Pokédex

All 572 Pokémon in Pokémon Survivors, with the game's own numbers: starters from every region, the families that hatch from eggs and their evolutions, the wild horde, the bosses and the legendaries. Hover (or tap) to see the sprite walk, and use ★ to see the shiny.

#001 Starter Kanto #
Bulbasaur portrait

Bulbasaur

GrassPoison

First stage · Balanced. Regenerates HP.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.4/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Sludge Bomb
  • Earthquake
  • Swift
  • Thunder
  • Gust
  • Toxic Spikes
#002 Starter Kanto #
Ivysaur portrait

Ivysaur

GrassPoison

First evolution · Balanced. Regenerates HP.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.8/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Sludge Bomb
  • Earthquake
  • Swift
  • Thunder
  • Gust
  • Toxic Spikes
#003 Starter Kanto #
Venusaur portrait

Venusaur

GrassPoison

Final evolution · Balanced. Regenerates HP.

In-game stats

HP
185
Attack
x1.23
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
1.4/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Sludge Bomb
  • Earthquake
  • Swift
  • Thunder
  • Gust
  • Toxic Spikes
#004 Starter Kanto #
Charmander portrait

Charmander

Fire

First stage · Offensive. More damage, less HP.

In-game stats

HP
90
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Fire Spin
  • Gust
  • Crunch
  • Swift
  • Thunder
  • Sludge Bomb
  • Will-O-Wisp
#005 Starter Kanto #
Charmeleon portrait

Charmeleon

Fire

First evolution · Offensive. More damage, less HP.

In-game stats

HP
115
Attack
x1.25
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Fire Spin
  • Gust
  • Crunch
  • Swift
  • Thunder
  • Sludge Bomb
  • Will-O-Wisp
#006 Starter Kanto #
Charizard portrait

Charizard

FireFlying

Final evolution · Offensive. More damage, less HP.

In-game stats

HP
155
Attack
x1.45
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Fire Spin
  • Gust
  • Crunch
  • Swift
  • Thunder
  • Sludge Bomb
  • Will-O-Wisp
#007 Starter Kanto #
Squirtle portrait

Squirtle

Water

First stage · Defensive. More HP and defense.

In-game stats

HP
120
Attack
x1.00
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Flash Cannon
  • Swift
  • Thunder
  • Sludge Bomb
  • Gust
#008 Starter Kanto #
Wartortle portrait

Wartortle

Water

First evolution · Defensive. More HP and defense.

In-game stats

HP
155
Attack
x1.05
Defense
2
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Flash Cannon
  • Swift
  • Thunder
  • Sludge Bomb
  • Gust
#009 Starter Kanto #
Blastoise portrait

Blastoise

Water

Final evolution · Defensive. More HP and defense.

In-game stats

HP
205
Attack
x1.20
Defense
4
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Flash Cannon
  • Swift
  • Thunder
  • Sludge Bomb
  • Gust
#010 Wild Kanto #
Caterpie portrait

Caterpie

Bug
Tier
1
HP
10
Contact damage
4
Speed
35
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#011 Wild Kanto #
Metapod portrait

Metapod

Bug
Tier
1
HP
12
Contact damage
3
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#012 Wild Kanto #
Butterfree portrait

Butterfree

BugFlying
Tier
3
HP
47
Contact damage
11
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#013 Wild Kanto #
Weedle portrait

Weedle

BugPoison
Tier
1
HP
9
Contact damage
4
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#014 Wild Kanto #
Kakuna portrait

Kakuna

BugPoison
Tier
1
HP
11
Contact damage
3
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#015 Wild Kanto #
Beedrill portrait

Beedrill

BugPoison
Tier
3
HP
47
Contact damage
11
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#016 Egg Kanto #
Pidgey portrait

Pidgey

NormalFlying

First stage · Bird. Gusts of wind and speed.

Playable once it hatches from a Common Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pidgey
  2. Lv 12
  3. Pidgeotto
  4. Lv 28
  5. Pidgeot

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Air Cutter Flying (At the final evolution: Aeroblast)
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

  • Gust
  • Quick Attack
  • Swift
  • Flash Cannon
  • Crunch
  • Psyshock

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
#017 Egg Kanto #
Pidgeotto portrait

Pidgeotto

NormalFlying

First evolution · Bird. Gusts of wind and speed.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.08
Defense
0
Speed
76
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pidgey
  2. Lv 12
  3. Pidgeotto
  4. Lv 28
  5. Pidgeot

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Air Cutter Flying (At the final evolution: Aeroblast)
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

  • Gust
  • Quick Attack
  • Swift
  • Flash Cannon
  • Crunch
  • Psyshock

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#018 Egg Kanto #
Pidgeot portrait

Pidgeot

NormalFlying

Final evolution · Bird. Gusts of wind and speed.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.26
Defense
0
Speed
80
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Pidgey
  2. Lv 12
  3. Pidgeotto
  4. Lv 28
  5. Pidgeot

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Aeroblast Flying
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

  • Gust
  • Quick Attack
  • Swift
  • Flash Cannon
  • Crunch
  • Psyshock

When it shows up

  • May join the horde, from 10:00 to the end
#019 Wild Kanto #
Rattata portrait

Rattata

Normal
Tier
1
HP
7
Contact damage
5
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#020 Wild Kanto #
Raticate portrait

Raticate

Normal
Tier
4
HP
51
Contact damage
11
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#021 Wild Kanto #
Spearow portrait

Spearow

NormalFlying
Tier
1
HP
7
Contact damage
5
Speed
46
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#022 Wild Kanto #
Fearow portrait

Fearow

NormalFlying
Tier
4
HP
50
Contact damage
12
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#023 Wild Kanto #
Ekans portrait

Ekans

Poison
Tier
2
HP
18
Contact damage
8
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#024 Wild Kanto #
Arbok portrait

Arbok

Poison
Tier
4
HP
52
Contact damage
12
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#025 Egg Kanto #
Pikachu portrait

Pikachu

Electric

First evolution · Electric. Quick bolts, but frail.

Playable once it hatches from a Common Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
77
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pichu
  2. Lv 12
  3. Pikachu
  4. Lv 28
  5. Raichu

Starting move

Thunder Electric
Lightning strikes random foes on screen. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Thunder
  • Swift
  • Mach Punch
  • Disarming Voice
  • Flash Cannon
  • Gust
  • Quick Attack
  • Shock Wave
#026 Egg Kanto #
Raichu portrait

Raichu

Electric

Final evolution · Electric. Quick bolts, but frail.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.30
Defense
0
Speed
81
Cooldown
x0.95
Area
x1.10
Regen
0.0/s

Evolution line

  1. Pichu
  2. Lv 12
  3. Pikachu
  4. Lv 28
  5. Raichu

Starting move

Thunder Electric
Lightning strikes random foes on screen. May paralyze.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Thunder
  • Swift
  • Mach Punch
  • Disarming Voice
  • Flash Cannon
  • Gust
  • Quick Attack
  • Shock Wave
#027 Wild Kanto #
Sandshrew portrait

Sandshrew

Ground
Tier
2
HP
22
Contact damage
9
Speed
36
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#028 Wild Kanto #
Sandslash portrait

Sandslash

Ground
Tier
4
HP
61
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#029 Wild Kanto #
Nidoran♀ portrait

Nidoran♀

Poison
HP
16
Contact damage
6
Speed
46
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Called in by Nidoqueen

★ Can show up shiny (1 in 450): an elite with 8x HP.

#030 Wild Kanto #
Nidorina portrait

Nidorina

Poison
Tier
3
HP
54
Contact damage
9
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#031 Wild Kanto #
Nidoqueen portrait

Nidoqueen

PoisonGround
Tier
5
HP
110
Contact damage
14
Speed
28
EXP
8

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Summoner. Every 6s it calls in 2 reinforcements (Nidoran♀ and Nidoran♂), up to 4 at once.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#032 Wild Kanto #
Nidoran♂ portrait

Nidoran♂

Poison
HP
16
Contact damage
7
Speed
48
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Called in by Nidoqueen

★ Can show up shiny (1 in 450): an elite with 8x HP.

#033 Wild Kanto #
Nidorino portrait

Nidorino

Poison
Tier
3
HP
48
Contact damage
10
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#034 Wild Kanto #
Nidoking portrait

Nidoking

PoisonGround
Tier
5
HP
60
Contact damage
11
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#035 Wild Kanto #
Clefairy portrait

Clefairy

Fairy
Tier
2
HP
23
Contact damage
7
Speed
34
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#036 Wild Kanto #
Clefable portrait

Clefable

Fairy
Tier
5
HP
70
Contact damage
11
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#037 Egg Kanto #
Vulpix portrait

Vulpix

Fire

First stage · Fox. Will-o'-wisps and long burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Vulpix
  2. Lv 20
  3. Ninetales

Starting move

Will-O-Wisp Fire
Leaves a wisp behind that shoots flames at the nearest foe on its own. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Will-O-Wisp
  • Ember
  • Fire Spin
  • Hex
  • Psyshock
  • Swift

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#038 Egg Kanto #
Ninetales portrait

Ninetales

Fire

Final evolution · Fox. Will-o'-wisps and long burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.22
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Vulpix
  2. Lv 20
  3. Ninetales

Starting move

Will-O-Wisp Fire
Leaves a wisp behind that shoots flames at the nearest foe on its own. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Will-O-Wisp
  • Ember
  • Fire Spin
  • Hex
  • Psyshock
  • Swift

When it shows up

  • May join the horde, from 10:00 to the end
#039 Wild Kanto #
Jigglypuff portrait

Jigglypuff

NormalFairy
Tier
2
HP
30
Contact damage
7
Speed
26
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#040 Wild Kanto #
Wigglytuff portrait

Wigglytuff

NormalFairy
Tier
4
HP
75
Contact damage
11
Speed
32
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#041 Egg Kanto #
Zubat portrait

Zubat

PoisonFlying

First stage · Bat. Fast, bites and poisons.

Playable once it hatches from a Common Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zubat
  2. Lv 12
  3. Golbat
  4. Lv 28
  5. Crobat

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Toxic Spikes Poison (At the final evolution: Malignant Chain)
You run a little faster and leave a poison trail behind.

Moves it learns

  • Crunch
  • Sludge Bomb
  • Gust
  • Toxic Spikes
  • Swift
  • Pin Missile

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
#042 Egg Kanto #
Golbat portrait

Golbat

PoisonFlying

First evolution · Bat. Fast, bites and poisons.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zubat
  2. Lv 12
  3. Golbat
  4. Lv 28
  5. Crobat

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Toxic Spikes Poison (At the final evolution: Malignant Chain)
You run a little faster and leave a poison trail behind.

Moves it learns

  • Crunch
  • Sludge Bomb
  • Gust
  • Toxic Spikes
  • Swift
  • Pin Missile

When it shows up

  • May join the horde, from 7:00 to the end
#043 Wild Kanto #
Oddish portrait

Oddish

GrassPoison
Tier
2
HP
20
Contact damage
8
Speed
32
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#044 Wild Kanto #
Gloom portrait

Gloom

GrassPoison
Tier
3
HP
50
Contact damage
11
Speed
34
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#045 Wild Kanto #
Vileplume portrait

Vileplume

GrassPoison
Tier
5
HP
64
Contact damage
12
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#046 Wild Kanto #
Paras portrait

Paras

BugGrass
Tier
2
HP
19
Contact damage
9
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#047 Wild Kanto #
Parasect portrait

Parasect

BugGrass
Tier
4
HP
60
Contact damage
13
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#048 Wild Kanto #
Venonat portrait

Venonat

BugPoison
Tier
2
HP
22
Contact damage
7
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#049 Wild Kanto #
Venomoth portrait

Venomoth

BugPoison
Tier
4
HP
53
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#050 Wild Kanto #
Diglett portrait

Diglett

Ground
Tier
1
HP
6
Contact damage
5
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#051 Wild Kanto #
Dugtrio portrait

Dugtrio

Ground
Tier
4
HP
41
Contact damage
13
Speed
44
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#052 Event Kanto #
Meowth portrait

Meowth

Normal

Shows up as a map event: it runs from you and drops coins with every hit. Knock it out before it escapes for the Pay Day jackpot.

