KirliaLv 28▶ Gardevoir
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Psychic Psychic (At the final evolution: Expanding Force) Psychic waves all around you that push and slow foes.
Moves it learns
Psyshock Disarming Voice Thunder Swift Spirit Shackle Fire Spin
★
Gardevoir
Psychic Fairy
Final evolution · Empath. Bigger area and regeneration.
Playable once it hatches from a Rare Egg.
In-game stats
HP 160
Attack x1.28
Defense 0
Speed 68
Cooldown x1.00
Area x1.22
Regen 0.6/s
Evolution line
RaltsLv 12▶ KirliaLv 28▶ Gardevoir
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Expanding Force Psychic Psychic waves all around you that push and slow foes.
Moves it learns
Psyshock Disarming Voice Thunder Swift Spirit Shackle Fire Spin
★
Surskit
Bug Water
Tier 1
HP 8
Contact damage 4
Speed 40
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Masquerain
Bug Flying
Tier 4
HP 54
Contact damage 12
Speed 44
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Shroomish
Grass
First stage · Mushroom. Spores, then Breloom's punches.
Playable once it hatches from a Common Egg.
In-game stats
HP 100
Attack x1.00
Defense 0
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
ShroomishLv 20▶ Breloom
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Mach Punch Sludge Bomb Drum Beating Rock Tomb Swift
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Breloom
Grass Fighting
Final evolution · Mushroom. Spores, then Breloom's punches.
Playable once it hatches from a Common Egg.
In-game stats
HP 140
Attack x1.25
Defense 0
Speed 70
Cooldown x0.96
Area x1.00
Regen 0.1/s
Evolution line
ShroomishLv 20▶ Breloom
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Mach Punch Sludge Bomb Drum Beating Rock Tomb Swift
When it shows up May join the horde, from 7:00 to the end
★
Slakoth
Normal
First stage · Sloth. Slow to act, but hits very hard.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 100
Attack x1.15
Defense 0
Speed 64
Cooldown x1.12
Area x1.00
Regen 0.2/s
Evolution line
SlakothLv 12▶ VigorothLv 28▶ Slaking
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Hyper Voice Normal (At the final evolution: Boomburst) A shockwave all around you that pushes everything back.
Moves it learns
Mach Punch Crunch Earthquake Swift Quick Attack Rock Tomb
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Vigoroth
Normal
First evolution · Sloth. Slow to act, but hits very hard.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 130
Attack x1.20
Defense 0
Speed 71
Cooldown x0.98
Area x1.00
Regen 0.2/s
Evolution line
SlakothLv 12▶ VigorothLv 28▶ Slaking
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Hyper Voice Normal (At the final evolution: Boomburst) A shockwave all around you that pushes everything back.
Moves it learns
Mach Punch Crunch Earthquake Swift Quick Attack Rock Tomb
When it shows up May join the horde, from 7:00 to the end
★
Slaking
Normal
Final evolution · Sloth. Slow to act, but hits very hard.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 205
Attack x1.50
Defense 0
Speed 66
Cooldown x1.08
Area x1.00
Regen 0.2/s
Evolution line
SlakothLv 12▶ VigorothLv 28▶ Slaking
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Boomburst Normal A shockwave all around you that pushes everything back.
Moves it learns
Mach Punch Crunch Earthquake Swift Quick Attack Rock Tomb
When it shows up May join the horde, from 10:00 to the end
★
Nincada
Bug Ground
Tier 1
HP 9
Contact damage 4
Speed 33
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Ninjask
Bug Flying
Tier 4
HP 41
Contact damage 11
Speed 52
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Shedinja
Bug Ghost
Tier 1
HP 6
Contact damage 6
Speed 33
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Whismur
Normal
Tier 1
HP 10
Contact damage 5
Speed 29
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Loudred
Normal
Tier 3
HP 53
Contact damage 10
Speed 37
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Exploud
Normal
Tier 5
HP 67
Contact damage 11
Speed 35
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Makuhita
Fighting
Tier 1
HP 12
Contact damage 5
Speed 27
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Hariyama
Fighting
Tier 5
HP 83
Contact damage 13
Speed 32
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Azurill
Normal Fairy
First stage · Bouncy ball. Weak at first, Huge Power at the end.
Playable once it hatches from a Common Egg.
In-game stats
HP 110
Attack x0.95
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
AzurillLv 12▶ MarillLv 28▶ Azumarill
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Hyper Voice Normal (At the final evolution: Hydro Cannon) A shockwave all around you that pushes everything back.
Moves it learns
Disarming Voice Water Gun Whirlpool Mach Punch Ice Shard Swift
When it shows up May join the horde, from 0:00 to 5:00
★
Nosepass
Rock
Tier 3
HP 57
Contact damage 7
Speed 30
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Skitty
Normal
Tier 1
HP 9
Contact damage 4
Speed 36
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Delcatty
Normal
Tier 4
HP 57
Contact damage 10
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sableye
Dark Ghost
Tier 3
HP 47
Contact damage 10
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Mawile
Steel Fairy
Tier 3
HP 47
Contact damage 11
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Aron
Steel Rock
First stage · Armor. The highest defense, but very slow.
Playable once it hatches from a Rare Egg.
In-game stats
HP 110
Attack x0.95
Defense 3
Speed 61
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
AronLv 12▶ LaironLv 28▶ Aggron
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Magnet Bomb Steel (At the final evolution: Doom Desire) Columns of steel light crash on the nearest foes: few, but heavy.
Moves it learns
Flash Cannon Rock Tomb Earthquake Dragon Breath Thunder Ice Shard
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Lairon
Steel Rock
First evolution · Armor. The highest defense, but very slow.
Playable once it hatches from a Rare Egg.
In-game stats
HP 145
Attack x1.03
Defense 4
Speed 61
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
AronLv 12▶ LaironLv 28▶ Aggron
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Magnet Bomb Steel (At the final evolution: Doom Desire) Columns of steel light crash on the nearest foes: few, but heavy.
Moves it learns
Flash Cannon Rock Tomb Earthquake Dragon Breath Thunder Ice Shard
When it shows up May join the horde, from 7:00 to the end
★
Aggron
Steel Rock
Final evolution · Armor. The highest defense, but very slow.
Playable once it hatches from a Rare Egg.
In-game stats
HP 205
Attack x1.25
Defense 6
Speed 61
Cooldown x1.00
Area x1.05
Regen 0.0/s
Evolution line
AronLv 12▶ LaironLv 28▶ Aggron
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Doom Desire Steel Columns of steel light crash on the nearest foes: few, but heavy.
Moves it learns
Flash Cannon Rock Tomb Earthquake Dragon Breath Thunder Ice Shard
When it shows up May join the horde, from 10:00 to the end
★
Meditite
Fighting Psychic
Tier 2
HP 18
Contact damage 6
Speed 42
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Medicham
Fighting Psychic
Tier 4
HP 57
Contact damage 9
Speed 39
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Electrike
Electric
First stage · Lightning. Runs fast and recharges quickly.
Playable once it hatches from a Rare Egg.
In-game stats
HP 90
Attack x1.00
Defense 0
Speed 75
Cooldown x0.96
Area x1.00
Regen 0.0/s
Evolution line
ElectrikeLv 20▶ Manectric
Starting move
Thunder Electric Lightning strikes random foes on screen. May paralyze.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Thunder Shock Wave Quick Attack Crunch Fire Spin Swift
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Manectric
Electric
Final evolution · Lightning. Runs fast and recharges quickly.
Playable once it hatches from a Rare Egg.
In-game stats
HP 135
Attack x1.22
Defense 0
Speed 80
Cooldown x0.92
Area x1.00
Regen 0.0/s
Evolution line
ElectrikeLv 20▶ Manectric
Starting move
Thunder Electric Lightning strikes random foes on screen. May paralyze.
Special attack
Bolt Strike Electric Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Thunder Shock Wave Quick Attack Crunch Fire Spin Swift
When it shows up May join the horde, from 10:00 to the end
★
Plusle
Electric
Tier 4
HP 50
Contact damage 12
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Minun
Electric
Tier 4
HP 55
Contact damage 11
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Volbeat
Bug
Tier 4
HP 59
Contact damage 10
Speed 40
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Illumise
Bug
Tier 4
HP 59
Contact damage 10
Speed 40
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Roselia
Grass Poison
First evolution · Poisonous. Status hits more often and harder.
Playable once it hatches from a Common Egg.
In-game stats
HP 115
Attack x1.08
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
BudewLv 12▶ RoseliaLv 28▶ Roserade
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Sludge Bomb Vine Whip Disarming Voice Psyshock Swift Toxic Spikes
★
Gulpin
Poison
Tier 2
HP 24
Contact damage 6
Speed 36
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Swalot
Poison
Tier 4
HP 68
Contact damage 10
Speed 35
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Carvanha
Water Dark
Tier 2
HP 14
Contact damage 10
Speed 43
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sharpedo
Water Dark
Tier 4
HP 42
Contact damage 14
Speed 41
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wailmer
Water
Tier 4
HP 72
Contact damage 10
Speed 36
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wailord
Water
Tier 5
HP 83
Contact damage 11
Speed 34
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Numel
Fire Ground
Tier 2
HP 20
Contact damage 8
Speed 34
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Camerupt
Fire Ground
Tier 4
HP 54
Contact damage 12
Speed 31
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Torkoal
Fire
Tier 5
HP 71
Contact damage 11
Speed 21
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Spoink
Psychic
Tier 3
HP 53
Contact damage 11
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Grumpig
Psychic
Tier 5
HP 68
Contact damage 11
Speed 37
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Spinda
Normal
Tier 3
HP 50
Contact damage 9
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Trapinch
Ground
First stage · Antlion. Digs pits and becomes a dragon.
Playable once it hatches from a Rare Egg.
In-game stats
HP 100
Attack x1.05
Defense 0
Speed 64
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
TrapinchLv 12▶ VibravaLv 28▶ Flygon
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Bulldoze Ground (At the final evolution: Precipice Blades) A wall of stone blades that sweeps the way you move and slows foes.