#053 Wild Kanto #
Persian portrait

Persian

Normal
Tier
4
HP
50
Contact damage
10
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#054 Wild Kanto #
Psyduck portrait

Psyduck

Water
Tier
2
HP
19
Contact damage
7
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#055 Wild Kanto #
Golduck portrait

Golduck

Water
Tier
5
HP
61
Contact damage
11
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#056 Wild Kanto #
Mankey portrait

Mankey

Fighting
Tier
2
HP
16
Contact damage
9
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#057 Wild Kanto #
Primeape portrait

Primeape

Fighting
Tier
4
HP
50
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#058 Egg Kanto #
Growlithe portrait

Growlithe

Fire

First stage · Fire dog. Loyal, fast and strong.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.08
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Growlithe
  2. Lv 20
  3. Arcanine

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Quick Attack
  • Swift
  • Mach Punch

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#059 Egg Kanto #
Arcanine portrait

Arcanine

Fire

Final evolution · Fire dog. Loyal, fast and strong.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.30
Defense
0
Speed
79
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Growlithe
  2. Lv 20
  3. Arcanine

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Quick Attack
  • Swift
  • Mach Punch

When it shows up

  • May join the horde, from 10:00 to the end
#060 Egg Kanto #
Poliwag portrait

Poliwag

Water

First stage · Tadpole. Water, punches and quick cooldowns.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
66
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Poliwag
  2. Lv 12
  3. Poliwhirl
  4. Lv 28
  5. Poliwrath

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Mach Punch
  • Psyshock
  • Ice Shard
  • Earthquake

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#061 Egg Kanto #
Poliwhirl portrait

Poliwhirl

Water

First evolution · Tadpole. Water, punches and quick cooldowns.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.08
Defense
1
Speed
66
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Poliwag
  2. Lv 12
  3. Poliwhirl
  4. Lv 28
  5. Poliwrath

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Mach Punch
  • Psyshock
  • Ice Shard
  • Earthquake

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#062 Egg Kanto #
Poliwrath portrait

Poliwrath

WaterFighting

Final evolution · Tadpole. Water, punches and quick cooldowns.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.28
Defense
2
Speed
66
Cooldown
x0.96
Area
x1.05
Regen
0.0/s

Evolution line

  1. Poliwag
  2. Lv 12
  3. Poliwhirl
  4. Lv 28
  5. Poliwrath

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Mach Punch
  • Psyshock
  • Ice Shard
  • Earthquake

When it shows up

  • May join the horde, from 10:00 to the end
#063 Egg Kanto #
Abra portrait

Abra

Psychic

First stage · Psychic. Very short cooldowns, very frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
80
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.92
Area
x1.05
Regen
0.0/s

Evolution line

  1. Abra
  2. Lv 12
  3. Kadabra
  4. Lv 28
  5. Alakazam

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

  • Psyshock
  • Swift
  • Thunder
  • Fire Spin
  • Mach Punch
  • Disarming Voice
#064 Egg Kanto #
Kadabra portrait

Kadabra

Psychic

First evolution · Psychic. Very short cooldowns, very frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.10
Defense
0
Speed
68
Cooldown
x0.89
Area
x1.05
Regen
0.0/s

Evolution line

  1. Abra
  2. Lv 12
  3. Kadabra
  4. Lv 28
  5. Alakazam

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

  • Psyshock
  • Swift
  • Thunder
  • Fire Spin
  • Mach Punch
  • Disarming Voice
#065 Egg Kanto #
Alakazam portrait

Alakazam

Psychic

Final evolution · Psychic. Very short cooldowns, very frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.32
Defense
0
Speed
68
Cooldown
x0.84
Area
x1.15
Regen
0.0/s

Evolution line

  1. Abra
  2. Lv 12
  3. Kadabra
  4. Lv 28
  5. Alakazam

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Expanding Force Psychic
Psychic waves all around you that push and slow foes.

Moves it learns

  • Psyshock
  • Swift
  • Thunder
  • Fire Spin
  • Mach Punch
  • Disarming Voice
#066 Egg Kanto #
Machop portrait

Machop

Fighting

First stage · Fighter. Strong punches and plenty of HP.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.10
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Machop
  2. Lv 12
  3. Machoke
  4. Lv 28
  5. Machamp

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Vacuum Wave Fighting (At the final evolution: Aura Sphere)
A ring of energy spheres fired every way.

Moves it learns

  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
  • Flash Cannon
  • Psyshock

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#067 Egg Kanto #
Machoke portrait

Machoke

Fighting

First evolution · Fighter. Strong punches and plenty of HP.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.20
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Machop
  2. Lv 12
  3. Machoke
  4. Lv 28
  5. Machamp

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Vacuum Wave Fighting (At the final evolution: Aura Sphere)
A ring of energy spheres fired every way.

Moves it learns

  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
  • Flash Cannon
  • Psyshock

When it shows up

  • May join the horde, from 7:00 to the end
#068 Egg Kanto #
Machamp portrait

Machamp

Fighting

Final evolution · Fighter. Strong punches and plenty of HP.

Playable once it hatches from a Common Egg.

In-game stats

HP
195
Attack
x1.42
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Machop
  2. Lv 12
  3. Machoke
  4. Lv 28
  5. Machamp

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Aura Sphere Fighting
A ring of energy spheres fired every way.

Moves it learns

  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
  • Flash Cannon
  • Psyshock

When it shows up

  • May join the horde, from 10:00 to the end
#069 Wild Kanto #
Bellsprout portrait

Bellsprout

GrassPoison
Tier
2
HP
17
Contact damage
9
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#070 Wild Kanto #
Weepinbell portrait

Weepinbell

GrassPoison
Tier
3
HP
43
Contact damage
11
Speed
39
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#071 Wild Kanto #
Victreebel portrait

Victreebel

GrassPoison
Tier
5
HP
58
Contact damage
12
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#072 Wild Kanto #
Tentacool portrait

Tentacool

WaterPoison
Tier
3
HP
48
Contact damage
8
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#073 Wild Kanto #
Tentacruel portrait

Tentacruel

WaterPoison
Tier
5
HP
64
Contact damage
10
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#074 Egg Kanto #
Geodude portrait

Geodude

RockGround

First stage · Rock. Slow, tough, with heavy boulders.

Playable once it hatches from a Common Egg.

In-game stats

HP
120
Attack
x1.05
Defense
1
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Geodude
  2. Lv 12
  3. Graveler
  4. Lv 28
  5. Golem

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Earthquake
  • Mach Punch
  • Flash Cannon
  • Fire Spin
  • Crunch

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#075 Egg Kanto #
Graveler portrait

Graveler

RockGround

First evolution · Rock. Slow, tough, with heavy boulders.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.13
Defense
2
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Geodude
  2. Lv 12
  3. Graveler
  4. Lv 28
  5. Golem

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Earthquake
  • Mach Punch
  • Flash Cannon
  • Fire Spin
  • Crunch

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#076 Egg Kanto #
Golem portrait

Golem

RockGround

Final evolution · Rock. Slow, tough, with heavy boulders.

Playable once it hatches from a Common Egg.

In-game stats

HP
205
Attack
x1.33
Defense
3
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Geodude
  2. Lv 12
  3. Graveler
  4. Lv 28
  5. Golem

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Earthquake
  • Mach Punch
  • Flash Cannon
  • Fire Spin
  • Crunch

When it shows up

  • May join the horde, from 10:00 to the end
#077 Wild Kanto #
Ponyta portrait

Ponyta

Fire
Tier
4
HP
47
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#078 Wild Kanto #
Rapidash portrait

Rapidash

Fire
Tier
5
HP
54
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#079 Wild Kanto #
Slowpoke portrait

Slowpoke

WaterPsychic
Tier
2
HP
27
Contact damage
8
Speed
23
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#080 Wild Kanto #
Slowbro portrait

Slowbro

WaterPsychic
Tier
5
HP
74
Contact damage
12
Speed
26
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#081 Wild Kanto #
Magnemite portrait

Magnemite

ElectricSteel
Tier
2
HP
26
Contact damage
8
Speed
34
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Beam. Stops, draws the beam's line on the ground for 0.8s and fires: 1.6x its contact damage.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#082 Wild Kanto #
Magneton portrait

Magneton

ElectricSteel
Tier
4
HP
50
Contact damage
14
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#083 Wild Kanto #
Farfetch’d portrait

Farfetch’d

NormalFlying
Tier
3
HP
44
Contact damage
12
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#084 Wild Kanto #
Doduo portrait

Doduo

NormalFlying
Tier
2
HP
15
Contact damage
9
Speed
51
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#085 Wild Kanto #
Dodrio portrait

Dodrio

NormalFlying
Tier
5
HP
51
Contact damage
13
Speed
45
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#086 Wild Kanto #
Seel portrait

Seel

Water
Tier
2
HP
24
Contact damage
6
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#087 Wild Kanto #
Dewgong portrait

Dewgong

WaterIce
Tier
5
HP
72
Contact damage
9
Speed
36
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#088 Wild Kanto #
Grimer portrait

Grimer

Poison
Tier
2
HP
24
Contact damage
9
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#089 Wild Kanto #
Muk portrait

Muk

Poison
Tier
5
HP
74
Contact damage
12
Speed
32
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#090 Wild Kanto #
Shellder portrait

Shellder

Water
Tier
2
HP
18
Contact damage
8
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#091 Wild Kanto #
Cloyster portrait

Cloyster

WaterIce
Tier
5
HP
59
Contact damage
11
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#092 Egg Kanto #
Gastly portrait

Gastly

GhostPoison

First stage · Haunter. High damage, little HP.

Playable once it hatches from a Rare Egg.

In-game stats

HP
85
Attack
x1.10
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gastly
  2. Lv 12
  3. Haunter
  4. Lv 28
  5. Gengar

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

  • Spirit Shackle
  • Sludge Bomb
  • Psyshock
  • Crunch
  • Thunder
  • Swift
  • Hex

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#093 Egg Kanto #
Haunter portrait

Haunter

GhostPoison

First evolution · Haunter. High damage, little HP.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.20
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gastly
  2. Lv 12
  3. Haunter
  4. Lv 28
  5. Gengar

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

  • Spirit Shackle
  • Sludge Bomb
  • Psyshock
  • Crunch
  • Thunder
  • Swift
  • Hex

When it shows up

  • May join the horde, from 7:00 to the end
#094 Egg Kanto #
Gengar portrait

Gengar

GhostPoison

Final evolution · Haunter. High damage, little HP.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.44
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Gastly
  2. Lv 12
  3. Haunter
  4. Lv 28
  5. Gengar

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

  • Spirit Shackle
  • Sludge Bomb
  • Psyshock
  • Crunch
  • Thunder
  • Swift
  • Hex

When it shows up

  • May join the horde, from 10:00 to the end
#095 Boss Kanto #
Onix portrait

Onix

RockGround
HP
1100
Contact damage
18
Speed
36
EXP
50

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 2:30

Attacks

  • At range: 3 marked strikes on the ground near you every 4s (14 damage)
  • Up close: Area slam around itself every 4.5s (16 damage)
#096 Wild Kanto #
Drowzee portrait

Drowzee

Psychic
Tier
2
HP
23
Contact damage
6
Speed
37
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#097 Wild Kanto #
Hypno portrait

Hypno

Psychic
Tier
5
HP
71
Contact damage
9
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#098 Wild Kanto #
Krabby portrait

Krabby

Water
Tier
2
HP
16
Contact damage
10
Speed
40
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#099 Wild Kanto #
Kingler portrait

Kingler

Water
Tier
5
HP
56
Contact damage
14
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#100 Wild Kanto #
Voltorb portrait

Voltorb

Electric
Tier
2
HP
20
Contact damage
9
Speed
50
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Forms the ring of 10 at 4:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#101 Wild Kanto #
Electrode portrait

Electrode

Electric
Tier
5
HP
42
Contact damage
12
Speed
62
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#102 Wild Kanto #
Exeggcute portrait

Exeggcute

GrassPsychic
Tier
2
HP
23
Contact damage
7
Speed
36
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#103 Wild Kanto #
Exeggutor portrait

Exeggutor

GrassPsychic
Tier
5
HP
63
Contact damage
13
Speed
33
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#104 Egg Kanto #
Cubone portrait

Cubone

Ground

First stage · Lonely. Thick skull and strong tremors.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.10
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Cubone
  2. Lv 20
  3. Marowak

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Bulldoze Ground (At the final evolution: Precipice Blades)
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

  • Earthquake
  • Rock Tomb
  • Mach Punch
  • Fire Spin
  • Thunder
  • Ice Shard

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#105 Egg Kanto #
Marowak portrait

Marowak

Ground

Final evolution · Lonely. Thick skull and strong tremors.

Playable once it hatches from a Rare Egg.

In-game stats

HP
150
Attack
x1.35
Defense
2
Speed
65
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Cubone
  2. Lv 20
  3. Marowak

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Precipice Blades Ground
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

  • Earthquake
  • Rock Tomb
  • Mach Punch
  • Fire Spin
  • Thunder
  • Ice Shard

When it shows up

  • May join the horde, from 7:00 to the end
#106 Wild Kanto #
Hitmonlee portrait

Hitmonlee

Fighting
Tier
3
HP
50
Contact damage
12
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Leaper. Leaps over the horde to where you stood. The shadow on the ground marks the landing 1.2s ahead, and the impact deals 1.5x its contact damage.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#107 Wild Kanto #
Hitmonchan portrait

Hitmonchan

Fighting
Tier
4
HP
55
Contact damage
13
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#108 Wild Kanto #
Lickitung portrait

Lickitung

Normal
Tier
3
HP
64
Contact damage
9
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#109 Wild Kanto #
Koffing portrait

Koffing

Poison
Tier
3
HP
49
Contact damage
10
Speed
33
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#110 Wild Kanto #
Weezing portrait

Weezing

Poison
Tier
5
HP
63
Contact damage
11
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#111 Wild Kanto #
Rhyhorn portrait

Rhyhorn

GroundRock
Tier
3
HP
62
Contact damage
12
Speed
28
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#112 Wild Kanto #
Rhydon portrait

Rhydon

GroundRock
Tier
5
HP
74
Contact damage
14
Speed
29
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#113 Wild Kanto #
Chansey portrait

Chansey

Normal
Tier
3
HP
70
Contact damage
6
Speed
26
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Healer. Every 4s, a green pulse heals 25% of the max HP of wounded allies nearby.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#114 Wild Kanto #
Tangela portrait

Tangela

Grass
Tier
4
HP
57
Contact damage
13
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#115 Wild Kanto #
Kangaskhan portrait

Kangaskhan

Normal
Tier
5
HP
72
Contact damage
11
Speed
38
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#116 Egg Kanto #
Horsea portrait

Horsea

Water

First stage · Sniper. Quick, precise shots.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Horsea
  2. Lv 12
  3. Seadra
  4. Lv 28
  5. Kingdra

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Dragon Breath
  • Whirlpool
  • Ice Shard
  • Flash Cannon

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#117 Egg Kanto #
Seadra portrait

Seadra

Water

First evolution · Sniper. Quick, precise shots.

Playable once it hatches from a Rare Egg.

In-game stats

HP
115
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Horsea
  2. Lv 12
  3. Seadra
  4. Lv 28
  5. Kingdra

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Dragon Breath
  • Whirlpool
  • Ice Shard
  • Flash Cannon

When it shows up

  • May join the horde, from 7:00 to the end
#118 Wild Kanto #
Goldeen portrait

Goldeen

Water
Tier
2
HP
19
Contact damage
8
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#119 Wild Kanto #
Seaking portrait

Seaking

Water
Tier
4
HP
59
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#120 Wild Kanto #
Staryu portrait

Staryu

Water
Tier
3
HP
38
Contact damage
10
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#121 Wild Kanto #
Starmie portrait

Starmie

WaterPsychic
Tier
5
HP
54
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#122 Wild Kanto #
Mr. Mime portrait

Mr. Mime

PsychicFairy
Tier
4
HP
50
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#123 Egg Kanto #
Scyther portrait

Scyther

BugFlying

First stage · Mantis. Very fast, but frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
75
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scyther
  2. Lv 20
  3. Scizor

Starting move

Pin Missile Bug
A volley of needles that leave from your flanks and curve into the nearest foe. May poison.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

  • Pin Missile
  • Quick Attack
  • Gust
  • Flash Cannon
  • Mach Punch
  • Leaf Blade

When it shows up

  • May join the horde, from 10:00 to the end
#124 Wild Kanto #
Jynx portrait

Jynx

IcePsychic
Tier
4
HP
50
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#125 Wild Kanto #
Electabuzz portrait

Electabuzz

Electric
Tier
5
HP
53
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#126 Wild Kanto #
Magmar portrait

Magmar

Fire
Tier
5
HP
53
Contact damage
11
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#127 Wild Kanto #
Pinsir portrait

Pinsir

Bug
Tier
5
HP
58
Contact damage
13
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#128 Wild Kanto #
Tauros portrait

Tauros

Normal
Tier
5
HP
62
Contact damage
12
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#129 Egg Kanto #
Magikarp portrait

Magikarp

Water

First stage · Only knows Splash. Until it becomes Gyarados.

Playable once it hatches from a Rare Egg.

In-game stats

HP
75
Attack
x0.70
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Magikarp
  2. Lv 20
  3. Gyarados

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Crunch
  • Dragon Breath
  • Whirlpool
  • Gust
  • Thunder

When it shows up

  • May join the horde, from 0:00 to 5:00
#130 Egg Kanto #
Gyarados portrait

Gyarados

WaterFlying

Final evolution · Only knows Splash. Until it becomes Gyarados.

Playable once it hatches from a Rare Egg.

In-game stats

HP
165
Attack
x1.30
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Magikarp
  2. Lv 20
  3. Gyarados

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Crunch
  • Dragon Breath
  • Whirlpool
  • Gust
  • Thunder

When it shows up

  • May join the horde, from 10:00 to the end
#131 Wild Kanto #
Lapras portrait

Lapras

WaterIce
Tier
5
HP
78
Contact damage
10
Speed
34
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#132 Wild Kanto #
Ditto portrait

Ditto

Normal
Tier
2
HP
20
Contact damage
7
Speed
39
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#133 Egg Kanto #
Eevee portrait

Eevee

Normal

First stage · Adaptable. Grows fast and becomes Umbreon.

Playable once it hatches from a Common Egg.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Eevee
  2. Lv 20
  3. Umbreon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

  • Swift
  • Crunch
  • Psyshock
  • Disarming Voice
  • Spirit Shackle
  • Sludge Bomb
  • Quick Attack
#134 Wild Kanto #
Vaporeon portrait

Vaporeon

Water
Tier
5
HP
76
Contact damage
12
Speed
35
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#135 Wild Kanto #
Jolteon portrait

Jolteon

Electric
Tier
5
HP
52
Contact damage
12
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#136 Wild Kanto #
Flareon portrait

Flareon

Fire
Tier
5
HP
55
Contact damage
13
Speed
35
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#137 Wild Kanto #
Porygon portrait

Porygon

Normal
Tier
3
HP
52
Contact damage
11
Speed
34
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#138 Wild Kanto #
Omanyte portrait

Omanyte

RockWater
Tier
3
HP
48
Contact damage
12
Speed
33
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#139 Wild Kanto #
Omastar portrait

Omastar

RockWater
Tier
5
HP
65
Contact damage
13
Speed
33
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#140 Egg Kanto #
Kabuto portrait

Kabuto

RockWater

First stage · Fossil. Hard shell and sharp blades.

Playable once it hatches from a Rare Egg.

In-game stats

HP
110
Attack
x1.00
Defense
2
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Kabuto
  2. Lv 20
  3. Kabutops

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Razor Shell
  • Water Gun
  • Ice Shard
  • Swift
  • Pin Missile

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#141 Egg Kanto #
Kabutops portrait

Kabutops

RockWater

Final evolution · Fossil. Hard shell and sharp blades.

Playable once it hatches from a Rare Egg.

In-game stats

HP
155
Attack
x1.25
Defense
3
Speed
69
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Kabuto
  2. Lv 20
  3. Kabutops

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Razor Shell
  • Water Gun
  • Ice Shard
  • Swift
  • Pin Missile

When it shows up

  • May join the horde, from 10:00 to the end
#142 Wild Kanto #
Aerodactyl portrait

Aerodactyl

RockFlying
Tier
5
HP
56
Contact damage
12
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#143 Egg Kanto #
Snorlax portrait

Snorlax

Normal

Final evolution · Hungry tank. Lots of HP, defense and regen; pulls items from afar.

Playable once it hatches from a Friendship Egg.

In-game stats

HP
230
Attack
x1.22
Defense
4
Speed
60
Cooldown
x1.00
Area
x1.10
Regen
0.7/s

Evolution line

  1. Munchlax
  2. Lv 20
  3. Snorlax

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

  • Earthquake
  • Crunch
  • Mach Punch
  • Flash Cannon
  • Sludge Bomb
  • Thunder
  • Whirlpool
  • Swift

When it shows up

  • Boss at 5:00
#144 Legendary Kanto #
Articuno portrait

Articuno

IceFlying
HP
5200
Contact damage
26
Speed
46
EXP
150

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 7:00 in runs that draw the Kanto birds trio (1 in 3)

Attacks

  • At range: Ring of 12 projectiles every 3.2s (18 damage)
  • Up close: Area slam around itself every 4s (20 damage)
#145 Legendary Kanto #
Zapdos portrait

Zapdos

ElectricFlying
HP
8000
Contact damage
30
Speed
50
EXP
200

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 9:30 in runs that draw the Kanto birds trio (1 in 3)

Attacks

  • At range: 4 marked strikes on the ground near you every 2.6s (24 damage)
  • Up close: Area slam around itself every 3.6s (24 damage)
#146 Legendary Kanto #
Moltres portrait

Moltres

FireFlying
HP
11500
Contact damage
34
Speed
54
EXP
250

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 12:00 in runs that draw the Kanto birds trio (1 in 3)

Attacks

  • Leaves a harmful trail for 3.2s (14 damage)
  • At range: Ring of 8 projectiles every 4.5s (20 damage)
  • Up close: Area slam around itself every 4.2s (22 damage)
#147 Egg Kanto #
Dratini portrait

Dratini

Dragon

First stage · Rare. Balanced, grows into Dragonite.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Dratini
  2. Lv 12
  3. Dragonair
  4. Lv 28
  5. Dragonite

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

  • Whirlpool
  • Thunder
  • Gust
  • Fire Spin
  • Water Gun
  • Swift
  • Dragon Breath

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#148 Egg Kanto #
Dragonair portrait

Dragonair

Dragon

First evolution · Rare. Balanced, grows into Dragonite.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
145
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.05
Regen
0.1/s

Evolution line

  1. Dratini
  2. Lv 12
  3. Dragonair
  4. Lv 28
  5. Dragonite

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

  • Whirlpool
  • Thunder
  • Gust
  • Fire Spin
  • Water Gun
  • Swift
  • Dragon Breath

When it shows up

  • May join the horde, from 7:00 to the end
#149 Egg Kanto #
Dragonite portrait

Dragonite

DragonFlying

Final evolution · Rare. Balanced, grows into Dragonite.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
205
Attack
x1.40
Defense
1
Speed
72
Cooldown
x1.00
Area
x1.05
Regen
0.1/s

Evolution line

  1. Dratini
  2. Lv 12
  3. Dragonair
  4. Lv 28
  5. Dragonite

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

  • Whirlpool
  • Thunder
  • Gust
  • Fire Spin
  • Water Gun
  • Swift
  • Dragon Breath
#150 Legendary Kanto #
Mewtwo portrait

Mewtwo

Psychic
HP
22000
Contact damage
45
Speed
62
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00

Attacks

  • Ring of 16 projectiles every 3s (26 damage)
  • At range: 5 marked strikes on the ground near you every 4.5s (30 damage)
  • Up close: Area slam around itself every 4.5s (30 damage)
#151 Legendary Kanto #
Mew portrait

Mew

Psychic
HP
9000
Contact damage
30
Speed
70
EXP
300

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00 (3.33% chance)

Attacks

  • At range: Ring of 8 projectiles every 2.4s (22 damage)
  • Up close: Area slam around itself every 3.5s (22 damage)
#152 Starter Johto #
Chikorita portrait

Chikorita

Grass

First stage · Healer. Lots of HP and regen.

In-game stats

HP
125
Attack
x0.95
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Razor Leaf
  • Disarming Voice
  • Earthquake
  • Swift
  • Sludge Bomb
#153 Starter Johto #
Bayleef portrait

Bayleef

Grass

First evolution · Healer. Lots of HP and regen.

In-game stats

HP
155
Attack
x0.95
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.05
Regen
0.6/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Razor Leaf
  • Disarming Voice
  • Earthquake
  • Swift
  • Sludge Bomb
#154 Starter Johto #
Meganium portrait

Meganium

Grass

Final evolution · Healer. Lots of HP and regen.

In-game stats

HP
210
Attack
x0.95
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.20
Regen
1.3/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Razor Leaf
  • Disarming Voice
  • Earthquake
  • Swift
  • Sludge Bomb
#155 Starter Johto #
Cyndaquil portrait

Cyndaquil

Fire

First stage · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Earthquake
  • Swift
  • Thunder
  • Gust
  • Will-O-Wisp
#156 Starter Johto #
Quilava portrait

Quilava

Fire

First evolution · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.25
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Earthquake
  • Swift
  • Thunder
  • Gust
  • Will-O-Wisp
#157 Starter Johto #
Typhlosion portrait

Typhlosion

Fire

Final evolution · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
160
Attack
x1.26
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.40
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Earthquake
  • Swift
  • Thunder
  • Gust
  • Will-O-Wisp
#158 Starter Johto #
Totodile portrait

Totodile

Water

First stage · Brawler. Strong bites and a thick hide.

In-game stats

HP
100
Attack
x1.12
Defense
1
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Crunch
  • Water Gun
  • Whirlpool
  • Earthquake
  • Mach Punch
  • Swift
#159 Starter Johto #
Croconaw portrait

Croconaw

Water

First evolution · Brawler. Strong bites and a thick hide.

In-game stats

HP
130
Attack
x1.22
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Crunch
  • Water Gun
  • Whirlpool
  • Earthquake
  • Mach Punch
  • Swift
#160 Starter Johto #
Feraligatr portrait

Feraligatr

Water

Final evolution · Brawler. Strong bites and a thick hide.

In-game stats

HP
180
Attack
x1.44
Defense
3
Speed
69
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Crunch
  • Water Gun
  • Whirlpool
  • Earthquake
  • Mach Punch
  • Swift
#161 Wild Johto #
Sentret portrait

Sentret

Normal
Tier
1
HP
9
Contact damage
5
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#162 Wild Johto #
Furret portrait

Furret

Normal
Tier
4
HP
61
Contact damage
11
Speed
41
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#163 Wild Johto #
Hoothoot portrait

Hoothoot

NormalFlying
Tier
1
HP
11
Contact damage
3
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#164 Wild Johto #
Noctowl portrait

Noctowl

NormalFlying
Tier
4
HP
67
Contact damage
11
Speed
42
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#165 Wild Johto #
Ledyba portrait

Ledyba

BugFlying
Tier
1
HP
10
Contact damage
4
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#166 Wild Johto #
Ledian portrait

Ledian

BugFlying
Tier
3
HP
52
Contact damage
8
Speed
50
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#167 Wild Johto #
Spinarak portrait

Spinarak

BugPoison
Tier
1
HP
9
Contact damage
5
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#168 Wild Johto #
Ariados portrait

Ariados

BugPoison
Tier
4
HP
61
Contact damage
12
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#169 Egg Johto #
Crobat portrait

Crobat

PoisonFlying

Final evolution · Bat. Fast, bites and poisons.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.26
Defense
0
Speed
83
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zubat
  2. Lv 12
  3. Golbat
  4. Lv 28
  5. Crobat

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Malignant Chain Poison
You run a little faster and leave a poison trail behind.

Moves it learns

  • Crunch
  • Sludge Bomb
  • Gust
  • Toxic Spikes
  • Swift
  • Pin Missile

When it shows up

  • May join the horde, from 10:00 to the end
#170 Wild Johto #
Chinchou portrait

Chinchou

WaterElectric
Tier
3
HP
55
Contact damage
9
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#171 Wild Johto #
Lanturn portrait

Lanturn

WaterElectric
Tier
4
HP
73
Contact damage
10
Speed
37
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#172 Egg Johto #
Pichu portrait

Pichu

Electric

First stage · Electric. Quick bolts, but frail.