Moves it learns
Earthquake Crunch Dragon Breath Rock Tomb Gust Pin Missile
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Vibrava
Ground Dragon
First evolution · Antlion. Digs pits and becomes a dragon.
Playable once it hatches from a Rare Egg.
In-game stats
HP 120
Attack x1.13
Defense 0
Speed 68
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
TrapinchLv 12▶ VibravaLv 28▶ Flygon
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Bulldoze Ground (At the final evolution: Precipice Blades) A wall of stone blades that sweeps the way you move and slows foes.
Moves it learns
Earthquake Crunch Dragon Breath Rock Tomb Gust Pin Missile
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Flygon
Ground Dragon
Final evolution · Antlion. Digs pits and becomes a dragon.
Playable once it hatches from a Rare Egg.
In-game stats
HP 160
Attack x1.33
Defense 0
Speed 73
Cooldown x1.00
Area x1.20
Regen 0.0/s
Evolution line
TrapinchLv 12▶ VibravaLv 28▶ Flygon
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Precipice Blades Ground A wall of stone blades that sweeps the way you move and slows foes.
Moves it learns
Earthquake Crunch Dragon Breath Rock Tomb Gust Pin Missile
When it shows up May join the horde, from 10:00 to the end
★
Cacnea
Grass
Tier 3
HP 40
Contact damage 12
Speed 33
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Cacturne
Grass Dark
Tier 5
HP 53
Contact damage 13
Speed 33
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Swablu
Normal Flying
First stage · Cotton bird. Heals and sings until it becomes a dragon.
Playable once it hatches from a Rare Egg.
In-game stats
HP 105
Attack x1.00
Defense 0
Speed 66
Cooldown x1.00
Area x1.06
Regen 0.2/s
Evolution line
SwabluLv 20▶ Altaria
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Hyper Voice Normal (At the final evolution: Draco Meteor) A shockwave all around you that pushes everything back.
Moves it learns
Gust Disarming Voice Dragon Breath Swift Fire Spin Ice Shard
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Altaria
Dragon Flying
Final evolution · Cotton bird. Heals and sings until it becomes a dragon.
Playable once it hatches from a Rare Egg.
In-game stats
HP 160
Attack x1.20
Defense 0
Speed 66
Cooldown x1.00
Area x1.16
Regen 0.5/s
Evolution line
SwabluLv 20▶ Altaria
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Draco Meteor Dragon A meteor shower around you that may burn.
Moves it learns
Gust Disarming Voice Dragon Breath Swift Fire Spin Ice Shard
When it shows up May join the horde, from 10:00 to the end
★
Zangoose
Normal
Tier 4
HP 51
Contact damage 13
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Seviper
Poison
Tier 4
HP 51
Contact damage 12
Speed 37
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lunatone
Rock Psychic
Tier 4
HP 62
Contact damage 12
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Solrock
Rock Psychic
Tier 4
HP 62
Contact damage 12
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Barboach
Water Ground
Tier 2
HP 19
Contact damage 7
Speed 42
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Whiscash
Water Ground
Tier 4
HP 68
Contact damage 10
Speed 36
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Corphish
Water
Tier 2
HP 18
Contact damage 9
Speed 34
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Crawdaunt
Water Dark
Tier 4
HP 49
Contact damage 14
Speed 35
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Baltoy
Ground Psychic
Tier 2
HP 21
Contact damage 6
Speed 41
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Claydol
Ground Psychic
Tier 5
HP 66
Contact damage 9
Speed 36
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lileep
Rock Grass
Tier 3
HP 63
Contact damage 9
Speed 27
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Cradily
Rock Grass
Tier 5
HP 73
Contact damage 10
Speed 30
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Anorith
Rock Bug
Tier 3
HP 40
Contact damage 13
Speed 43
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Armaldo
Rock Bug
Tier 5
HP 64
Contact damage 13
Speed 30
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Feebas
Water
First stage · The plainest one. Until it becomes the most beautiful.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 80
Attack x0.75
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
FeebasLv 20▶ Milotic
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Dragon Breath Ice Shard Disarming Voice Swift
When it shows up May join the horde, from 0:00 to 5:00
★
Milotic
Water
Final evolution · The plainest one. Until it becomes the most beautiful.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 175
Attack x1.25
Defense 1
Speed 68
Cooldown x1.00
Area x1.20
Regen 0.9/s
Evolution line
FeebasLv 20▶ Milotic
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Dragon Breath Ice Shard Disarming Voice Swift
When it shows up May join the horde, from 10:00 to the end
★
Kecleon
Normal
Tier 4
HP 61
Contact damage 12
Speed 31
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Shuppet
Ghost
First stage · Cursed doll. Status and curses.
Playable once it hatches from a Rare Egg.
In-game stats
HP 90
Attack x1.06
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ShuppetLv 20▶ Banette
Starting move
Hex Ghost A curse jumps from foe to foe. Deals ×1.7 damage to foes with a status condition.
Special attack
Shadow Ball Ghost (At the final evolution: Astral Barrage) A ring of shadow balls fired every way that may paralyze.
Moves it learns
Hex Spirit Shackle Will-O-Wisp Psyshock Thunder Swift
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Banette
Ghost
Final evolution · Cursed doll. Status and curses.
Playable once it hatches from a Rare Egg.
In-game stats
HP 130
Attack x1.31
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ShuppetLv 20▶ Banette
Starting move
Hex Ghost A curse jumps from foe to foe. Deals ×1.7 damage to foes with a status condition.
Special attack
Astral Barrage Ghost A ring of shadow balls fired every way that may paralyze.
Moves it learns
Hex Spirit Shackle Will-O-Wisp Psyshock Thunder Swift
When it shows up May join the horde, from 7:00 to the end
★
Duskull
Ghost
Tier 2
HP 22
Contact damage 6
Speed 29
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Dusclops
Ghost
Tier 4
HP 65
Contact damage 9
Speed 25
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tropius
Grass Flying
Tier 4
HP 70
Contact damage 10
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Chimecho
Psychic
Tier 4
HP 61
Contact damage 12
Speed 37
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Absol
Dark
Tier 4
HP 47
Contact damage 14
Speed 39
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wynaut
Psychic
Tier 1
HP 14
Contact damage 3
Speed 26
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Snorunt
Ice
First stage · Snowman. Ice shards and bites.
Playable once it hatches from a Common Egg.
In-game stats
HP 95
Attack x1.05
Defense 0
Speed 68
Cooldown x1.00
Area x1.08
Regen 0.0/s
Evolution line
SnoruntLv 20▶ Glalie
Starting move
Ice Shard Ice Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.
Special attack
Icicle Crash Ice (At the final evolution: Blizzard) Icicles rain down around you and slow foes.
Moves it learns
Ice Shard Crunch Spirit Shackle Swift Earthquake Rock Tomb
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Glalie
Ice
Final evolution · Snowman. Ice shards and bites.
Playable once it hatches from a Common Egg.
In-game stats
HP 145
Attack x1.27
Defense 1
Speed 68
Cooldown x1.00
Area x1.18
Regen 0.0/s
Evolution line
SnoruntLv 20▶ Glalie
Starting move
Ice Shard Ice Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.
Special attack
Blizzard Ice Icicles rain down around you and slow foes.
Moves it learns
Ice Shard Crunch Spirit Shackle Swift Earthquake Rock Tomb
When it shows up May join the horde, from 10:00 to the end
★
Spheal
Ice Water
First stage · Roller. Chubby, sturdy and icy.
Playable once it hatches from a Common Egg.
In-game stats
HP 130
Attack x1.00
Defense 1
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SphealLv 12▶ SealeoLv 28▶ Walrein
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Icicle Crash Ice (At the final evolution: Blizzard) Icicles rain down around you and slow foes.
Moves it learns
Whirlpool Water Gun Earthquake Crunch Swift Razor Shell Ice Shard
★
Sealeo
Ice Water
First evolution · Roller. Chubby, sturdy and icy.
Playable once it hatches from a Common Egg.
In-game stats
HP 165
Attack x1.05
Defense 2
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SphealLv 12▶ SealeoLv 28▶ Walrein
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Icicle Crash Ice (At the final evolution: Blizzard) Icicles rain down around you and slow foes.
Moves it learns
Whirlpool Water Gun Earthquake Crunch Swift Razor Shell Ice Shard
★
Walrein
Ice Water
Final evolution · Roller. Chubby, sturdy and icy.
Playable once it hatches from a Common Egg.
In-game stats
HP 230
Attack x1.20
Defense 4
Speed 62
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
SphealLv 12▶ SealeoLv 28▶ Walrein
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Blizzard Ice Icicles rain down around you and slow foes.
Moves it learns
Whirlpool Water Gun Earthquake Crunch Swift Razor Shell Ice Shard
★
Clamperl
Water
Tier 3
HP 46
Contact damage 11
Speed 31
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Huntail
Water
Tier 5
HP 57
Contact damage 12
Speed 32
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Gorebyss
Water
Tier 5
HP 57
Contact damage 13
Speed 32
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Relicanth
Water Rock
Tier 5
HP 78
Contact damage 11
Speed 33
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Luvdisc
Water
Tier 3
HP 47
Contact damage 7
Speed 47
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Bagon
Dragon
First stage · Dreams of flying. Dragon fire from the egg.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 110
Attack x1.10
Defense 0
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
BagonLv 12▶ ShelgonLv 28▶ Salamence
Starting move
Dragon Breath Dragon Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.
Special attack
Dragon Pulse Dragon (At the final evolution: Draco Meteor) A meteor shower around you that may burn.
Moves it learns
Dragon Breath Crunch Fire Spin Gust Earthquake Rock Tomb
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Shelgon
Dragon
First evolution · Dreams of flying. Dragon fire from the egg.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 150
Attack x1.18
Defense 2
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
BagonLv 12▶ ShelgonLv 28▶ Salamence
Starting move
Dragon Breath Dragon Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.