Playable once it hatches from a Common Egg.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
74
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pichu
  2. Lv 12
  3. Pikachu
  4. Lv 28
  5. Raichu

Starting move

Thunder Electric
Lightning strikes random foes on screen. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Thunder
  • Swift
  • Mach Punch
  • Disarming Voice
  • Flash Cannon
  • Gust
  • Quick Attack
  • Shock Wave
#173 Wild Johto #
Cleffa portrait

Cleffa

Fairy
Tier
1
HP
11
Contact damage
5
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#174 Wild Johto #
Igglybuff portrait

Igglybuff

NormalFairy
Tier
1
HP
14
Contact damage
4
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#175 Egg Johto #
Togepi portrait

Togepi

Fairy

First stage · Lucky. Regenerates HP and earns more EXP.

Playable once it hatches from a Common Egg.

In-game stats

HP
105
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Togepi
  2. Lv 12
  3. Togetic
  4. Lv 28
  5. Togekiss

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

  • Disarming Voice
  • Gust
  • Swift
  • Psyshock
  • Mach Punch
  • Fire Spin
#176 Egg Johto #
Togetic portrait

Togetic

FairyFlying

First evolution · Lucky. Regenerates HP and earns more EXP.

Playable once it hatches from a Common Egg.

In-game stats

HP
130
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.05
Regen
0.6/s

Evolution line

  1. Togepi
  2. Lv 12
  3. Togetic
  4. Lv 28
  5. Togekiss

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

  • Disarming Voice
  • Gust
  • Swift
  • Psyshock
  • Mach Punch
  • Fire Spin
#177 Wild Johto #
Natu portrait

Natu

PsychicFlying
Tier
2
HP
16
Contact damage
8
Speed
50
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#178 Wild Johto #
Xatu portrait

Xatu

PsychicFlying
Tier
5
HP
55
Contact damage
11
Speed
44
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#179 Egg Johto #
Mareep portrait

Mareep

Electric

First stage · Electric wool. Shocks that paralyze.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.00
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Mareep
  2. Lv 12
  3. Flaaffy
  4. Lv 28
  5. Ampharos

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Shock Wave
  • Thunder
  • Swift
  • Mach Punch
  • Dragon Breath
  • Rock Tomb

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#180 Egg Johto #
Flaaffy portrait

Flaaffy

Electric

First evolution · Electric wool. Shocks that paralyze.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Mareep
  2. Lv 12
  3. Flaaffy
  4. Lv 28
  5. Ampharos

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Shock Wave
  • Thunder
  • Swift
  • Mach Punch
  • Dragon Breath
  • Rock Tomb

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#181 Egg Johto #
Ampharos portrait

Ampharos

Electric

Final evolution · Electric wool. Shocks that paralyze.

Playable once it hatches from a Common Egg.

In-game stats

HP
180
Attack
x1.26
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.12
Regen
0.1/s

Evolution line

  1. Mareep
  2. Lv 12
  3. Flaaffy
  4. Lv 28
  5. Ampharos

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Shock Wave
  • Thunder
  • Swift
  • Mach Punch
  • Dragon Breath
  • Rock Tomb

When it shows up

  • May join the horde, from 10:00 to the end
#182 Wild Johto #
Bellossom portrait

Bellossom

Grass
Tier
5
HP
68
Contact damage
11
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#183 Egg Johto #
Marill portrait

Marill

WaterFairy

First evolution · Bouncy ball. Weak at first, Huge Power at the end.

Playable once it hatches from a Common Egg.

In-game stats

HP
135
Attack
x1.03
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Azurill
  2. Lv 12
  3. Marill
  4. Lv 28
  5. Azumarill

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Mach Punch
  • Ice Shard
  • Swift

When it shows up

  • May join the horde, from 0:00 to 5:00
#184 Egg Johto #
Azumarill portrait

Azumarill

WaterFairy

Final evolution · Bouncy ball. Weak at first, Huge Power at the end.

Playable once it hatches from a Common Egg.

In-game stats

HP
180
Attack
x1.33
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Azurill
  2. Lv 12
  3. Marill
  4. Lv 28
  5. Azumarill

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Mach Punch
  • Ice Shard
  • Swift

When it shows up

  • May join the horde, from 7:00 to the end
#185 Wild Johto #
Sudowoodo portrait

Sudowoodo

Rock
Tier
4
HP
68
Contact damage
13
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#186 Wild Johto #
Politoed portrait

Politoed

Water
Tier
5
HP
68
Contact damage
11
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#187 Wild Johto #
Hoppip portrait

Hoppip

GrassFlying
Tier
1
HP
9
Contact damage
4
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#188 Wild Johto #
Skiploom portrait

Skiploom

GrassFlying
Tier
3
HP
50
Contact damage
8
Speed
49
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#189 Wild Johto #
Jumpluff portrait

Jumpluff

GrassFlying
Tier
4
HP
60
Contact damage
8
Speed
48
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#190 Wild Johto #
Aipom portrait

Aipom

Normal
Tier
3
HP
46
Contact damage
10
Speed
45
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#191 Wild Johto #
Sunkern portrait

Sunkern

Grass
Tier
1
HP
9
Contact damage
4
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#192 Wild Johto #
Sunflora portrait

Sunflora

Grass
Tier
4
HP
59
Contact damage
13
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#193 Wild Johto #
Yanma portrait

Yanma

BugFlying
Tier
3
HP
42
Contact damage
10
Speed
52
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#194 Wild Johto #
Wooper portrait

Wooper

WaterGround
Tier
1
HP
12
Contact damage
5
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#195 Wild Johto #
Quagsire portrait

Quagsire

WaterGround
Tier
4
HP
69
Contact damage
11
Speed
29
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#196 Wild Johto #
Espeon portrait

Espeon

Psychic
Tier
5
HP
52
Contact damage
13
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#197 Egg Johto #
Umbreon portrait

Umbreon

Dark

Final evolution · Adaptable. Grows fast and becomes Umbreon.

Playable once it hatches from a Common Egg.

In-game stats

HP
160
Attack
x1.20
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.6/s

Evolution line

  1. Eevee
  2. Lv 20
  3. Umbreon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

  • Swift
  • Crunch
  • Psyshock
  • Disarming Voice
  • Spirit Shackle
  • Sludge Bomb
  • Quick Attack
#198 Wild Johto #
Murkrow portrait

Murkrow

DarkFlying
Tier
4
HP
44
Contact damage
12
Speed
46
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#199 Wild Johto #
Slowking portrait

Slowking

WaterPsychic
Tier
5
HP
74
Contact damage
12
Speed
26
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#200 Wild Johto #
Misdreavus portrait

Misdreavus

Ghost
Tier
4
HP
53
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#202 Wild Johto #
Wobbuffet portrait

Wobbuffet

Psychic
Tier
4
HP
87
Contact damage
7
Speed
28
EXP
7

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#203 Wild Johto #
Girafarig portrait

Girafarig

NormalPsychic
Tier
4
HP
52
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#204 Wild Johto #
Pineco portrait

Pineco

Bug
Tier
2
HP
23
Contact damage
8
Speed
23
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#205 Wild Johto #
Forretress portrait

Forretress

BugSteel
Tier
4
HP
65
Contact damage
11
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#206 Wild Johto #
Dunsparce portrait

Dunsparce

Normal
Tier
4
HP
70
Contact damage
10
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#207 Wild Johto #
Gligar portrait

Gligar

GroundFlying
Tier
4
HP
61
Contact damage
10
Speed
45
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#208 Wild Johto #
Steelix portrait

Steelix

SteelGround
Tier
5
HP
78
Contact damage
10
Speed
26
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#209 Wild Johto #
Snubbull portrait

Snubbull

Fairy
Tier
2
HP
21
Contact damage
9
Speed
32
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#210 Wild Johto #
Granbull portrait

Granbull

Fairy
Tier
4
HP
61
Contact damage
14
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#211 Wild Johto #
Qwilfish portrait

Qwilfish

WaterPoison
Tier
4
HP
53
Contact damage
12
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#212 Egg Johto #
Scizor portrait

Scizor

BugSteel

Final evolution · Mantis. Very fast, but frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.22
Defense
2
Speed
75
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scyther
  2. Lv 20
  3. Scizor

Starting move

Pin Missile Bug
A volley of needles that leave from your flanks and curve into the nearest foe. May poison.

Special attack

Attack Order Bug
A ring of stingers fired every way that may poison.

Moves it learns

  • Pin Missile
  • Quick Attack
  • Gust
  • Flash Cannon
  • Mach Punch
  • Leaf Blade

When it shows up

  • May join the horde, from 10:00 to the end
#213 Wild Johto #
Shuckle portrait

Shuckle

BugRock
Tier
5
HP
95
Contact damage
7
Speed
11
EXP
7

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#214 Wild Johto #
Heracross portrait

Heracross

BugFighting
Tier
5
HP
63
Contact damage
13
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#215 Wild Johto #
Sneasel portrait

Sneasel

DarkIce
Tier
4
HP
49
Contact damage
12
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#216 Egg Johto #
Teddiursa portrait

Teddiursa

Normal

First stage · Little bear. Lots of HP, heavy claws.

Playable once it hatches from a Rare Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Teddiursa
  2. Lv 20
  3. Ursaring

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

  • Crunch
  • Mach Punch
  • Earthquake
  • Swift
  • Rock Tomb
  • Disarming Voice

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#217 Egg Johto #
Ursaring portrait

Ursaring

Normal

Final evolution · Little bear. Lots of HP, heavy claws.

Playable once it hatches from a Rare Egg.

In-game stats

HP
180
Attack
x1.32
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Teddiursa
  2. Lv 20
  3. Ursaring

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

  • Crunch
  • Mach Punch
  • Earthquake
  • Swift
  • Rock Tomb
  • Disarming Voice

When it shows up

  • May join the horde, from 10:00 to the end
#218 Wild Johto #
Slugma portrait

Slugma

Fire
Tier
1
HP
9
Contact damage
6
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#219 Wild Johto #
Magcargo portrait

Magcargo

FireRock
Tier
4
HP
65
Contact damage
12
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#220 Egg Johto #
Swinub portrait

Swinub

IceGround

First stage · Piglet. Ice on the ground and lots of grit.

Playable once it hatches from a Common Egg.

In-game stats

HP
120
Attack
x1.00
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Swinub
  2. Lv 12
  3. Piloswine
  4. Lv 28
  5. Mamoswine

Starting move

Ice Shard Ice
Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

  • Ice Shard
  • Earthquake
  • Rock Tomb
  • Crunch
  • Swift
  • Whirlpool

When it shows up

  • May join the horde, from 0:00 to 5:00
#221 Egg Johto #
Piloswine portrait

Piloswine

IceGround

First evolution · Piglet. Ice on the ground and lots of grit.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.08
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Swinub
  2. Lv 12
  3. Piloswine
  4. Lv 28
  5. Mamoswine

Starting move

Ice Shard Ice
Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

  • Ice Shard
  • Earthquake
  • Rock Tomb
  • Crunch
  • Swift
  • Whirlpool

When it shows up

  • May join the horde, from 7:00 to the end
#222 Wild Johto #
Corsola portrait

Corsola

WaterRock
Tier
4
HP
68
Contact damage
10
Speed
29
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#223 Wild Johto #
Remoraid portrait

Remoraid

Water
Tier
2
HP
14
Contact damage
8
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#224 Wild Johto #
Octillery portrait

Octillery

Water
Tier
5
HP
60
Contact damage
12
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#225 Wild Johto #
Delibird portrait

Delibird

IceFlying
Tier
3
HP
41
Contact damage
10
Speed
48
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#226 Wild Johto #
Mantine portrait

Mantine

WaterFlying
Tier
5
HP
75
Contact damage
10
Speed
40
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#227 Wild Johto #
Skarmory portrait

Skarmory

SteelFlying
Tier
4
HP
64
Contact damage
10
Speed
42
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#228 Egg Johto #
Houndour portrait

Houndour

DarkFire

First stage · Dark hound. Stronger burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.06
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Houndour
  2. Lv 20
  3. Houndoom

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Will-O-Wisp
  • Sludge Bomb
  • Swift

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#229 Egg Johto #
Houndoom portrait

Houndoom

DarkFire

Final evolution · Dark hound. Stronger burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.30
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Houndour
  2. Lv 20
  3. Houndoom

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Will-O-Wisp
  • Sludge Bomb
  • Swift

When it shows up

  • May join the horde, from 10:00 to the end
#230 Egg Johto #
Kingdra portrait

Kingdra

WaterDragon

Final evolution · Sniper. Quick, precise shots.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.37
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Horsea
  2. Lv 12
  3. Seadra
  4. Lv 28
  5. Kingdra

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Dragon Breath
  • Whirlpool
  • Ice Shard
  • Flash Cannon

When it shows up

  • May join the horde, from 10:00 to the end
#231 Wild Johto #
Phanpy portrait

Phanpy

Ground
Tier
3
HP
64
Contact damage
10
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#232 Wild Johto #
Donphan portrait

Donphan

Ground
Tier
5
HP
69
Contact damage
13
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#233 Wild Johto #
Porygon2 portrait

Porygon2

Normal
Tier
5
HP
66
Contact damage
12
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#234 Wild Johto #
Stantler portrait

Stantler

Normal
Tier
4
HP
51
Contact damage
12
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#235 Wild Johto #
Smeargle portrait

Smeargle

Normal
Tier
1
HP
10
Contact damage
3
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#236 Wild Johto #
Tyrogue portrait

Tyrogue

Fighting
Tier
1
HP
9
Contact damage
4
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#237 Wild Johto #
Hitmontop portrait

Hitmontop

Fighting
Tier
4
HP
58
Contact damage
12
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#238 Wild Johto #
Smoochum portrait

Smoochum

IcePsychic
Tier
2
HP
17
Contact damage
9
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#239 Wild Johto #
Elekid portrait