Special attack
Dragon Pulse Dragon (At the final evolution: Draco Meteor) A meteor shower around you that may burn.
Moves it learns
Dragon Breath Crunch Fire Spin Gust Earthquake Rock Tomb
When it shows up May join the horde, from 7:00 to the end
★
Salamence
Dragon Flying
Final evolution · Dreams of flying. Dragon fire from the egg.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 210
Attack x1.46
Defense 2
Speed 73
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
BagonLv 12▶ ShelgonLv 28▶ Salamence
Starting move
Dragon Breath Dragon Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.
Special attack
Draco Meteor Dragon A meteor shower around you that may burn.
Moves it learns
Dragon Breath Crunch Fire Spin Gust Earthquake Rock Tomb
When it shows up May join the horde, from 10:00 to the end
★
Beldum
Steel Psychic
First stage · Armored. Steel defense and raw power.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 110
Attack x1.05
Defense 2
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
BeldumLv 12▶ MetangLv 28▶ Metagross
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Magnet Bomb Steel (At the final evolution: Doom Desire) Columns of steel light crash on the nearest foes: few, but heavy.
Moves it learns
Flash Cannon Psyshock Mach Punch Earthquake Thunder Swift Shock Wave
★
Metang
Steel Psychic
First evolution · Armored. Steel defense and raw power.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 145
Attack x1.15
Defense 3
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
BeldumLv 12▶ MetangLv 28▶ Metagross
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Magnet Bomb Steel (At the final evolution: Doom Desire) Columns of steel light crash on the nearest foes: few, but heavy.
Moves it learns
Flash Cannon Psyshock Mach Punch Earthquake Thunder Swift Shock Wave
★
Metagross
Steel Psychic
Final evolution · Armored. Steel defense and raw power.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 205
Attack x1.40
Defense 5
Speed 63
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
BeldumLv 12▶ MetangLv 28▶ Metagross
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Doom Desire Steel Columns of steel light crash on the nearest foes: few, but heavy.
Moves it learns
Flash Cannon Psyshock Mach Punch Earthquake Thunder Swift Shock Wave
Regirock
Rock
HP 5200
Contact damage 26
Speed 46
EXP 150
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 7:00 in runs that draw the Hoenn Regis trio (1 in 3)
Attacks At range: 4 marked strikes on the ground near you every 3.4s (18 damage) Up close: Area slam around itself every 4.2s (20 damage) Up close: Ring of 8 projectiles every 3.8s (18 damage)
Regice
Ice
HP 8000
Contact damage 30
Speed 50
EXP 200
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 9:30 in runs that draw the Hoenn Regis trio (1 in 3)
Attacks At range: Ring of 14 projectiles every 3.4s (20 damage) At range: 2 marked strikes on the ground near you every 4.2s (24 damage) Up close: Leaves a harmful trail for 2.8s (12 damage) Up close: Area slam around itself every 4s (24 damage)
Registeel
Steel
HP 11500
Contact damage 34
Speed 54
EXP 250
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 12:00 in runs that draw the Hoenn Regis trio (1 in 3)
Attacks At range: Ring of 18 projectiles every 4s (20 damage) At range: 4 marked strikes on the ground near you every 3.8s (24 damage) Up close: Area slam around itself every 4.6s (26 damage)
★
Latias
Dragon Psychic
HP 3200
Contact damage 28
Speed 64
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks Ring of 12 projectiles every 3s (20 damage) Leaves a harmful trail for 2.6s (14 damage) 3 marked strikes on the ground near you every 3.8s (22 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Latios
Dragon Psychic
HP 3200
Contact damage 30
Speed 66
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks 1 marked strike on the ground near you every 3s (26 damage) Ring of 14 projectiles every 3.4s (20 damage) Area slam around itself every 6s (24 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Kyogre
Water
HP 3800
Contact damage 28
Speed 44
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks Ring of 18 projectiles every 3.4s (20 damage) 4 marked strikes on the ground near you every 4s (20 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Groudon
Ground
HP 4200
Contact damage 32
Speed 38
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks 6 marked strikes on the ground near you every 3.2s (22 damage) Area slam around itself every 5.5s (26 damage) Leaves a harmful trail for 2.4s (14 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Rayquaza
Dragon Flying
HP 3000
Contact damage 30
Speed 66
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks Ring of 10 projectiles every 2.2s (20 damage) 3 marked strikes on the ground near you every 3.4s (24 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
Jirachi
Steel Psychic
HP 9000
Contact damage 30
Speed 70
EXP 300
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Boss at 15:00 (3.33% chance)
Attacks At range: 1 marked strike on the ground near you every 3.4s (30 damage) At range: Ring of 8 projectiles every 3s (20 damage) Up close: Area slam around itself every 3.5s (22 damage)
★
Deoxys
Psychic
HP 2800
Contact damage 32
Speed 70
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks Ring of 20 projectiles every 3.2s (22 damage) 6 marked strikes on the ground near you every 3.6s (22 damage) Area slam around itself every 6s (26 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Turtwig
Grass
First stage · Fortress. Slow, armored and seismic.
In-game stats
HP 140
Attack x1.00
Defense 2
Speed 59
Cooldown x1.05
Area x1.00
Regen 0.0/s
Evolution line
TurtwigLv 12▶ GrotleLv 28▶ Torterra
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Earthquake Razor Leaf Leaf Blade Crunch Vine Whip Swift
★
Grotle
Grass
First evolution · Fortress. Slow, armored and seismic.
In-game stats
HP 180
Attack x1.05
Defense 3
Speed 59
Cooldown x1.05
Area x1.00
Regen 0.0/s
Evolution line
TurtwigLv 12▶ GrotleLv 28▶ Torterra
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Earthquake Razor Leaf Leaf Blade Crunch Vine Whip Swift
★
Torterra
Grass Ground
Final evolution · Fortress. Slow, armored and seismic.
In-game stats
HP 250
Attack x1.20
Defense 5
Speed 59
Cooldown x1.05
Area x1.20
Regen 0.0/s
Evolution line
TurtwigLv 12▶ GrotleLv 28▶ Torterra
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Earthquake Razor Leaf Leaf Blade Crunch Vine Whip Swift
★
Chimchar
Fire
First stage · Agile. Quick punch combos.
In-game stats
HP 90
Attack x1.00
Defense 0
Speed 76
Cooldown x0.92
Area x1.00
Regen 0.0/s
Evolution line
ChimcharLv 12▶ MonfernoLv 28▶ Infernape
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Mach Punch Ember Fire Spin Earthquake Swift Thunder
★
Monferno
Fire Fighting
First evolution · Agile. Quick punch combos.
In-game stats
HP 115
Attack x1.10
Defense 0
Speed 79
Cooldown x0.92
Area x1.00
Regen 0.0/s
Evolution line
ChimcharLv 12▶ MonfernoLv 28▶ Infernape
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Mach Punch Ember Fire Spin Earthquake Swift Thunder
★
Infernape
Fire Fighting
Final evolution · Agile. Quick punch combos.
In-game stats
HP 150
Attack x1.30
Defense 0
Speed 84
Cooldown x0.86
Area x1.00
Regen 0.0/s
Evolution line
ChimcharLv 12▶ MonfernoLv 28▶ Infernape
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Mach Punch Ember Fire Spin Earthquake Swift Thunder
★
Piplup
Water
First stage · Proud. Defense and steel shots.
In-game stats
HP 100
Attack x1.05
Defense 1
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
PiplupLv 12▶ PrinplupLv 28▶ Empoleon
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Flash Cannon Water Gun Whirlpool Gust Swift Thunder
★
Prinplup
Water
First evolution · Proud. Defense and steel shots.
In-game stats
HP 130
Attack x1.11
Defense 2
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
PiplupLv 12▶ PrinplupLv 28▶ Empoleon
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Flash Cannon Water Gun Whirlpool Gust Swift Thunder
★
Empoleon
Water Steel
Final evolution · Proud. Defense and steel shots.
In-game stats
HP 175
Attack x1.27
Defense 4
Speed 68
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
PiplupLv 12▶ PrinplupLv 28▶ Empoleon
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Flash Cannon Water Gun Whirlpool Gust Swift Thunder
★
Starly
Normal Flying
First stage · Swift. Flies fast and pulls items from afar.
Playable once it hatches from a Common Egg.
In-game stats
HP 90
Attack x1.00
Defense 0
Speed 76
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
StarlyLv 12▶ StaraviaLv 28▶ Staraptor
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Aerial Ace Flying (At the final evolution: Brave Bird) Dives into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Gust Swift Mach Punch Crunch Disarming Voice Earthquake Quick Attack
When it shows up May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★
Staravia
Normal Flying
First evolution · Swift. Flies fast and pulls items from afar.
Playable once it hatches from a Common Egg.
In-game stats
HP 115
Attack x1.08
Defense 0
Speed 79
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
StarlyLv 12▶ StaraviaLv 28▶ Staraptor
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Aerial Ace Flying (At the final evolution: Brave Bird) Dives into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Gust Swift Mach Punch Crunch Disarming Voice Earthquake Quick Attack
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Staraptor
Normal Flying
Final evolution · Swift. Flies fast and pulls items from afar.
Playable once it hatches from a Common Egg.
In-game stats
HP 155
Attack x1.28
Defense 0
Speed 83
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
StarlyLv 12▶ StaraviaLv 28▶ Staraptor
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Brave Bird Flying Dives into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Gust Swift Mach Punch Crunch Disarming Voice Earthquake Quick Attack
When it shows up May join the horde, from 10:00 to the end
★
Bidoof
Normal
Tier 1
HP 11
Contact damage 4
Speed 30
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Bibarel
Normal Water
Tier 4
HP 59
Contact damage 12
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Shinx
Electric
First stage · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.
Playable once it hatches from a Common Egg.
In-game stats
HP 95
Attack x1.06
Defense 0
Speed 71
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ShinxLv 12▶ LuxioLv 28▶ Luxray
Starting move
Shock Wave Electric A shock jumps from foe to foe, weakening with each jump. May paralyze.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Shock Wave Crunch Thunder Quick Attack Swift Mach Punch
When it shows up May join the horde, from 0:00 to 5:00
★
Luxio
Electric
First evolution · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.
Playable once it hatches from a Common Egg.
In-game stats
HP 120
Attack x1.16
Defense 0
Speed 73
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ShinxLv 12▶ LuxioLv 28▶ Luxray
Starting move
Shock Wave Electric A shock jumps from foe to foe, weakening with each jump. May paralyze.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Shock Wave Crunch Thunder Quick Attack Swift Mach Punch
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Luxray
Electric
Final evolution · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.
Playable once it hatches from a Common Egg.
In-game stats
HP 160
Attack x1.38
Defense 0
Speed 73
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ShinxLv 12▶ LuxioLv 28▶ Luxray
Starting move
Shock Wave Electric A shock jumps from foe to foe, weakening with each jump. May paralyze.
Special attack
Bolt Strike Electric Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Shock Wave Crunch Thunder Quick Attack Swift Mach Punch
When it shows up May join the horde, from 10:00 to the end
★
Budew
Grass Poison
First stage · Poisonous. Status hits more often and harder.
Playable once it hatches from a Common Egg.
In-game stats
HP 95
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
BudewLv 12▶ RoseliaLv 28▶ Roserade
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Sludge Bomb Vine Whip Disarming Voice Psyshock Swift Toxic Spikes
★
Roserade
Grass Poison
Final evolution · Poisonous. Status hits more often and harder.
Playable once it hatches from a Common Egg.
In-game stats
HP 150
Attack x1.26
Defense 0
Speed 68
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
BudewLv 12▶ RoseliaLv 28▶ Roserade
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Sludge Bomb Vine Whip Disarming Voice Psyshock Swift Toxic Spikes
★
Drifloon
Ghost Flying
Tier 3
HP 56
Contact damage 9
Speed 47
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Drifblim
Ghost Flying
Tier 5
HP 77
Contact damage 11
Speed 42
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Stunky
Poison Dark
Tier 2
HP 20
Contact damage 7
Speed 45
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Bronzor
Steel Psychic
Tier 2
HP 29
Contact damage 5
Speed 28
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Shield. Every 5s, wraps nearby allies in a shield that soaks damage equal to 40% of their max HP, for 6s.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Bronzong
Steel Psychic
Tier 4
HP 80
Contact damage 10
Speed 24
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Shield. Every 5s, wraps nearby allies in a shield that soaks damage equal to 40% of their max HP, for 6s.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Gible
Dragon Ground
First stage · Land shark. Strong bites, faster and faster.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 105
Attack x1.10
Defense 0
Speed 71
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GibleLv 12▶ GabiteLv 28▶ Garchomp
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Dual Chop Dragon (At the final evolution: Dragon Rush) Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Crunch Earthquake Fire Spin Mach Punch Sludge Bomb Swift Dragon Breath
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Gabite
Dragon Ground
First evolution · Land shark. Strong bites, faster and faster.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 135
Attack x1.20
Defense 0
Speed 74
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GibleLv 12▶ GabiteLv 28▶ Garchomp
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Dual Chop Dragon (At the final evolution: Dragon Rush) Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Crunch Earthquake Fire Spin Mach Punch Sludge Bomb Swift Dragon Breath
When it shows up May join the horde, from 7:00 to the end
★
Garchomp
Dragon Ground
Final evolution · Land shark. Strong bites, faster and faster.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 190
Attack x1.45
Defense 1
Speed 80
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
GibleLv 12▶ GabiteLv 28▶ Garchomp
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Dragon Rush Dragon Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Crunch Earthquake Fire Spin Mach Punch Sludge Bomb Swift Dragon Breath
★
Munchlax
Normal
First stage · Hungry tank. Lots of HP, defense and regen; pulls items from afar.
Playable once it hatches from a Friendship Egg.
In-game stats
HP 140
Attack x1.00
Defense 2
Speed 60
Cooldown x1.00
Area x1.00
Regen 0.3/s
Evolution line
MunchlaxLv 20▶ Snorlax
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Hyper Voice Normal (At the final evolution: Boomburst) A shockwave all around you that pushes everything back.
Moves it learns
Earthquake Crunch Mach Punch Flash Cannon Sludge Bomb Thunder Whirlpool Swift
★
Riolu
Fighting
First stage · Aura. Fast, strong, becomes Lucario.
Playable once it hatches from a Rare Egg.
In-game stats
HP 90
Attack x1.08
Defense 0
Speed 74
Cooldown x0.96
Area x1.00
Regen 0.0/s
Evolution line
RioluLv 20▶ Lucario
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Force Palm Fighting (At the final evolution: Close Combat) Strikes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Mach Punch Flash Cannon Psyshock Crunch Earthquake Swift Quick Attack
★
Lucario
Fighting Steel
Final evolution · Aura. Fast, strong, becomes Lucario.
Playable once it hatches from a Rare Egg.
In-game stats
HP 140
Attack x1.33
Defense 1
Speed 79
Cooldown x0.91
Area x1.00
Regen 0.0/s
Evolution line
RioluLv 20▶ Lucario
Starting move
Mach Punch Fighting A combo of quick punches on the nearest foe.
Special attack
Close Combat Fighting Strikes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Mach Punch Flash Cannon Psyshock Crunch Earthquake Swift Quick Attack
★
Hippopotas
Ground
Tier 3
HP 58
Contact damage 11
Speed 31
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Hippowdon
Ground
Tier 5
HP 74
Contact damage 12
Speed 31
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Skorupi
Poison Bug
Tier 3
HP 51
Contact damage 8
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Drapion
Poison Dark
Tier 5
HP 62
Contact damage 11
Speed 39
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Toxicroak
Poison Fighting
Tier 5
HP 58
Contact damage 12
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Togekiss
Fairy Flying
Final evolution · Lucky. Regenerates HP and earns more EXP.
Playable once it hatches from a Common Egg.
In-game stats
HP 170
Attack x1.16
Defense 0
Speed 66
Cooldown x1.00
Area x1.15
Regen 1.1/s
Evolution line
TogepiLv 12▶ TogeticLv 28▶ Togekiss
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Light of Ruin Fairy Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Disarming Voice Gust Swift Psyshock Mach Punch Fire Spin
★
Mamoswine
Ice Ground
Final evolution · Piglet. Ice on the ground and lots of grit.
Playable once it hatches from a Common Egg.
In-game stats
HP 205
Attack x1.30
Defense 3
Speed 63
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
SwinubLv 12▶ PiloswineLv 28▶ Mamoswine
Starting move
Ice Shard Ice Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.
Special attack
Blizzard Ice Icicles rain down around you and slow foes.
Moves it learns
Ice Shard Earthquake Rock Tomb Crunch Swift Whirlpool
★
Dialga
Steel Dragon
HP 3600
Contact damage 30
Speed 46
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
Behind a legendary rift, from 3:30 (optional arena)
Attacks Area slam around itself every 6.5s (28 damage) Ring of 20 projectiles every 3.6s (18 damage) 2 marked strikes on the ground near you every 4.5s (22 damage)
★ Can show up shiny (1 in 450): an elite with 8x HP.
Arceus
Normal
HP 300000
Contact damage 90
Speed 60
EXP 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
The endless mode's reaper, from 20:00
Attacks 7 marked strikes on the ground near you every 3s (45 damage) Ring of 24 projectiles every 4.5s (40 damage)
★
Snivy
Grass
First stage · Elegant. Fast, with a bigger pickup range.
In-game stats
HP 100
Attack x1.00
Defense 0
Speed 74
Cooldown x0.95
Area x1.00
Regen 0.0/s
Evolution line
SnivyLv 12▶ ServineLv 28▶ Serperior
Starting move
Vine Whip Grass A long-reaching horizontal lash of vines. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Vine Whip Leaf Blade Razor Leaf Gust Swift Sludge Bomb
★
Servine
Grass
First evolution · Elegant. Fast, with a bigger pickup range.
In-game stats
HP 125
Attack x1.00
Defense 0
Speed 77
Cooldown x0.91
Area x1.00
Regen 0.0/s
Evolution line
SnivyLv 12▶ ServineLv 28▶ Serperior
Starting move
Vine Whip Grass A long-reaching horizontal lash of vines. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Vine Whip Leaf Blade Razor Leaf Gust Swift Sludge Bomb
★
Serperior
Grass
Final evolution · Elegant. Fast, with a bigger pickup range.
In-game stats
HP 165
Attack x1.14
Defense 0
Speed 82
Cooldown x0.91
Area x1.10
Regen 0.0/s
Evolution line
SnivyLv 12▶ ServineLv 28▶ Serperior
Starting move
Vine Whip Grass A long-reaching horizontal lash of vines. May poison.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Vine Whip Leaf Blade Razor Leaf Gust Swift Sludge Bomb
★
Tepig
Fire
First stage · Heavy. Lots of HP and brute-force moves.
In-game stats
HP 125
Attack x1.08
Defense 0
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TepigLv 12▶ PigniteLv 28▶ Emboar
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Fire Spin Ember Mach Punch Earthquake Crunch Swift
★
Pignite
Fire Fighting
First evolution · Heavy. Lots of HP and brute-force moves.
In-game stats
HP 155
Attack x1.16
Defense 0
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TepigLv 12▶ PigniteLv 28▶ Emboar
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Fire Spin Ember Mach Punch Earthquake Crunch Swift
★
Emboar
Fire Fighting
Final evolution · Heavy. Lots of HP and brute-force moves.
In-game stats
HP 210
Attack x1.36
Defense 1
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
TepigLv 12▶ PigniteLv 28▶ Emboar
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Fire Spin Ember Mach Punch Earthquake Crunch Swift
★
Oshawott
Water
First stage · Swordsman. Arcing shell slashes.