Elekid

Electric
Tier
3
HP
38
Contact damage
10
Speed
46
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#240 Wild Johto #
Magby portrait

Magby

Fire
Tier
3
HP
37
Contact damage
10
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#241 Wild Johto #
Miltank portrait

Miltank

Normal
Tier
5
HP
72
Contact damage
10
Speed
40
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#242 Wild Johto #
Blissey portrait

Blissey

Normal
Tier
5
HP
96
Contact damage
9
Speed
33
EXP
7

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#243 Legendary Johto #
Raikou portrait

Raikou

Electric
HP
5200
Contact damage
26
Speed
46
EXP
150

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 7:00 in runs that draw the Johto beasts trio (1 in 3)

Attacks

  • At range: 3 marked strikes on the ground near you every 3s (18 damage)
  • Up close: Leaves a harmful trail for 1.6s (10 damage)
  • Up close: Area slam around itself every 3.8s (20 damage)
#244 Legendary Johto #
Entei portrait

Entei

Fire
HP
8000
Contact damage
30
Speed
50
EXP
200

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 9:30 in runs that draw the Johto beasts trio (1 in 3)

Attacks

  • At range: 5 marked strikes on the ground near you every 3.4s (22 damage)
  • Up close: Leaves a harmful trail for 2.4s (14 damage)
  • Up close: Area slam around itself every 4.4s (26 damage)
#245 Legendary Johto #
Suicune portrait

Suicune

Water
HP
11500
Contact damage
34
Speed
54
EXP
250

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 12:00 in runs that draw the Johto beasts trio (1 in 3)

Attacks

  • At range: Ring of 16 projectiles every 3.6s (20 damage)
  • At range: 2 marked strikes on the ground near you every 4.4s (22 damage)
  • Up close: Ring of 10 projectiles every 3.2s (18 damage)
  • Up close: Area slam around itself every 4.2s (22 damage)
#246 Egg Johto #
Larvitar portrait

Larvitar

RockGround

First stage · Fortress. Lots of HP and seismic defense.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
130
Attack
x1.00
Defense
2
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Larvitar
  2. Lv 12
  3. Pupitar
  4. Lv 28
  5. Tyranitar

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Earthquake
  • Crunch
  • Mach Punch
  • Flash Cannon
  • Fire Spin
  • Thunder
  • Rock Tomb
#247 Egg Johto #
Pupitar portrait

Pupitar

RockGround

First evolution · Fortress. Lots of HP and seismic defense.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
170
Attack
x1.08
Defense
3
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Larvitar
  2. Lv 12
  3. Pupitar
  4. Lv 28
  5. Tyranitar

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Earthquake
  • Crunch
  • Mach Punch
  • Flash Cannon
  • Fire Spin
  • Thunder
  • Rock Tomb
#248 Egg Johto #
Tyranitar portrait

Tyranitar

RockDark

Final evolution · Fortress. Lots of HP and seismic defense.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
245
Attack
x1.33
Defense
5
Speed
61
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Larvitar
  2. Lv 12
  3. Pupitar
  4. Lv 28
  5. Tyranitar

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Earthquake
  • Crunch
  • Mach Punch
  • Flash Cannon
  • Fire Spin
  • Thunder
  • Rock Tomb
#249 Legendary Johto #
Lugia portrait

Lugia

PsychicFlying
HP
3400
Contact damage
28
Speed
56
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • Ring of 14 projectiles every 3.2s (20 damage)
  • Area slam around itself every 6s (24 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#250 Legendary Johto #
Ho-Oh portrait

Ho-Oh

FireFlying
HP
3400
Contact damage
30
Speed
56
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • Leaves a harmful trail for 3s (16 damage)
  • 5 marked strikes on the ground near you every 3.6s (22 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#251 Legendary Johto #
Celebi portrait

Celebi

PsychicGrass
HP
9000
Contact damage
30
Speed
70
EXP
300

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00 (3.33% chance)

Attacks

  • At range: Ring of 10 projectiles every 2.6s (22 damage)
  • At range: 3 marked strikes on the ground near you every 3.6s (20 damage)
  • Up close: Area slam around itself every 3.5s (22 damage)
#252 Starter Hoenn #
Treecko portrait

Treecko

Grass

First stage · Swift. Runs fast but is fragile.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
78
Cooldown
x0.94
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Vine Whip
  • Crunch
  • Swift
  • Thunder
#253 Starter Hoenn #
Grovyle portrait

Grovyle

Grass

First evolution · Swift. Runs fast but is fragile.

In-game stats

HP
105
Attack
x1.00
Defense
0
Speed
82
Cooldown
x0.90
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Vine Whip
  • Crunch
  • Swift
  • Thunder
#254 Starter Hoenn #
Sceptile portrait

Sceptile

Grass

Final evolution · Swift. Runs fast but is fragile.

In-game stats

HP
140
Attack
x1.15
Defense
0
Speed
88
Cooldown
x0.84
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Solar Blade Grass
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Vine Whip
  • Crunch
  • Swift
  • Thunder
#255 Starter Hoenn #
Torchic portrait

Torchic

Fire

First stage · Fighter. Ever-stronger fire kicks.

In-game stats

HP
95
Attack
x1.10
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Mach Punch
  • Fire Spin
  • Gust
  • Swift
  • Thunder
  • Quick Attack
#256 Starter Hoenn #
Combusken portrait

Combusken

FireFighting

First evolution · Fighter. Ever-stronger fire kicks.

In-game stats

HP
120
Attack
x1.22
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Mach Punch
  • Fire Spin
  • Gust
  • Swift
  • Thunder
  • Quick Attack
#257 Starter Hoenn #
Blaziken portrait

Blaziken

FireFighting

Final evolution · Fighter. Ever-stronger fire kicks.

In-game stats

HP
160
Attack
x1.47
Defense
0
Speed
79
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Mach Punch
  • Fire Spin
  • Gust
  • Swift
  • Thunder
  • Quick Attack
#258 Starter Hoenn #
Mudkip portrait

Mudkip

Water

First stage · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
130
Attack
x1.00
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Mach Punch
  • Sludge Bomb
  • Swift
#259 Starter Hoenn #
Marshtomp portrait

Marshtomp

WaterGround

First evolution · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
165
Attack
x1.05
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Mach Punch
  • Sludge Bomb
  • Swift
#260 Starter Hoenn #
Swampert portrait

Swampert

WaterGround

Final evolution · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
225
Attack
x1.17
Defense
4
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Mach Punch
  • Sludge Bomb
  • Swift
#261 Wild Hoenn #
Poochyena portrait

Poochyena

Dark
Tier
1
HP
8
Contact damage
5
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#262 Wild Hoenn #
Mightyena portrait

Mightyena

Dark
Tier
4
HP
56
Contact damage
12
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#263 Wild Hoenn #
Zigzagoon portrait

Zigzagoon

Normal
Tier
1
HP
9
Contact damage
3
Speed
39
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#264 Wild Hoenn #
Linoone portrait

Linoone

Normal
Tier
4
HP
58
Contact damage
10
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#265 Wild Hoenn #
Wurmple portrait

Wurmple

Bug
Tier
1
HP
11
Contact damage
5
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#266 Wild Hoenn #
Silcoon portrait

Silcoon

Bug
Tier
1
HP
12
Contact damage
4
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#267 Wild Hoenn #
Beautifly portrait

Beautifly

BugFlying
Tier
3
HP
42
Contact damage
12
Speed
46
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#268 Wild Hoenn #
Cascoon portrait

Cascoon

Bug
Tier
1
HP
12
Contact damage
4
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#269 Wild Hoenn #
Dustox portrait

Dustox

BugPoison
Tier
3
HP
55
Contact damage
8
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#270 Wild Hoenn #
Lotad portrait

Lotad

WaterGrass
Tier
1
HP
10
Contact damage
4
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#271 Wild Hoenn #
Lombre portrait

Lombre

WaterGrass
Tier
3
HP
53
Contact damage
9
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#272 Wild Hoenn #
Ludicolo portrait

Ludicolo

WaterGrass
Tier
5
HP
66
Contact damage
11
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#273 Wild Hoenn #
Seedot portrait

Seedot

Grass
Tier
1
HP
10
Contact damage
4
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#274 Wild Hoenn #
Nuzleaf portrait

Nuzleaf

GrassDark
Tier
3
HP
49
Contact damage
10
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#275 Wild Hoenn #
Shiftry portrait

Shiftry

GrassDark
Tier
5
HP
60
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#276 Wild Hoenn #
Taillow portrait

Taillow

NormalFlying
Tier
2
HP
16
Contact damage
7
Speed
53
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#277 Wild Hoenn #
Swellow portrait

Swellow

NormalFlying
Tier
4
HP
44
Contact damage
11
Speed
50
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#278 Wild Hoenn #
Wingull portrait

Wingull

WaterFlying
Tier
2
HP
16
Contact damage
7
Speed
53
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#279 Wild Hoenn #
Pelipper portrait

Pelipper

WaterFlying
Tier
4
HP
57
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#280 Egg Hoenn #
Ralts portrait

Ralts

PsychicFairy

First stage · Empath. Bigger area and regeneration.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.12
Regen
0.1/s

Evolution line

  1. Ralts
  2. Lv 12
  3. Kirlia
  4. Lv 28
  5. Gardevoir

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

  • Psyshock
  • Disarming Voice
  • Thunder
  • Swift
  • Spirit Shackle
  • Fire Spin
#281 Egg Hoenn #
Kirlia portrait

Kirlia

PsychicFairy

First evolution · Empath. Bigger area and regeneration.

Playable once it hatches from a Rare Egg.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.12
Regen
0.3/s

Evolution line

  1. Ralts
  2. Lv 12
  3. Kirlia
  4. Lv 28
  5. Gardevoir

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

  • Psyshock
  • Disarming Voice
  • Thunder
  • Swift
  • Spirit Shackle
  • Fire Spin
#282 Egg Hoenn #
Gardevoir portrait

Gardevoir

PsychicFairy

Final evolution · Empath. Bigger area and regeneration.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.28
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.22
Regen
0.6/s

Evolution line

  1. Ralts
  2. Lv 12
  3. Kirlia
  4. Lv 28
  5. Gardevoir

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Expanding Force Psychic
Psychic waves all around you that push and slow foes.

Moves it learns

  • Psyshock
  • Disarming Voice
  • Thunder
  • Swift
  • Spirit Shackle
  • Fire Spin
#283 Wild Hoenn #
Surskit portrait

Surskit

BugWater
Tier
1
HP
8
Contact damage
4
Speed
40
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#284 Wild Hoenn #
Masquerain portrait

Masquerain

BugFlying
Tier
4
HP
54
Contact damage
12
Speed
44
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#285 Egg Hoenn #
Shroomish portrait

Shroomish

Grass

First stage · Mushroom. Spores, then Breloom's punches.

Playable once it hatches from a Common Egg.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Shroomish
  2. Lv 20
  3. Breloom

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Mach Punch
  • Sludge Bomb
  • Drum Beating
  • Rock Tomb
  • Swift

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#286 Egg Hoenn #
Breloom portrait

Breloom

GrassFighting

Final evolution · Mushroom. Spores, then Breloom's punches.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.25
Defense
0
Speed
70
Cooldown
x0.96
Area
x1.00
Regen
0.1/s

Evolution line

  1. Shroomish
  2. Lv 20
  3. Breloom

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Mach Punch
  • Sludge Bomb
  • Drum Beating
  • Rock Tomb
  • Swift

When it shows up

  • May join the horde, from 7:00 to the end
#287 Egg Hoenn #
Slakoth portrait

Slakoth

Normal

First stage · Sloth. Slow to act, but hits very hard.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
100
Attack
x1.15
Defense
0
Speed
64
Cooldown
x1.12
Area
x1.00
Regen
0.2/s

Evolution line

  1. Slakoth
  2. Lv 12
  3. Vigoroth
  4. Lv 28
  5. Slaking

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

  • Mach Punch
  • Crunch
  • Earthquake
  • Swift
  • Quick Attack
  • Rock Tomb

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#288 Egg Hoenn #
Vigoroth portrait

Vigoroth

Normal

First evolution · Sloth. Slow to act, but hits very hard.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
130
Attack
x1.20
Defense
0
Speed
71
Cooldown
x0.98
Area
x1.00
Regen
0.2/s

Evolution line

  1. Slakoth
  2. Lv 12
  3. Vigoroth
  4. Lv 28
  5. Slaking

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

  • Mach Punch
  • Crunch
  • Earthquake
  • Swift
  • Quick Attack
  • Rock Tomb

When it shows up

  • May join the horde, from 7:00 to the end
#289 Egg Hoenn #
Slaking portrait

Slaking

Normal

Final evolution · Sloth. Slow to act, but hits very hard.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
205
Attack
x1.50
Defense
0
Speed
66
Cooldown
x1.08
Area
x1.00
Regen
0.2/s

Evolution line

  1. Slakoth
  2. Lv 12
  3. Vigoroth
  4. Lv 28
  5. Slaking

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

  • Mach Punch
  • Crunch
  • Earthquake
  • Swift
  • Quick Attack
  • Rock Tomb

When it shows up

  • May join the horde, from 10:00 to the end
#290 Wild Hoenn #
Nincada portrait

Nincada

BugGround
Tier
1
HP
9
Contact damage
4
Speed
33
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#291 Wild Hoenn #
Ninjask portrait

Ninjask

BugFlying
Tier
4
HP
41
Contact damage
11
Speed
52
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#292 Wild Hoenn #
Shedinja portrait

Shedinja

BugGhost
Tier
1
HP
6
Contact damage
6
Speed
33
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#293 Wild Hoenn #
Whismur portrait

Whismur

Normal
Tier
1
HP
10
Contact damage
5
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#294 Wild Hoenn #
Loudred portrait

Loudred

Normal
Tier
3
HP
53
Contact damage
10
Speed
37
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#295 Wild Hoenn #
Exploud portrait

Exploud

Normal
Tier
5
HP
67
Contact damage
11
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#296 Wild Hoenn #
Makuhita portrait

Makuhita

Fighting
Tier
1
HP
12
Contact damage
5
Speed
27
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#297 Wild Hoenn #
Hariyama portrait

Hariyama

Fighting
Tier
5
HP
83
Contact damage
13
Speed
32
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#298 Egg Hoenn #
Azurill portrait

Azurill

NormalFairy

First stage · Bouncy ball. Weak at first, Huge Power at the end.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x0.95
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Azurill
  2. Lv 12
  3. Marill
  4. Lv 28
  5. Azumarill

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hyper Voice Normal (At the final evolution: Hydro Cannon)
A shockwave all around you that pushes everything back.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Mach Punch
  • Ice Shard
  • Swift

When it shows up

  • May join the horde, from 0:00 to 5:00
#299 Wild Hoenn #
Nosepass portrait

Nosepass

Rock
Tier
3
HP
57
Contact damage
7
Speed
30
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#300 Wild Hoenn #
Skitty portrait

Skitty

Normal
Tier
1
HP
9
Contact damage
4
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#301 Wild Hoenn #
Delcatty portrait

Delcatty

Normal
Tier
4
HP
57
Contact damage
10
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#302 Wild Hoenn #
Sableye portrait

Sableye

DarkGhost
Tier
3
HP
47
Contact damage
10
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#303 Wild Hoenn #
Mawile portrait

Mawile

SteelFairy
Tier
3
HP
47
Contact damage
11
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#304 Egg Hoenn #
Aron portrait

Aron

SteelRock

First stage · Armor. The highest defense, but very slow.

Playable once it hatches from a Rare Egg.

In-game stats

HP
110
Attack
x0.95
Defense
3
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Aron
  2. Lv 12
  3. Lairon
  4. Lv 28
  5. Aggron

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

  • Flash Cannon
  • Rock Tomb
  • Earthquake
  • Dragon Breath
  • Thunder
  • Ice Shard

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#305 Egg Hoenn #
Lairon portrait

Lairon

SteelRock

First evolution · Armor. The highest defense, but very slow.

Playable once it hatches from a Rare Egg.

In-game stats

HP
145
Attack
x1.03
Defense
4
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Aron
  2. Lv 12
  3. Lairon
  4. Lv 28
  5. Aggron

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

  • Flash Cannon
  • Rock Tomb
  • Earthquake
  • Dragon Breath
  • Thunder
  • Ice Shard

When it shows up

  • May join the horde, from 7:00 to the end
#306 Egg Hoenn #
Aggron portrait

Aggron

SteelRock

Final evolution · Armor. The highest defense, but very slow.

Playable once it hatches from a Rare Egg.

In-game stats

HP
205
Attack
x1.25
Defense
6
Speed
61
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Aron
  2. Lv 12
  3. Lairon
  4. Lv 28
  5. Aggron

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Doom Desire Steel
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

  • Flash Cannon
  • Rock Tomb
  • Earthquake
  • Dragon Breath
  • Thunder
  • Ice Shard

When it shows up

  • May join the horde, from 10:00 to the end
#307 Wild Hoenn #
Meditite portrait

Meditite

FightingPsychic
Tier
2
HP
18
Contact damage
6
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#308 Wild Hoenn #
Medicham portrait

Medicham

FightingPsychic
Tier
4
HP
57
Contact damage
9
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#309 Egg Hoenn #
Electrike portrait

Electrike

Electric

First stage · Lightning. Runs fast and recharges quickly.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
75
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Electrike
  2. Lv 20
  3. Manectric

Starting move

Thunder Electric
Lightning strikes random foes on screen. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Thunder
  • Shock Wave
  • Quick Attack
  • Crunch
  • Fire Spin
  • Swift

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#310 Egg Hoenn #
Manectric portrait

Manectric

Electric

Final evolution · Lightning. Runs fast and recharges quickly.

Playable once it hatches from a Rare Egg.

In-game stats

HP
135
Attack
x1.22
Defense
0
Speed
80
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Electrike
  2. Lv 20
  3. Manectric

Starting move

Thunder Electric
Lightning strikes random foes on screen. May paralyze.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Thunder
  • Shock Wave
  • Quick Attack
  • Crunch
  • Fire Spin
  • Swift

When it shows up

  • May join the horde, from 10:00 to the end
#311 Wild Hoenn #
Plusle portrait

Plusle

Electric
Tier
4
HP
50
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#312 Wild Hoenn #
Minun portrait

Minun

Electric
Tier
4
HP
55
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#313 Wild Hoenn #
Volbeat portrait

Volbeat

Bug
Tier
4
HP
59
Contact damage
10
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#314 Wild Hoenn #
Illumise portrait

Illumise

Bug
Tier
4
HP
59
Contact damage
10
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#315 Egg Hoenn #
Roselia portrait

Roselia

GrassPoison

First evolution · Poisonous. Status hits more often and harder.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Budew
  2. Lv 12
  3. Roselia
  4. Lv 28
  5. Roserade

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Sludge Bomb
  • Vine Whip
  • Disarming Voice
  • Psyshock
  • Swift
  • Toxic Spikes
#316 Wild Hoenn #
Gulpin portrait

Gulpin

Poison
Tier
2
HP
24
Contact damage
6
Speed
36
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#317 Wild Hoenn #
Swalot portrait

Swalot

Poison
Tier
4
HP
68
Contact damage
10
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#318 Wild Hoenn #
Carvanha portrait

Carvanha

WaterDark
Tier
2
HP
14
Contact damage
10
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#319 Wild Hoenn #
Sharpedo portrait

Sharpedo

WaterDark
Tier
4
HP
42
Contact damage
14
Speed
41
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#320 Wild Hoenn #
Wailmer portrait

Wailmer

Water
Tier
4
HP
72
Contact damage
10
Speed
36
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#321 Wild Hoenn #
Wailord portrait

Wailord

Water
Tier
5
HP
83
Contact damage
11
Speed
34
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#322 Wild Hoenn #
Numel portrait

Numel

FireGround
Tier
2
HP
20
Contact damage
8
Speed
34
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#323 Wild Hoenn #
Camerupt portrait

Camerupt

FireGround
Tier
4
HP
54
Contact damage
12
Speed
31
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#324 Wild Hoenn #
Torkoal portrait

Torkoal

Fire
Tier
5
HP
71
Contact damage
11
Speed
21
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#325 Wild Hoenn #
Spoink portrait

Spoink

Psychic
Tier
3
HP
53
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#326 Wild Hoenn #
Grumpig portrait

Grumpig

Psychic
Tier
5
HP
68
Contact damage
11
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#327 Wild Hoenn #
Spinda portrait

Spinda

Normal
Tier
3
HP
50
Contact damage
9
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#328 Egg Hoenn #
Trapinch portrait

Trapinch

Ground

First stage · Antlion. Digs pits and becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.05
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Trapinch
  2. Lv 12
  3. Vibrava
  4. Lv 28
  5. Flygon

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Bulldoze Ground (At the final evolution: Precipice Blades)
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

  • Earthquake
  • Crunch
  • Dragon Breath
  • Rock Tomb
  • Gust
  • Pin Missile

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#329 Egg Hoenn #
Vibrava portrait

Vibrava

GroundDragon

First evolution · Antlion. Digs pits and becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
120
Attack
x1.13
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Trapinch
  2. Lv 12
  3. Vibrava
  4. Lv 28
  5. Flygon

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Bulldoze Ground (At the final evolution: Precipice Blades)
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

  • Earthquake
  • Crunch
  • Dragon Breath
  • Rock Tomb
  • Gust
  • Pin Missile

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#330 Egg Hoenn #
Flygon portrait

Flygon

GroundDragon

Final evolution · Antlion. Digs pits and becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.33
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.20
Regen
0.0/s

Evolution line

  1. Trapinch
  2. Lv 12
  3. Vibrava
  4. Lv 28
  5. Flygon

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Precipice Blades Ground
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

  • Earthquake
  • Crunch
  • Dragon Breath
  • Rock Tomb
  • Gust
  • Pin Missile

When it shows up

  • May join the horde, from 10:00 to the end
#331 Wild Hoenn #
Cacnea portrait

Cacnea

Grass
Tier
3
HP
40
Contact damage
12
Speed
33
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#332 Wild Hoenn #
Cacturne portrait

Cacturne

GrassDark
Tier
5
HP
53
Contact damage
13
Speed
33
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#333 Egg Hoenn #
Swablu portrait

Swablu

NormalFlying

First stage · Cotton bird. Heals and sings until it becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.06
Regen
0.2/s

Evolution line

  1. Swablu
  2. Lv 20
  3. Altaria

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Hyper Voice Normal (At the final evolution: Draco Meteor)
A shockwave all around you that pushes everything back.

Moves it learns

  • Gust
  • Disarming Voice
  • Dragon Breath
  • Swift
  • Fire Spin
  • Ice Shard

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#334 Egg Hoenn #
Altaria portrait

Altaria

DragonFlying

Final evolution · Cotton bird. Heals and sings until it becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.20
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.16
Regen
0.5/s

Evolution line

  1. Swablu
  2. Lv 20
  3. Altaria

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

  • Gust
  • Disarming Voice
  • Dragon Breath
  • Swift
  • Fire Spin
  • Ice Shard

When it shows up

  • May join the horde, from 10:00 to the end
#335 Wild Hoenn #
Zangoose portrait

Zangoose

Normal
Tier
4
HP
51
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#336 Wild Hoenn #
Seviper portrait

Seviper

Poison
Tier
4
HP
51
Contact damage
12
Speed
37
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#337 Wild Hoenn #
Lunatone portrait

Lunatone

RockPsychic
Tier
4
HP
62
Contact damage
12
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#338 Wild Hoenn #
Solrock portrait

Solrock

RockPsychic
Tier
4
HP
62
Contact damage
12
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#339 Wild Hoenn #
Barboach portrait

Barboach

WaterGround
Tier
2
HP
19
Contact damage
7
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#340 Wild Hoenn #
Whiscash portrait

Whiscash

WaterGround
Tier
4
HP
68
Contact damage
10
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#341 Wild Hoenn #
Corphish portrait

Corphish

Water
Tier
2
HP
18
Contact damage
9
Speed
34
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#342 Wild Hoenn #
Crawdaunt portrait

Crawdaunt

WaterDark
Tier
4
HP
49
Contact damage
14
Speed
35
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#343 Wild Hoenn #
Baltoy portrait

Baltoy

GroundPsychic
Tier
2
HP
21
Contact damage
6
Speed
41
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#344 Wild Hoenn #
Claydol portrait

Claydol

GroundPsychic
Tier
5
HP
66
Contact damage
9
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#345 Wild Hoenn #
Lileep portrait

Lileep

RockGrass
Tier
3
HP
63
Contact damage
9
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#346 Wild Hoenn #
Cradily portrait

Cradily

RockGrass
Tier
5
HP
73
Contact damage
10
Speed
30
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#347 Wild Hoenn #
Anorith portrait

Anorith

RockBug
Tier
3
HP
40
Contact damage
13
Speed
43
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#348 Wild Hoenn #
Armaldo portrait

Armaldo

RockBug
Tier
5
HP
64
Contact damage
13
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#349 Egg Hoenn #
Feebas portrait

Feebas

Water

First stage · The plainest one. Until it becomes the most beautiful.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
80
Attack
x0.75
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Feebas
  2. Lv 20
  3. Milotic

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Dragon Breath
  • Ice Shard
  • Disarming Voice
  • Swift

When it shows up

  • May join the horde, from 0:00 to 5:00
#350 Egg Hoenn #
Milotic portrait

Milotic

Water

Final evolution · The plainest one. Until it becomes the most beautiful.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
175
Attack
x1.25
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.20
Regen
0.9/s

Evolution line

  1. Feebas
  2. Lv 20
  3. Milotic

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Dragon Breath
  • Ice Shard
  • Disarming Voice
  • Swift

When it shows up

  • May join the horde, from 10:00 to the end
#352 Wild Hoenn #
Kecleon portrait

Kecleon

Normal
Tier
4
HP
61
Contact damage
12
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#353 Egg Hoenn #
Shuppet portrait

Shuppet

Ghost

First stage · Cursed doll. Status and curses.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.06
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shuppet
  2. Lv 20
  3. Banette

Starting move

Hex Ghost
A curse jumps from foe to foe. Deals ×1.7 damage to foes with a status condition.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

  • Hex
  • Spirit Shackle
  • Will-O-Wisp
  • Psyshock
  • Thunder
  • Swift

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#354 Egg Hoenn #
Banette portrait

Banette

Ghost

Final evolution · Cursed doll. Status and curses.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.31
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shuppet
  2. Lv 20
  3. Banette

Starting move

Hex Ghost
A curse jumps from foe to foe. Deals ×1.7 damage to foes with a status condition.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

  • Hex
  • Spirit Shackle
  • Will-O-Wisp
  • Psyshock
  • Thunder
  • Swift

When it shows up

  • May join the horde, from 7:00 to the end
#355 Wild Hoenn #
Duskull portrait

Duskull

Ghost
Tier
2
HP
22
Contact damage
6
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#356 Wild Hoenn #
Dusclops portrait

Dusclops

Ghost
Tier
4
HP
65
Contact damage
9
Speed
25
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#357 Wild Hoenn #
Tropius portrait

Tropius

GrassFlying
Tier
4
HP
70
Contact damage
10
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#358 Wild Hoenn #
Chimecho portrait

Chimecho

Psychic
Tier
4
HP
61
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#359 Wild Hoenn #
Absol portrait

Absol

Dark
Tier
4
HP
47
Contact damage
14
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#360 Wild Hoenn #
Wynaut portrait

Wynaut

Psychic
Tier
1
HP
14
Contact damage
3
Speed
26
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#361 Egg Hoenn #
Snorunt portrait

Snorunt

Ice

First stage · Snowman. Ice shards and bites.