In-game stats
HP 100
Attack x1.06
Defense 1
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
OshawottLv 12▶ DewottLv 28▶ Samurott
Starting move
Razor Shell Water A sharp shell slash in an arc in front of you.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Razor Shell Water Gun Whirlpool Crunch Swift Gust
★
Dewott
Water
First evolution · Swordsman. Arcing shell slashes.
In-game stats
HP 130
Attack x1.14
Defense 1
Speed 68
Cooldown x1.00
Area x1.05
Regen 0.0/s
Evolution line
OshawottLv 12▶ DewottLv 28▶ Samurott
Starting move
Razor Shell Water A sharp shell slash in an arc in front of you.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Razor Shell Water Gun Whirlpool Crunch Swift Gust
★
Samurott
Water
Final evolution · Swordsman. Arcing shell slashes.
In-game stats
HP 175
Attack x1.32
Defense 2
Speed 68
Cooldown x1.00
Area x1.15
Regen 0.0/s
Evolution line
OshawottLv 12▶ DewottLv 28▶ Samurott
Starting move
Razor Shell Water A sharp shell slash in an arc in front of you.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Razor Shell Water Gun Whirlpool Crunch Swift Gust
★
Patrat
Normal
Tier 1
HP 9
Contact damage 5
Speed 34
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Liepard
Dark
Tier 4
HP 44
Contact damage 11
Speed 43
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pidove
Normal Flying
Tier 1
HP 9
Contact damage 5
Speed 38
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Roggenrola
Rock
First stage · Crystal. Thick armor, and Gigalith crushes wide.
Playable once it hatches from a Common Egg.
In-game stats
HP 110
Attack x1.00
Defense 2
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
RoggenrolaLv 12▶ BoldoreLv 28▶ Gigalith
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Earthquake Flash Cannon Mach Punch Swift Psyshock
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Boldore
Rock
First evolution · Crystal. Thick armor, and Gigalith crushes wide.
Playable once it hatches from a Common Egg.
In-game stats
HP 140
Attack x1.08
Defense 3
Speed 63
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
RoggenrolaLv 12▶ BoldoreLv 28▶ Gigalith
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Earthquake Flash Cannon Mach Punch Swift Psyshock
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Gigalith
Rock
Final evolution · Crystal. Thick armor, and Gigalith crushes wide.
Playable once it hatches from a Common Egg.
In-game stats
HP 190
Attack x1.28
Defense 3
Speed 63
Cooldown x1.00
Area x1.15
Regen 0.0/s
Evolution line
RoggenrolaLv 12▶ BoldoreLv 28▶ Gigalith
Starting move
Rock Tomb Rock Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.
Special attack
Diamond Storm Rock A rockfall around you that hits hard and pushes back.
Moves it learns
Rock Tomb Earthquake Flash Cannon Mach Punch Swift Psyshock
★
Swoobat
Psychic Flying
Tier 4
HP 50
Contact damage 11
Speed 49
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Excadrill
Ground Steel
Tier 5
HP 65
Contact damage 14
Speed 38
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Timburr
Fighting
Tier 2
HP 24
Contact damage 9
Speed 34
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Gurdurr
Fighting
Tier 4
HP 66
Contact damage 14
Speed 31
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Conkeldurr
Fighting
Tier 5
HP 70
Contact damage 14
Speed 30
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Venipede
Bug Poison
Tier 1
HP 8
Contact damage 4
Speed 38
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Scolipede
Bug Poison
Tier 5
HP 55
Contact damage 12
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sandile
Ground Dark
Tier 2
HP 17
Contact damage 9
Speed 43
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Krokorok
Ground Dark
Tier 3
HP 45
Contact damage 11
Speed 43
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Krookodile
Ground Dark
Tier 5
HP 63
Contact damage 12
Speed 39
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Scraggy
Dark Fighting
Tier 3
HP 52
Contact damage 11
Speed 37
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Zorua
Dark
First stage · Illusionist. Fast with damage to spare.
Playable once it hatches from a Rare Egg.
In-game stats
HP 85
Attack x1.10
Defense 0
Speed 75
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ZoruaLv 20▶ Zoroark
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Dark Pulse Dark (At the final evolution: Night Daze) Waves of darkness all around you that push and may put foes to sleep.
Moves it learns
Crunch Psyshock Spirit Shackle Sludge Bomb Fire Spin Mach Punch
When it shows up May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★
Zoroark
Dark
Final evolution · Illusionist. Fast with damage to spare.
Playable once it hatches from a Rare Egg.
In-game stats
HP 130
Attack x1.38
Defense 0
Speed 81
Cooldown x1.00
Area x1.05
Regen 0.0/s
Evolution line
ZoruaLv 20▶ Zoroark
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Night Daze Dark Waves of darkness all around you that push and may put foes to sleep.
Moves it learns
Crunch Psyshock Spirit Shackle Sludge Bomb Fire Spin Mach Punch
★
Litwick
Ghost Fire
Tier 2
HP 23
Contact damage 8
Speed 26
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lampent
Ghost Fire
Tier 3
HP 49
Contact damage 12
Speed 39
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Chandelure
Ghost Fire
Tier 5
HP 55
Contact damage 14
Speed 37
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Axew
Dragon
Tier 2
HP 18
Contact damage 9
Speed 42
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Deino
Dark Dragon
First stage · Blind biter. Hits hard, and with three heads it fires more.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 110
Attack x1.12
Defense 0
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
DeinoLv 12▶ ZweilousLv 28▶ Hydreigon
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Dark Pulse Dark (At the final evolution: Night Daze) Waves of darkness all around you that push and may put foes to sleep.
Moves it learns
Crunch Dragon Breath Fire Spin Flash Cannon Earthquake Gust Swift
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Zweilous
Dark Dragon
First evolution · Blind biter. Hits hard, and with three heads it fires more.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 145
Attack x1.22
Defense 1
Speed 65
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
DeinoLv 12▶ ZweilousLv 28▶ Hydreigon
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Dark Pulse Dark (At the final evolution: Night Daze) Waves of darkness all around you that push and may put foes to sleep.
Moves it learns
Crunch Dragon Breath Fire Spin Flash Cannon Earthquake Gust Swift
★
Hydreigon
Dark Dragon
Final evolution · Blind biter. Hits hard, and with three heads it fires more.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 195
Attack x1.44
Defense 1
Speed 70
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
DeinoLv 12▶ ZweilousLv 28▶ Hydreigon
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Night Daze Dark Waves of darkness all around you that push and may put foes to sleep.
Moves it learns
Crunch Dragon Breath Fire Spin Flash Cannon Earthquake Gust Swift
★
Larvesta
Bug Fire
First stage · Sun. Fiery area and a chance to burn.
Playable once it hatches from a Rare Egg.
In-game stats
HP 100
Attack x1.00
Defense 0
Speed 66
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
LarvestaLv 20▶ Volcarona
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Pin Missile Bug (At the final evolution: Attack Order) A ring of stingers fired every way that may poison.
Moves it learns
Fire Spin Ember Gust Razor Leaf Psyshock Swift Pin Missile
★
Volcarona
Bug Fire
Final evolution · Sun. Fiery area and a chance to burn.
Playable once it hatches from a Rare Egg.
In-game stats
HP 150
Attack x1.25
Defense 0
Speed 66
Cooldown x1.00
Area x1.25
Regen 0.2/s
Evolution line
LarvestaLv 20▶ Volcarona
Starting move
Fire Spin Fire Flames spin around you. May burn.
Special attack
Attack Order Bug A ring of stingers fired every way that may poison.
Moves it learns
Fire Spin Ember Gust Razor Leaf Psyshock Swift Pin Missile
★
Chespin
Grass
First stage · Spiky. High defense, punches up close.
In-game stats
HP 125
Attack x1.00
Defense 2
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ChespinLv 12▶ QuilladinLv 28▶ Chesnaught
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Vine Whip Mach Punch Earthquake Swift Sludge Bomb Toxic Spikes
★
Quilladin
Grass
First evolution · Spiky. High defense, punches up close.
In-game stats
HP 160
Attack x1.05
Defense 3
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ChespinLv 12▶ QuilladinLv 28▶ Chesnaught
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Vine Whip Mach Punch Earthquake Swift Sludge Bomb Toxic Spikes
★
Chesnaught
Grass Fighting
Final evolution · Spiky. High defense, punches up close.
In-game stats
HP 220
Attack x1.20
Defense 5
Speed 62
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
ChespinLv 12▶ QuilladinLv 28▶ Chesnaught
Starting move
Razor Leaf Grass Sharp leaves fly out and come back like boomerangs. May poison.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Razor Leaf Vine Whip Mach Punch Earthquake Swift Sludge Bomb Toxic Spikes
★
Fennekin
Fire
First stage · Mystic. Psychic powers and bigger area.
In-game stats
HP 90
Attack x1.05
Defense 0
Speed 68
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
FennekinLv 12▶ BraixenLv 28▶ Delphox
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Psyshock Ember Fire Spin Disarming Voice Swift Thunder Will-O-Wisp
★
Braixen
Fire
First evolution · Mystic. Psychic powers and bigger area.
In-game stats
HP 110
Attack x1.15
Defense 0
Speed 68
Cooldown x1.00
Area x1.15
Regen 0.0/s
Evolution line
FennekinLv 12▶ BraixenLv 28▶ Delphox
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Psyshock Ember Fire Spin Disarming Voice Swift Thunder Will-O-Wisp
★
Delphox
Fire Psychic
Final evolution · Mystic. Psychic powers and bigger area.
In-game stats
HP 145
Attack x1.35
Defense 0
Speed 68
Cooldown x0.95
Area x1.30
Regen 0.0/s
Evolution line
FennekinLv 12▶ BraixenLv 28▶ Delphox
Starting move
Psyshock Psychic Psychic orbs fly out in every direction and come back.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Psyshock Ember Fire Spin Disarming Voice Swift Thunder Will-O-Wisp
★
Froakie
Water
First stage · Ninja. Very fast, little HP.