Playable once it hatches from a Common Egg.

In-game stats

HP
95
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.08
Regen
0.0/s

Evolution line

  1. Snorunt
  2. Lv 20
  3. Glalie

Starting move

Ice Shard Ice
Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

  • Ice Shard
  • Crunch
  • Spirit Shackle
  • Swift
  • Earthquake
  • Rock Tomb

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#362 Egg Hoenn #
Glalie portrait

Glalie

Ice

Final evolution · Snowman. Ice shards and bites.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.27
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.18
Regen
0.0/s

Evolution line

  1. Snorunt
  2. Lv 20
  3. Glalie

Starting move

Ice Shard Ice
Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.

Special attack

Blizzard Ice
Icicles rain down around you and slow foes.

Moves it learns

  • Ice Shard
  • Crunch
  • Spirit Shackle
  • Swift
  • Earthquake
  • Rock Tomb

When it shows up

  • May join the horde, from 10:00 to the end
#363 Egg Hoenn #
Spheal portrait

Spheal

IceWater

First stage · Roller. Chubby, sturdy and icy.

Playable once it hatches from a Common Egg.

In-game stats

HP
130
Attack
x1.00
Defense
1
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Spheal
  2. Lv 12
  3. Sealeo
  4. Lv 28
  5. Walrein

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Crunch
  • Swift
  • Razor Shell
  • Ice Shard
#364 Egg Hoenn #
Sealeo portrait

Sealeo

IceWater

First evolution · Roller. Chubby, sturdy and icy.

Playable once it hatches from a Common Egg.

In-game stats

HP
165
Attack
x1.05
Defense
2
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Spheal
  2. Lv 12
  3. Sealeo
  4. Lv 28
  5. Walrein

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Crunch
  • Swift
  • Razor Shell
  • Ice Shard
#365 Egg Hoenn #
Walrein portrait

Walrein

IceWater

Final evolution · Roller. Chubby, sturdy and icy.

Playable once it hatches from a Common Egg.

In-game stats

HP
230
Attack
x1.20
Defense
4
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Spheal
  2. Lv 12
  3. Sealeo
  4. Lv 28
  5. Walrein

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Blizzard Ice
Icicles rain down around you and slow foes.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Crunch
  • Swift
  • Razor Shell
  • Ice Shard
#366 Wild Hoenn #
Clamperl portrait

Clamperl

Water
Tier
3
HP
46
Contact damage
11
Speed
31
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#367 Wild Hoenn #
Huntail portrait

Huntail

Water
Tier
5
HP
57
Contact damage
12
Speed
32
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#368 Wild Hoenn #
Gorebyss portrait

Gorebyss

Water
Tier
5
HP
57
Contact damage
13
Speed
32
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#369 Wild Hoenn #
Relicanth portrait

Relicanth

WaterRock
Tier
5
HP
78
Contact damage
11
Speed
33
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#370 Wild Hoenn #
Luvdisc portrait

Luvdisc

Water
Tier
3
HP
47
Contact damage
7
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#371 Egg Hoenn #
Bagon portrait

Bagon

Dragon

First stage · Dreams of flying. Dragon fire from the egg.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.10
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Bagon
  2. Lv 12
  3. Shelgon
  4. Lv 28
  5. Salamence

Starting move

Dragon Breath Dragon
Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

  • Dragon Breath
  • Crunch
  • Fire Spin
  • Gust
  • Earthquake
  • Rock Tomb

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#372 Egg Hoenn #
Shelgon portrait

Shelgon

Dragon

First evolution · Dreams of flying. Dragon fire from the egg.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
150
Attack
x1.18
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Bagon
  2. Lv 12
  3. Shelgon
  4. Lv 28
  5. Salamence

Starting move

Dragon Breath Dragon
Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

  • Dragon Breath
  • Crunch
  • Fire Spin
  • Gust
  • Earthquake
  • Rock Tomb

When it shows up

  • May join the horde, from 7:00 to the end
#373 Egg Hoenn #
Salamence portrait

Salamence

DragonFlying

Final evolution · Dreams of flying. Dragon fire from the egg.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
210
Attack
x1.46
Defense
2
Speed
73
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Bagon
  2. Lv 12
  3. Shelgon
  4. Lv 28
  5. Salamence

Starting move

Dragon Breath Dragon
Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

  • Dragon Breath
  • Crunch
  • Fire Spin
  • Gust
  • Earthquake
  • Rock Tomb

When it shows up

  • May join the horde, from 10:00 to the end
#374 Egg Hoenn #
Beldum portrait

Beldum

SteelPsychic

First stage · Armored. Steel defense and raw power.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.05
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Beldum
  2. Lv 12
  3. Metang
  4. Lv 28
  5. Metagross

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

  • Flash Cannon
  • Psyshock
  • Mach Punch
  • Earthquake
  • Thunder
  • Swift
  • Shock Wave
#375 Egg Hoenn #
Metang portrait

Metang

SteelPsychic

First evolution · Armored. Steel defense and raw power.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
145
Attack
x1.15
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Beldum
  2. Lv 12
  3. Metang
  4. Lv 28
  5. Metagross

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

  • Flash Cannon
  • Psyshock
  • Mach Punch
  • Earthquake
  • Thunder
  • Swift
  • Shock Wave
#376 Egg Hoenn #
Metagross portrait

Metagross

SteelPsychic

Final evolution · Armored. Steel defense and raw power.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
205
Attack
x1.40
Defense
5
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Beldum
  2. Lv 12
  3. Metang
  4. Lv 28
  5. Metagross

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Doom Desire Steel
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

  • Flash Cannon
  • Psyshock
  • Mach Punch
  • Earthquake
  • Thunder
  • Swift
  • Shock Wave
#377 Legendary Hoenn #
Regirock portrait

Regirock

Rock
HP
5200
Contact damage
26
Speed
46
EXP
150

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 7:00 in runs that draw the Hoenn Regis trio (1 in 3)

Attacks

  • At range: 4 marked strikes on the ground near you every 3.4s (18 damage)
  • Up close: Area slam around itself every 4.2s (20 damage)
  • Up close: Ring of 8 projectiles every 3.8s (18 damage)
#378 Legendary Hoenn #
Regice portrait

Regice

Ice
HP
8000
Contact damage
30
Speed
50
EXP
200

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 9:30 in runs that draw the Hoenn Regis trio (1 in 3)

Attacks

  • At range: Ring of 14 projectiles every 3.4s (20 damage)
  • At range: 2 marked strikes on the ground near you every 4.2s (24 damage)
  • Up close: Leaves a harmful trail for 2.8s (12 damage)
  • Up close: Area slam around itself every 4s (24 damage)
#379 Legendary Hoenn #
Registeel portrait

Registeel

Steel
HP
11500
Contact damage
34
Speed
54
EXP
250

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 12:00 in runs that draw the Hoenn Regis trio (1 in 3)

Attacks

  • At range: Ring of 18 projectiles every 4s (20 damage)
  • At range: 4 marked strikes on the ground near you every 3.8s (24 damage)
  • Up close: Area slam around itself every 4.6s (26 damage)
#380 Legendary Hoenn #
Latias portrait

Latias

DragonPsychic
HP
3200
Contact damage
28
Speed
64
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • Ring of 12 projectiles every 3s (20 damage)
  • Leaves a harmful trail for 2.6s (14 damage)
  • 3 marked strikes on the ground near you every 3.8s (22 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#381 Legendary Hoenn #
Latios portrait

Latios

DragonPsychic
HP
3200
Contact damage
30
Speed
66
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • 1 marked strike on the ground near you every 3s (26 damage)
  • Ring of 14 projectiles every 3.4s (20 damage)
  • Area slam around itself every 6s (24 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#382 Legendary Hoenn #
Kyogre portrait

Kyogre

Water
HP
3800
Contact damage
28
Speed
44
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • Ring of 18 projectiles every 3.4s (20 damage)
  • 4 marked strikes on the ground near you every 4s (20 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#383 Legendary Hoenn #
Groudon portrait

Groudon

Ground
HP
4200
Contact damage
32
Speed
38
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • 6 marked strikes on the ground near you every 3.2s (22 damage)
  • Area slam around itself every 5.5s (26 damage)
  • Leaves a harmful trail for 2.4s (14 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#384 Legendary Hoenn #
Rayquaza portrait

Rayquaza

DragonFlying
HP
3000
Contact damage
30
Speed
66
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • Ring of 10 projectiles every 2.2s (20 damage)
  • 3 marked strikes on the ground near you every 3.4s (24 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#385 Legendary Hoenn #
Jirachi portrait

Jirachi

SteelPsychic
HP
9000
Contact damage
30
Speed
70
EXP
300

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00 (3.33% chance)

Attacks

  • At range: 1 marked strike on the ground near you every 3.4s (30 damage)
  • At range: Ring of 8 projectiles every 3s (20 damage)
  • Up close: Area slam around itself every 3.5s (22 damage)
#386 Legendary Hoenn #
Deoxys portrait

Deoxys

Psychic
HP
2800
Contact damage
32
Speed
70
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • Ring of 20 projectiles every 3.2s (22 damage)
  • 6 marked strikes on the ground near you every 3.6s (22 damage)
  • Area slam around itself every 6s (26 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#387 Starter Sinnoh #
Turtwig portrait

Turtwig

Grass

First stage · Fortress. Slow, armored and seismic.

In-game stats

HP
140
Attack
x1.00
Defense
2
Speed
59
Cooldown
x1.05
Area
x1.00
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Earthquake
  • Razor Leaf
  • Leaf Blade
  • Crunch
  • Vine Whip
  • Swift
#388 Starter Sinnoh #
Grotle portrait

Grotle

Grass

First evolution · Fortress. Slow, armored and seismic.

In-game stats

HP
180
Attack
x1.05
Defense
3
Speed
59
Cooldown
x1.05
Area
x1.00
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Earthquake
  • Razor Leaf
  • Leaf Blade
  • Crunch
  • Vine Whip
  • Swift
#389 Starter Sinnoh #
Torterra portrait

Torterra

GrassGround

Final evolution · Fortress. Slow, armored and seismic.

In-game stats

HP
250
Attack
x1.20
Defense
5
Speed
59
Cooldown
x1.05
Area
x1.20
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Earthquake
  • Razor Leaf
  • Leaf Blade
  • Crunch
  • Vine Whip
  • Swift
#390 Starter Sinnoh #
Chimchar portrait

Chimchar

Fire

First stage · Agile. Quick punch combos.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
76
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Mach Punch
  • Ember
  • Fire Spin
  • Earthquake
  • Swift
  • Thunder
#391 Starter Sinnoh #
Monferno portrait

Monferno

FireFighting

First evolution · Agile. Quick punch combos.

In-game stats

HP
115
Attack
x1.10
Defense
0
Speed
79
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Mach Punch
  • Ember
  • Fire Spin
  • Earthquake
  • Swift
  • Thunder
#392 Starter Sinnoh #
Infernape portrait

Infernape

FireFighting

Final evolution · Agile. Quick punch combos.

In-game stats

HP
150
Attack
x1.30
Defense
0
Speed
84
Cooldown
x0.86
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Mach Punch
  • Ember
  • Fire Spin
  • Earthquake
  • Swift
  • Thunder
#393 Starter Sinnoh #
Piplup portrait

Piplup

Water

First stage · Proud. Defense and steel shots.

In-game stats

HP
100
Attack
x1.05
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Flash Cannon
  • Water Gun
  • Whirlpool
  • Gust
  • Swift
  • Thunder
#394 Starter Sinnoh #
Prinplup portrait

Prinplup

Water

First evolution · Proud. Defense and steel shots.

In-game stats

HP
130
Attack
x1.11
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Flash Cannon
  • Water Gun
  • Whirlpool
  • Gust
  • Swift
  • Thunder
#395 Starter Sinnoh #
Empoleon portrait

Empoleon

WaterSteel

Final evolution · Proud. Defense and steel shots.

In-game stats

HP
175
Attack
x1.27
Defense
4
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Flash Cannon
  • Water Gun
  • Whirlpool
  • Gust
  • Swift
  • Thunder
#396 Egg Sinnoh #
Starly portrait

Starly

NormalFlying

First stage · Swift. Flies fast and pulls items from afar.

Playable once it hatches from a Common Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
76
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Starly
  2. Lv 12
  3. Staravia
  4. Lv 28
  5. Staraptor

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Aerial Ace Flying (At the final evolution: Brave Bird)
Dives into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Gust
  • Swift
  • Mach Punch
  • Crunch
  • Disarming Voice
  • Earthquake
  • Quick Attack

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
#397 Egg Sinnoh #
Staravia portrait

Staravia

NormalFlying

First evolution · Swift. Flies fast and pulls items from afar.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
79
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Starly
  2. Lv 12
  3. Staravia
  4. Lv 28
  5. Staraptor

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Aerial Ace Flying (At the final evolution: Brave Bird)
Dives into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Gust
  • Swift
  • Mach Punch
  • Crunch
  • Disarming Voice
  • Earthquake
  • Quick Attack

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#398 Egg Sinnoh #
Staraptor portrait

Staraptor

NormalFlying

Final evolution · Swift. Flies fast and pulls items from afar.

Playable once it hatches from a Common Egg.