In-game stats
HP 80
Attack x1.00
Defense 0
Speed 80
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
FroakieLv 12▶ FrogadierLv 28▶ Greninja
Starting move
Water Shuriken Water Fast, accurate homing water shurikens.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Shuriken Water Gun Crunch Whirlpool Swift Gust
★
Frogadier
Water
First evolution · Ninja. Very fast, little HP.
In-game stats
HP 100
Attack x1.08
Defense 0
Speed 84
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
FroakieLv 12▶ FrogadierLv 28▶ Greninja
Starting move
Water Shuriken Water Fast, accurate homing water shurikens.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Shuriken Water Gun Crunch Whirlpool Swift Gust
★
Greninja
Water Dark
Final evolution · Ninja. Very fast, little HP.
In-game stats
HP 130
Attack x1.28
Defense 0
Speed 90
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
FroakieLv 12▶ FrogadierLv 28▶ Greninja
Starting move
Water Shuriken Water Fast, accurate homing water shurikens.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Water Shuriken Water Gun Crunch Whirlpool Swift Gust
★
Bunnelby
Normal
Tier 1
HP 9
Contact damage 4
Speed 38
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Diggersby
Normal Ground
Tier 4
HP 67
Contact damage 9
Speed 39
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Fletchling
Normal Flying
Tier 2
HP 18
Contact damage 7
Speed 48
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Fletchinder
Fire Flying
Tier 3
HP 45
Contact damage 10
Speed 50
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Talonflame
Fire Flying
Tier 5
HP 57
Contact damage 10
Speed 47
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Litleo
Fire Normal
Tier 3
HP 48
Contact damage 10
Speed 43
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pancham
Fighting
Tier 3
HP 53
Contact damage 11
Speed 35
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pangoro
Fighting Dark
Tier 5
HP 66
Contact damage 13
Speed 33
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Espurr
Psychic
Tier 3
HP 50
Contact damage 9
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Honedge
Steel Ghost
First stage · Living sword. High defense and steel cuts.
Playable once it hatches from a Rare Egg.
In-game stats
HP 100
Attack x1.05
Defense 2
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
HonedgeLv 12▶ DoubladeLv 28▶ Aegislash
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Smart Strike Steel (At the final evolution: Stance Change) Lunges blade first into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Flash Cannon Spirit Shackle Mach Punch Crunch Swift Psyshock Hex
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Doublade
Steel Ghost
First evolution · Living sword. High defense and steel cuts.
Playable once it hatches from a Rare Egg.
In-game stats
HP 130
Attack x1.13
Defense 3
Speed 64
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
HonedgeLv 12▶ DoubladeLv 28▶ Aegislash
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Smart Strike Steel (At the final evolution: Stance Change) Lunges blade first into the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Flash Cannon Spirit Shackle Mach Punch Crunch Swift Psyshock Hex
When it shows up May join the horde, from 7:00 to the end
★
Aegislash
Steel Ghost
Final evolution · Living sword. High defense and steel cuts.
Playable once it hatches from a Rare Egg.
In-game stats
HP 175
Attack x1.33
Defense 4
Speed 64
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
HonedgeLv 12▶ DoubladeLv 28▶ Aegislash
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Stance Change Steel Swaps between Shield Forme (−30% damage taken, moves ×0.7) and Blade Forme (moves ×1.3, +10% damage taken).
Moves it learns
Flash Cannon Spirit Shackle Mach Punch Crunch Swift Psyshock Hex
★
Inkay
Dark Psychic
Tier 2
HP 21
Contact damage 7
Speed 38
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Goomy
Dragon
Tier 2
HP 20
Contact damage 7
Speed 36
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Klefki
Steel Fairy
Tier 5
HP 60
Contact damage 10
Speed 36
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Phantump
Ghost Grass
Tier 2
HP 19
Contact damage 8
Speed 35
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Trevenant
Ghost Grass
Tier 5
HP 66
Contact damage 13
Speed 33
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Noibat
Flying Dragon
First stage · Ultrasound. Big waves and speed.
Playable once it hatches from a Rare Egg.
In-game stats
HP 90
Attack x1.00
Defense 0
Speed 72
Cooldown x1.00
Area x1.12
Regen 0.0/s
Evolution line
NoibatLv 20▶ Noivern
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Air Cutter Flying (At the final evolution: Aeroblast) A wall of wind that sweeps the way you move and pushes foes back.
Moves it learns
Gust Disarming Voice Crunch Swift Fire Spin Psyshock Dragon Breath
When it shows up May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★
Noivern
Flying Dragon
Final evolution · Ultrasound. Big waves and speed.
Playable once it hatches from a Rare Egg.
In-game stats
HP 135
Attack x1.22
Defense 0
Speed 76
Cooldown x1.00
Area x1.27
Regen 0.0/s
Evolution line
NoibatLv 20▶ Noivern
Starting move
Gust Flying A circular gust of wind that blows everyone away.
Special attack
Aeroblast Flying A wall of wind that sweeps the way you move and pushes foes back.
Moves it learns
Gust Disarming Voice Crunch Swift Fire Spin Psyshock Dragon Breath
★
Rowlet
Grass Flying
First stage · Archer. Fast, accurate arrows.
In-game stats
HP 100
Attack x1.05
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
RowletLv 12▶ DartrixLv 28▶ Decidueye
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Spirit Shackle Razor Leaf Leaf Blade Gust Swift Sludge Bomb Hex
★
Dartrix
Grass Flying
First evolution · Archer. Fast, accurate arrows.
In-game stats
HP 125
Attack x1.13
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
RowletLv 12▶ DartrixLv 28▶ Decidueye
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Spirit Shackle Razor Leaf Leaf Blade Gust Swift Sludge Bomb Hex
★
Decidueye
Grass Ghost
Final evolution · Archer. Fast, accurate arrows.
In-game stats
HP 165
Attack x1.31
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
RowletLv 12▶ DartrixLv 28▶ Decidueye
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Spirit Shackle Razor Leaf Leaf Blade Gust Swift Sludge Bomb Hex
★
Litten
Fire
First stage · Dark fighter. High damage and tough.
In-game stats
HP 105
Attack x1.12
Defense 0
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
LittenLv 12▶ TorracatLv 28▶ Incineroar
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Crunch Fire Spin Mach Punch Earthquake Swift Will-O-Wisp
★
Torracat
Fire
First evolution · Dark fighter. High damage and tough.
In-game stats
HP 135
Attack x1.22
Defense 1
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
LittenLv 12▶ TorracatLv 28▶ Incineroar
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Crunch Fire Spin Mach Punch Earthquake Swift Will-O-Wisp
★
Incineroar
Fire Dark
Final evolution · Dark fighter. High damage and tough.
In-game stats
HP 190
Attack x1.44
Defense 2
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
LittenLv 12▶ TorracatLv 28▶ Incineroar
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Ember Crunch Fire Spin Mach Punch Earthquake Swift Will-O-Wisp
★
Popplio
Water
First stage · Performer. Sings, heals and hits all around.
In-game stats
HP 100
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.10
Regen 0.3/s
Evolution line
PopplioLv 12▶ BrionneLv 28▶ Primarina
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Disarming Voice Water Gun Whirlpool Psyshock Swift Thunder
★
Brionne
Water
First evolution · Performer. Sings, heals and hits all around.
In-game stats
HP 125
Attack x1.00
Defense 0
Speed 68
Cooldown x1.00
Area x1.15
Regen 0.6/s
Evolution line
PopplioLv 12▶ BrionneLv 28▶ Primarina
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Disarming Voice Water Gun Whirlpool Psyshock Swift Thunder
★
Primarina
Water Fairy
Final evolution · Performer. Sings, heals and hits all around.
In-game stats
HP 165
Attack x1.15
Defense 0
Speed 68
Cooldown x1.00
Area x1.25
Regen 1.1/s
Evolution line
PopplioLv 12▶ BrionneLv 28▶ Primarina
Starting move
Disarming Voice Fairy Waves of hearts in every direction.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Disarming Voice Water Gun Whirlpool Psyshock Swift Thunder
★
Pikipek
Normal Flying
Tier 1
HP 7
Contact damage 6
Speed 45
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Yungoos
Normal
Tier 1
HP 8
Contact damage 6
Speed 35
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Grubbin
Bug
First stage · Battery. Bigger, longer-lasting moves.
Playable once it hatches from a Common Egg.
In-game stats
HP 110
Attack x1.00
Defense 0
Speed 63
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
GrubbinLv 12▶ CharjabugLv 28▶ Vikavolt
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Pin Missile Bug (At the final evolution: Attack Order) A ring of stingers fired every way that may poison.
Moves it learns
Flash Cannon Thunder Vine Whip Razor Leaf Swift Earthquake Pin Missile
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Charjabug
Bug Electric
First evolution · Battery. Bigger, longer-lasting moves.
Playable once it hatches from a Common Egg.
In-game stats
HP 145
Attack x1.06
Defense 1
Speed 63
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
GrubbinLv 12▶ CharjabugLv 28▶ Vikavolt
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Pin Missile Bug (At the final evolution: Attack Order) A ring of stingers fired every way that may poison.
Moves it learns
Flash Cannon Thunder Vine Whip Razor Leaf Swift Earthquake Pin Missile
When it shows up May join the horde, from 7:00 to the end
★
Vikavolt
Bug Electric
Final evolution · Battery. Bigger, longer-lasting moves.
Playable once it hatches from a Common Egg.
In-game stats
HP 190
Attack x1.26
Defense 1
Speed 63
Cooldown x1.00
Area x1.25
Regen 0.0/s
Evolution line
GrubbinLv 12▶ CharjabugLv 28▶ Vikavolt
Starting move
Flash Cannon Steel A steel orb that pierces everything in a straight line.
Special attack
Attack Order Bug A ring of stingers fired every way that may poison.
Moves it learns
Flash Cannon Thunder Vine Whip Razor Leaf Swift Earthquake Pin Missile
When it shows up May join the horde, from 10:00 to the end
★
Crabrawler
Fighting
Tier 3
HP 44
Contact damage 12
Speed 41
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Cutiefly
Bug Fairy
Tier 2
HP 16
Contact damage 7
Speed 47
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Rockruff
Rock
First stage · Loyal. Quick bites that grow into Lycanroc.
Playable once it hatches from a Common Egg.
In-game stats
HP 100
Attack x1.08
Defense 0
Speed 73
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
RockruffLv 20▶ Lycanroc
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Rock Slide Rock (At the final evolution: Diamond Storm) A rockfall around you that hits hard and pushes back.
Moves it learns
Crunch Earthquake Swift Mach Punch Flash Cannon Psyshock Rock Tomb
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Lycanroc
Rock
Final evolution · Loyal. Quick bites that grow into Lycanroc.
Playable once it hatches from a Common Egg.
In-game stats
HP 155
Attack x1.33
Defense 1
Speed 78
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
RockruffLv 20▶ Lycanroc
Starting move
Crunch Dark A powerful bite on the nearest foes.
Special attack
Diamond Storm Rock A rockfall around you that hits hard and pushes back.
Moves it learns
Crunch Earthquake Swift Mach Punch Flash Cannon Psyshock Rock Tomb
★
Mudbray
Ground
Tier 3
HP 52
Contact damage 12
Speed 36
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Fomantis
Grass
Tier 1
HP 8
Contact damage 5
Speed 32
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Salazzle
Poison Fire
Tier 5
HP 51
Contact damage 13
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Stufful
Normal Fighting
Tier 3
HP 53
Contact damage 11
Speed 38
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Bewear
Normal Fighting
Tier 5
HP 73
Contact damage 13
Speed 34
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Togedemaru
Electric Steel
Tier 4
HP 53
Contact damage 12
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Mimikyu
Ghost Fairy
Tier 5
HP 59
Contact damage 11
Speed 39
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Jangmo-o
Dragon
Tier 2
HP 20
Contact damage 7
Speed 38
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Grookey
Grass
First stage · Rhythmic. Waves that slow the horde.
In-game stats
HP 110
Attack x1.00
Defense 0
Speed 68
Cooldown x1.03
Area x1.15
Regen 0.0/s
Evolution line
GrookeyLv 12▶ ThwackeyLv 28▶ Rillaboom
Starting move
Drum Beating Grass Drum beats: waves of roots that slow foes down.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Drum Beating Razor Leaf Leaf Blade Vine Whip Earthquake Swift
★
Thwackey
Grass
First evolution · Rhythmic. Waves that slow the horde.
In-game stats
HP 140
Attack x1.08
Defense 0
Speed 68
Cooldown x1.03
Area x1.20
Regen 0.0/s
Evolution line
GrookeyLv 12▶ ThwackeyLv 28▶ Rillaboom
Starting move
Drum Beating Grass Drum beats: waves of roots that slow foes down.
Special attack
Grass Knot Grass (At the final evolution: Frenzy Plant) Rings of roots burst from the ground and slow foes.
Moves it learns
Drum Beating Razor Leaf Leaf Blade Vine Whip Earthquake Swift
★
Rillaboom
Grass
Final evolution · Rhythmic. Waves that slow the horde.
In-game stats
HP 190
Attack x1.26
Defense 1
Speed 68
Cooldown x1.03
Area x1.35
Regen 0.0/s
Evolution line
GrookeyLv 12▶ ThwackeyLv 28▶ Rillaboom
Starting move
Drum Beating Grass Drum beats: waves of roots that slow foes down.
Special attack
Frenzy Plant Grass Rings of roots burst from the ground and slow foes.
Moves it learns
Drum Beating Razor Leaf Leaf Blade Vine Whip Earthquake Swift
★
Scorbunny
Fire
First stage · Striker. Explosive kicks and speed.
In-game stats
HP 85
Attack x1.08
Defense 0
Speed 78
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ScorbunnyLv 12▶ RabootLv 28▶ Cinderace
Starting move
Pyro Ball Fire Kicks a fireball that explodes on landing.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Pyro Ball Ember Mach Punch Fire Spin Swift Thunder
★
Raboot
Fire
First evolution · Striker. Explosive kicks and speed.
In-game stats
HP 110
Attack x1.18
Defense 0
Speed 81
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
ScorbunnyLv 12▶ RabootLv 28▶ Cinderace
Starting move
Pyro Ball Fire Kicks a fireball that explodes on landing.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Pyro Ball Ember Mach Punch Fire Spin Swift Thunder
★
Cinderace
Fire
Final evolution · Striker. Explosive kicks and speed.
In-game stats
HP 145
Attack x1.40
Defense 0
Speed 86
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
ScorbunnyLv 12▶ RabootLv 28▶ Cinderace
Starting move
Pyro Ball Fire Kicks a fireball that explodes on landing.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Pyro Ball Ember Mach Punch Fire Spin Swift Thunder
★
Sobble
Water
First stage · Sniper. Fast, strong projectiles.
In-game stats
HP 85
Attack x1.10
Defense 0
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SobbleLv 12▶ DrizzileLv 28▶ Inteleon
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Gun Water Shuriken Whirlpool Swift Sludge Bomb Thunder
★
Drizzile
Water
First evolution · Sniper. Fast, strong projectiles.
In-game stats
HP 105
Attack x1.20
Defense 0
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SobbleLv 12▶ DrizzileLv 28▶ Inteleon
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Water Gun Water Shuriken Whirlpool Swift Sludge Bomb Thunder
★
Inteleon
Water
Final evolution · Sniper. Fast, strong projectiles.
In-game stats
HP 140
Attack x1.42
Defense 0
Speed 66
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
SobbleLv 12▶ DrizzileLv 28▶ Inteleon
Starting move
Water Gun Water A water jet that pierces foes in the direction you move.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Water Gun Water Shuriken Whirlpool Swift Sludge Bomb Thunder
★
Skwovet
Normal
Tier 2
HP 25
Contact damage 7
Speed 29
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Rookidee
Flying
Tier 1
HP 8
Contact damage 4
Speed 43
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00 May lead the swarm of 16 at 1:15 May lead the swarm of 24 at 2:45 May lead the swarm of 36 at 6:30 May lead the swarm of 40 at 9:00 May lead the swarm of 60 at 13:30
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Corvisquire
Flying
Tier 3
HP 51
Contact damage 10
Speed 49
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Corviknight
Flying Steel
Tier 5
HP 75
Contact damage 10
Speed 39
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nickit
Dark
Tier 1
HP 9
Contact damage 4
Speed 36
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Thievul
Dark
Tier 4
HP 55
Contact damage 11
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Chewtle
Water
Tier 2
HP 20
Contact damage 8
Speed 38
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Drednaw
Water Rock
Tier 5
HP 67
Contact damage 13
Speed 36
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Yamper
Electric
Tier 2
HP 24
Contact damage 7
Speed 30
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Toxel
Electric Poison
First stage · Rocker. Shocks and poison in rhythm.
Playable once it hatches from a Rare Egg.
In-game stats
HP 95
Attack x1.00
Defense 0
Speed 68
Cooldown x0.97
Area x1.00
Regen 0.0/s
Evolution line
ToxelLv 20▶ Toxtricity
Starting move
Sludge Bomb Poison Hurls toxic sludge that leaves a poison puddle. Poison stacks.
Special attack
Thunderbolt Electric (At the final evolution: Bolt Strike) Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Sludge Bomb Thunder Disarming Voice Crunch Swift Mach Punch Shock Wave
★
Toxtricity
Electric Poison
Final evolution · Rocker. Shocks and poison in rhythm.
Playable once it hatches from a Rare Egg.
In-game stats
HP 140
Attack x1.24
Defense 0
Speed 68
Cooldown x0.97
Area x1.10
Regen 0.0/s
Evolution line
ToxelLv 20▶ Toxtricity
Starting move
Sludge Bomb Poison Hurls toxic sludge that leaves a poison puddle. Poison stacks.
Special attack
Bolt Strike Electric Lightning strikes the nearest foes and may paralyze them.
Moves it learns
Sludge Bomb Thunder Disarming Voice Crunch Swift Mach Punch Shock Wave
★
Sizzlipede
Fire Bug
Tier 2
HP 19
Contact damage 8
Speed 38
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Centiskorch
Fire Bug
Tier 5
HP 65
Contact damage 12
Speed 35
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Sinistea
Ghost
Tier 2
HP 17
Contact damage 8
Speed 40
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Polteageist
Ghost
Tier 5
HP 57
Contact damage 14
Speed 36
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Impidimp
Dark Fairy
Tier 1
HP 8
Contact damage 5
Speed 36
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Morgrem
Dark Fairy
Tier 3
HP 47
Contact damage 10
Speed 42
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Grimmsnarl
Dark Fairy
Tier 5
HP 62
Contact damage 13
Speed 34
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Dreepy
Dragon Ghost
First stage · Missile. Fires quick, precise Dreepys.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 85
Attack x1.00
Defense 0
Speed 74
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
DreepyLv 12▶ DrakloakLv 28▶ Dragapult
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Dragon Pulse Dragon (At the final evolution: Draco Meteor) A meteor shower around you that may burn.
Moves it learns
Spirit Shackle Thunder Fire Spin Gust Psyshock Swift Hex Dragon Breath
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Drakloak
Dragon Ghost
First evolution · Missile. Fires quick, precise Dreepys.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 105
Attack x1.10
Defense 0
Speed 74
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
DreepyLv 12▶ DrakloakLv 28▶ Dragapult
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Dragon Pulse Dragon (At the final evolution: Draco Meteor) A meteor shower around you that may burn.
Moves it learns
Spirit Shackle Thunder Fire Spin Gust Psyshock Swift Hex Dragon Breath
★
Dragapult
Dragon Ghost
Final evolution · Missile. Fires quick, precise Dreepys.
Playable once it hatches from a Ultra Rare Egg.
In-game stats
HP 140
Attack x1.32
Defense 0
Speed 80
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
DreepyLv 12▶ DrakloakLv 28▶ Dragapult
Starting move
Spirit Shackle Ghost A fan of spectral arrows that pierce foes.
Special attack
Draco Meteor Dragon A meteor shower around you that may burn.
Moves it learns
Spirit Shackle Thunder Fire Spin Gust Psyshock Swift Hex Dragon Breath
★
Sprigatito
Grass
First stage · Trickster. Short cooldowns and more EXP.
In-game stats
HP 95
Attack x1.00
Defense 0
Speed 68
Cooldown x0.94
Area x1.00
Regen 0.0/s
Evolution line
SprigatitoLv 12▶ FloragatoLv 28▶ Meowscarada
Starting move
Leaf Blade Grass A spinning blade that cuts everything around you.
Special attack
Leaf Blade Grass (At the final evolution: Solar Blade) Slashes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Leaf Blade Razor Leaf Crunch Swift Gust Sludge Bomb
★
Floragato
Grass
First evolution · Trickster. Short cooldowns and more EXP.
In-game stats
HP 120
Attack x1.08
Defense 0
Speed 68
Cooldown x0.91
Area x1.00
Regen 0.0/s
Evolution line
SprigatitoLv 12▶ FloragatoLv 28▶ Meowscarada
Starting move
Leaf Blade Grass A spinning blade that cuts everything around you.
Special attack
Leaf Blade Grass (At the final evolution: Solar Blade) Slashes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Leaf Blade Razor Leaf Crunch Swift Gust Sludge Bomb
★
Meowscarada
Grass Dark
Final evolution · Trickster. Short cooldowns and more EXP.
In-game stats
HP 155
Attack x1.28
Defense 0
Speed 72
Cooldown x0.86
Area x1.00
Regen 0.0/s
Evolution line
SprigatitoLv 12▶ FloragatoLv 28▶ Meowscarada
Starting move
Leaf Blade Grass A spinning blade that cuts everything around you.
Special attack
Solar Blade Grass Slashes through to the nearest foe. Press again right after a hit to jump to the next one.
Moves it learns
Leaf Blade Razor Leaf Crunch Swift Gust Sludge Bomb
★
Fuecoco
Fire
First stage · Laid-back. Lots of HP and fiery songs.
In-game stats
HP 130
Attack x1.00
Defense 0
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.1/s
Evolution line
FuecocoLv 12▶ CrocalorLv 28▶ Skeledirge
Starting move
Torch Song Fire A blazing song: notes of fire in every direction.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Torch Song Ember Spirit Shackle Crunch Earthquake Swift
★
Crocalor
Fire
First evolution · Laid-back. Lots of HP and fiery songs.
In-game stats
HP 165
Attack x1.08
Defense 0
Speed 62
Cooldown x1.00
Area x1.00
Regen 0.3/s
Evolution line
FuecocoLv 12▶ CrocalorLv 28▶ Skeledirge
Starting move
Torch Song Fire A blazing song: notes of fire in every direction.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Torch Song Ember Spirit Shackle Crunch Earthquake Swift
★
Skeledirge
Fire Ghost
Final evolution · Laid-back. Lots of HP and fiery songs.
In-game stats
HP 225
Attack x1.26
Defense 0
Speed 62
Cooldown x1.00
Area x1.10
Regen 0.6/s
Evolution line
FuecocoLv 12▶ CrocalorLv 28▶ Skeledirge
Starting move
Torch Song Fire A blazing song: notes of fire in every direction.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Torch Song Ember Spirit Shackle Crunch Earthquake Swift
★
Quaxly
Water
First stage · Dancer. Spins in the water and strikes.
In-game stats
HP 100
Attack x1.06
Defense 0
Speed 74
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
QuaxlyLv 12▶ QuaxwellLv 28▶ Quaquaval
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Mach Punch Razor Shell Gust Swift
★
Quaxwell
Water
First evolution · Dancer. Spins in the water and strikes.
In-game stats
HP 125
Attack x1.14
Defense 0
Speed 77
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
QuaxlyLv 12▶ QuaxwellLv 28▶ Quaquaval
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Pump Water (At the final evolution: Hydro Cannon) A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Mach Punch Razor Shell Gust Swift
★
Quaquaval
Water Fighting
Final evolution · Dancer. Spins in the water and strikes.
In-game stats
HP 165
Attack x1.34
Defense 0
Speed 82
Cooldown x0.95
Area x1.00
Regen 0.0/s
Evolution line
QuaxlyLv 12▶ QuaxwellLv 28▶ Quaquaval
Starting move
Whirlpool Water A constant whirlpool that hurts and slows anyone who gets close.
Special attack
Hydro Cannon Water A focused blast in the direction you move.
Moves it learns
Whirlpool Water Gun Mach Punch Razor Shell Gust Swift
★
Lechonk
Normal
Tier 1
HP 10
Contact damage 4
Speed 32
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tarountula
Bug
Tier 1
HP 10
Contact damage 4
Speed 24
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Spidops
Bug
Tier 4
HP 64
Contact damage 11
Speed 29
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Lokix
Bug Dark
Tier 4
HP 53
Contact damage 12
Speed 41
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
Behavior Leaper. Leaps over the horde to where you stood. The shadow on the ground marks the landing 1.2s ahead, and the impact deals 1.5x its contact damage.
When it shows up
May join the horde, from 7:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pawmi
Electric
Tier 1
HP 8
Contact damage 5
Speed 39
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pawmo
Electric Fighting
Tier 3
HP 43
Contact damage 11
Speed 45
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Pawmot
Electric Fighting
Tier 5
HP 53
Contact damage 13
Speed 40
EXP 4
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Nacli
Rock
Tier 2
HP 24
Contact damage 7
Speed 29
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Charcadet
Fire
First stage · Ember. Shots that gain power and reach.
Playable once it hatches from a Rare Egg.
In-game stats
HP 100
Attack x1.08
Defense 0
Speed 68
Cooldown x1.00
Area x1.00
Regen 0.0/s
Evolution line
CharcadetLv 20▶ Armarouge
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Flare Blitz Fire (At the final evolution: Blast Burn) A flaming charge that leaves a trail of fire.
Moves it learns
Ember Psyshock Fire Spin Flash Cannon Spirit Shackle Swift Will-O-Wisp
★
Armarouge
Fire Psychic
Final evolution · Ember. Shots that gain power and reach.
Playable once it hatches from a Rare Egg.
In-game stats
HP 150
Attack x1.33
Defense 0
Speed 68
Cooldown x1.00
Area x1.10
Regen 0.0/s
Evolution line
CharcadetLv 20▶ Armarouge
Starting move
Ember Fire Shoots embers at the nearest foe. May burn.
Special attack
Blast Burn Fire A flaming charge that leaves a trail of fire.
Moves it learns
Ember Psyshock Fire Spin Flash Cannon Spirit Shackle Swift Will-O-Wisp
★
Bellibolt
Electric
Tier 5
HP 76
Contact damage 12
Speed 30
EXP 6
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Wattrel
Electric Flying
Tier 2
HP 17
Contact damage 7
Speed 50
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Tinkatink
Fairy Steel
First stage · Hammer. Heavy blows that shake the ground.
Playable once it hatches from a Rare Egg.
In-game stats
HP 105
Attack x1.10
Defense 0
Speed 68
Cooldown x1.05
Area x1.10
Regen 0.0/s
Evolution line
TinkatinkLv 12▶ TinkatuffLv 28▶ Tinkaton
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Dazzling Gleam Fairy (At the final evolution: Light of Ruin) Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Earthquake Flash Cannon Disarming Voice Crunch Mach Punch Swift
When it shows up May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★
Tinkatuff
Fairy Steel
First evolution · Hammer. Heavy blows that shake the ground.
Playable once it hatches from a Rare Egg.
In-game stats
HP 135
Attack x1.20
Defense 0
Speed 68
Cooldown x1.05
Area x1.15
Regen 0.0/s
Evolution line
TinkatinkLv 12▶ TinkatuffLv 28▶ Tinkaton
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Dazzling Gleam Fairy (At the final evolution: Light of Ruin) Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Earthquake Flash Cannon Disarming Voice Crunch Mach Punch Swift
★
Tinkaton
Fairy Steel
Final evolution · Hammer. Heavy blows that shake the ground.
Playable once it hatches from a Rare Egg.
In-game stats
HP 185
Attack x1.42
Defense 1
Speed 68
Cooldown x1.05
Area x1.30
Regen 0.0/s
Evolution line
TinkatinkLv 12▶ TinkatuffLv 28▶ Tinkaton
Starting move
Earthquake Ground A tremor that hurts everything around you. Long cooldown.
Special attack
Light of Ruin Fairy Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Earthquake Flash Cannon Disarming Voice Crunch Mach Punch Swift
When it shows up May join the horde, from 10:00 to the end
★
Wiglett
Water
Tier 1
HP 6
Contact damage 5
Speed 45
EXP 1
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 0:00 to 5:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Glimmet
Rock Poison
Tier 3
HP 42
Contact damage 14
Speed 40
EXP 3
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 3:00 to 13:00 May form the ring of 30 at 8:00 May form the ring of 40 at 11:00
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Houndstone
Ghost
Tier 5
HP 67
Contact damage 12
Speed 35
EXP 5
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 10:00 to the end
★ Can show up shiny (1 in 450): an elite with 8x HP.
★
Frigibax
Dragon Ice
Tier 2
HP 21
Contact damage 8
Speed 41
EXP 2
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
May join the horde, from 1:00 to 7:00 May form the ring of 28 at 4:00
★ Can show up shiny (1 in 450): an elite with 8x HP.