In-game stats

HP
155
Attack
x1.28
Defense
0
Speed
83
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Starly
  2. Lv 12
  3. Staravia
  4. Lv 28
  5. Staraptor

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Brave Bird Flying
Dives into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Gust
  • Swift
  • Mach Punch
  • Crunch
  • Disarming Voice
  • Earthquake
  • Quick Attack

When it shows up

  • May join the horde, from 10:00 to the end
#399 Wild Sinnoh #
Bidoof portrait

Bidoof

Normal
Tier
1
HP
11
Contact damage
4
Speed
30
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#400 Wild Sinnoh #
Bibarel portrait

Bibarel

NormalWater
Tier
4
HP
59
Contact damage
12
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#403 Egg Sinnoh #
Shinx portrait

Shinx

Electric

First stage · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.

Playable once it hatches from a Common Egg.

In-game stats

HP
95
Attack
x1.06
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shinx
  2. Lv 12
  3. Luxio
  4. Lv 28
  5. Luxray

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Shock Wave
  • Crunch
  • Thunder
  • Quick Attack
  • Swift
  • Mach Punch

When it shows up

  • May join the horde, from 0:00 to 5:00
#404 Egg Sinnoh #
Luxio portrait

Luxio

Electric

First evolution · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.

Playable once it hatches from a Common Egg.

In-game stats

HP
120
Attack
x1.16
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shinx
  2. Lv 12
  3. Luxio
  4. Lv 28
  5. Luxray

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Shock Wave
  • Crunch
  • Thunder
  • Quick Attack
  • Swift
  • Mach Punch

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#405 Egg Sinnoh #
Luxray portrait

Luxray

Electric

Final evolution · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.

Playable once it hatches from a Common Egg.

In-game stats

HP
160
Attack
x1.38
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shinx
  2. Lv 12
  3. Luxio
  4. Lv 28
  5. Luxray

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Shock Wave
  • Crunch
  • Thunder
  • Quick Attack
  • Swift
  • Mach Punch

When it shows up

  • May join the horde, from 10:00 to the end
#406 Egg Sinnoh #
Budew portrait

Budew

GrassPoison

First stage · Poisonous. Status hits more often and harder.

Playable once it hatches from a Common Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Budew
  2. Lv 12
  3. Roselia
  4. Lv 28
  5. Roserade

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Sludge Bomb
  • Vine Whip
  • Disarming Voice
  • Psyshock
  • Swift
  • Toxic Spikes
#407 Egg Sinnoh #
Roserade portrait

Roserade

GrassPoison

Final evolution · Poisonous. Status hits more often and harder.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.26
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Budew
  2. Lv 12
  3. Roselia
  4. Lv 28
  5. Roserade

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Sludge Bomb
  • Vine Whip
  • Disarming Voice
  • Psyshock
  • Swift
  • Toxic Spikes
#425 Wild Sinnoh #
Drifloon portrait

Drifloon

GhostFlying
Tier
3
HP
56
Contact damage
9
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#426 Wild Sinnoh #
Drifblim portrait

Drifblim

GhostFlying
Tier
5
HP
77
Contact damage
11
Speed
42
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#434 Wild Sinnoh #
Stunky portrait

Stunky

PoisonDark
Tier
2
HP
20
Contact damage
7
Speed
45
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#436 Wild Sinnoh #
Bronzor portrait

Bronzor

SteelPsychic
Tier
2
HP
29
Contact damage
5
Speed
28
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Shield. Every 5s, wraps nearby allies in a shield that soaks damage equal to 40% of their max HP, for 6s.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#437 Wild Sinnoh #
Bronzong portrait

Bronzong

SteelPsychic
Tier
4
HP
80
Contact damage
10
Speed
24
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Shield. Every 5s, wraps nearby allies in a shield that soaks damage equal to 40% of their max HP, for 6s.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#443 Egg Sinnoh #
Gible portrait

Gible

DragonGround

First stage · Land shark. Strong bites, faster and faster.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gible
  2. Lv 12
  3. Gabite
  4. Lv 28
  5. Garchomp

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Dual Chop Dragon (At the final evolution: Dragon Rush)
Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Crunch
  • Earthquake
  • Fire Spin
  • Mach Punch
  • Sludge Bomb
  • Swift
  • Dragon Breath

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#444 Egg Sinnoh #
Gabite portrait

Gabite

DragonGround

First evolution · Land shark. Strong bites, faster and faster.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
135
Attack
x1.20
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gible
  2. Lv 12
  3. Gabite
  4. Lv 28
  5. Garchomp

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Dual Chop Dragon (At the final evolution: Dragon Rush)
Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Crunch
  • Earthquake
  • Fire Spin
  • Mach Punch
  • Sludge Bomb
  • Swift
  • Dragon Breath

When it shows up

  • May join the horde, from 7:00 to the end
#445 Egg Sinnoh #
Garchomp portrait

Garchomp

DragonGround

Final evolution · Land shark. Strong bites, faster and faster.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
190
Attack
x1.45
Defense
1
Speed
80
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gible
  2. Lv 12
  3. Gabite
  4. Lv 28
  5. Garchomp

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Dragon Rush Dragon
Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Crunch
  • Earthquake
  • Fire Spin
  • Mach Punch
  • Sludge Bomb
  • Swift
  • Dragon Breath
#446 Egg Sinnoh #
Munchlax portrait

Munchlax

Normal

First stage · Hungry tank. Lots of HP, defense and regen; pulls items from afar.

Playable once it hatches from a Friendship Egg.

In-game stats

HP
140
Attack
x1.00
Defense
2
Speed
60
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Munchlax
  2. Lv 20
  3. Snorlax

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

  • Earthquake
  • Crunch
  • Mach Punch
  • Flash Cannon
  • Sludge Bomb
  • Thunder
  • Whirlpool
  • Swift
#447 Egg Sinnoh #
Riolu portrait

Riolu

Fighting

First stage · Aura. Fast, strong, becomes Lucario.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.08
Defense
0
Speed
74
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Riolu
  2. Lv 20
  3. Lucario

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Force Palm Fighting (At the final evolution: Close Combat)
Strikes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Mach Punch
  • Flash Cannon
  • Psyshock
  • Crunch
  • Earthquake
  • Swift
  • Quick Attack
#448 Egg Sinnoh #
Lucario portrait

Lucario

FightingSteel

Final evolution · Aura. Fast, strong, becomes Lucario.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.33
Defense
1
Speed
79
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Riolu
  2. Lv 20
  3. Lucario

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Close Combat Fighting
Strikes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Mach Punch
  • Flash Cannon
  • Psyshock
  • Crunch
  • Earthquake
  • Swift
  • Quick Attack
#449 Wild Sinnoh #
Hippopotas portrait

Hippopotas

Ground
Tier
3
HP
58
Contact damage
11
Speed
31
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#450 Wild Sinnoh #
Hippowdon portrait

Hippowdon

Ground
Tier
5
HP
74
Contact damage
12
Speed
31
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#451 Wild Sinnoh #
Skorupi portrait

Skorupi

PoisonBug
Tier
3
HP
51
Contact damage
8
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#452 Wild Sinnoh #
Drapion portrait

Drapion

PoisonDark
Tier
5
HP
62
Contact damage
11
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#454 Wild Sinnoh #
Toxicroak portrait

Toxicroak

PoisonFighting
Tier
5
HP
58
Contact damage
12
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#468 Egg Sinnoh #
Togekiss portrait

Togekiss

FairyFlying

Final evolution · Lucky. Regenerates HP and earns more EXP.

Playable once it hatches from a Common Egg.

In-game stats

HP
170
Attack
x1.16
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.15
Regen
1.1/s

Evolution line

  1. Togepi
  2. Lv 12
  3. Togetic
  4. Lv 28
  5. Togekiss

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Light of Ruin Fairy
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

  • Disarming Voice
  • Gust
  • Swift
  • Psyshock
  • Mach Punch
  • Fire Spin
#473 Egg Sinnoh #
Mamoswine portrait

Mamoswine

IceGround

Final evolution · Piglet. Ice on the ground and lots of grit.

Playable once it hatches from a Common Egg.

In-game stats

HP
205
Attack
x1.30
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Swinub
  2. Lv 12
  3. Piloswine
  4. Lv 28
  5. Mamoswine

Starting move

Ice Shard Ice
Throws ice shards that slow down and stick in the ground, hurting and slowing anyone who steps on them.

Special attack

Blizzard Ice
Icicles rain down around you and slow foes.

Moves it learns

  • Ice Shard
  • Earthquake
  • Rock Tomb
  • Crunch
  • Swift
  • Whirlpool
#483 Legendary Sinnoh #
Dialga portrait

Dialga

SteelDragon
HP
3600
Contact damage
30
Speed
46
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Behind a legendary rift, from 3:30 (optional arena)

Attacks

  • Area slam around itself every 6.5s (28 damage)
  • Ring of 20 projectiles every 3.6s (18 damage)
  • 2 marked strikes on the ground near you every 4.5s (22 damage)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#493 Legendary Sinnoh #
Arceus portrait

Arceus

Normal
HP
300000
Contact damage
90
Speed
60
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • The endless mode's reaper, from 20:00

Attacks

  • 7 marked strikes on the ground near you every 3s (45 damage)
  • Ring of 24 projectiles every 4.5s (40 damage)
#495 Starter Unova #
Snivy portrait

Snivy

Grass

First stage · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
74
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Leaf Blade
  • Razor Leaf
  • Gust
  • Swift
  • Sludge Bomb
#496 Starter Unova #
Servine portrait

Servine

Grass

First evolution · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
125
Attack
x1.00
Defense
0
Speed
77
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Leaf Blade
  • Razor Leaf
  • Gust
  • Swift
  • Sludge Bomb
#497 Starter Unova #
Serperior portrait

Serperior

Grass

Final evolution · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
165
Attack
x1.14
Defense
0
Speed
82
Cooldown
x0.91
Area
x1.10
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Leaf Blade
  • Razor Leaf
  • Gust
  • Swift
  • Sludge Bomb
#498 Starter Unova #
Tepig portrait

Tepig

Fire

First stage · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
125
Attack
x1.08
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
#499 Starter Unova #
Pignite portrait

Pignite

FireFighting

First evolution · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
155
Attack
x1.16
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
#500 Starter Unova #
Emboar portrait

Emboar

FireFighting

Final evolution · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
210
Attack
x1.36
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
#501 Starter Unova #
Oshawott portrait

Oshawott

Water

First stage · Swordsman. Arcing shell slashes.

In-game stats

HP
100
Attack
x1.06
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Razor Shell
  • Water Gun
  • Whirlpool
  • Crunch
  • Swift
  • Gust
#502 Starter Unova #
Dewott portrait

Dewott

Water

First evolution · Swordsman. Arcing shell slashes.

In-game stats

HP
130
Attack
x1.14
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Razor Shell
  • Water Gun
  • Whirlpool
  • Crunch
  • Swift
  • Gust
#503 Starter Unova #
Samurott portrait

Samurott

Water

Final evolution · Swordsman. Arcing shell slashes.

In-game stats

HP
175
Attack
x1.32
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Razor Shell
  • Water Gun
  • Whirlpool
  • Crunch
  • Swift
  • Gust
#504 Wild Unova #
Patrat portrait

Patrat

Normal
Tier
1
HP
9
Contact damage
5
Speed
34
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#510 Wild Unova #
Liepard portrait

Liepard

Dark
Tier
4
HP
44
Contact damage
11
Speed
43
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#519 Wild Unova #
Pidove portrait

Pidove

NormalFlying
Tier
1
HP
9
Contact damage
5
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#524 Egg Unova #
Roggenrola portrait

Roggenrola

Rock

First stage · Crystal. Thick armor, and Gigalith crushes wide.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.00
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Roggenrola
  2. Lv 12
  3. Boldore
  4. Lv 28
  5. Gigalith

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Earthquake
  • Flash Cannon
  • Mach Punch
  • Swift
  • Psyshock

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#525 Egg Unova #
Boldore portrait

Boldore

Rock

First evolution · Crystal. Thick armor, and Gigalith crushes wide.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.08
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Roggenrola
  2. Lv 12
  3. Boldore
  4. Lv 28
  5. Gigalith

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Earthquake
  • Flash Cannon
  • Mach Punch
  • Swift
  • Psyshock

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#526 Egg Unova #
Gigalith portrait

Gigalith

Rock

Final evolution · Crystal. Thick armor, and Gigalith crushes wide.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.28
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Roggenrola
  2. Lv 12
  3. Boldore
  4. Lv 28
  5. Gigalith

Starting move

Rock Tomb Rock
Boulders fall on the nearest foes and pin down and slow whoever they hit. Their shadow shows where they land.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Rock Tomb
  • Earthquake
  • Flash Cannon
  • Mach Punch
  • Swift
  • Psyshock
#528 Wild Unova #
Swoobat portrait

Swoobat

PsychicFlying
Tier
4
HP
50
Contact damage
11
Speed
49
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#530 Wild Unova #
Excadrill portrait

Excadrill

GroundSteel
Tier
5
HP
65
Contact damage
14
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#532 Wild Unova #
Timburr portrait

Timburr

Fighting
Tier
2
HP
24
Contact damage
9
Speed
34
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#533 Wild Unova #
Gurdurr portrait

Gurdurr

Fighting
Tier
4
HP
66
Contact damage
14
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#534 Wild Unova #
Conkeldurr portrait

Conkeldurr

Fighting
Tier
5
HP
70
Contact damage
14
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#543 Wild Unova #
Venipede portrait

Venipede

BugPoison
Tier
1
HP
8
Contact damage
4
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#545 Wild Unova #
Scolipede portrait

Scolipede

BugPoison
Tier
5
HP
55
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#551 Wild Unova #
Sandile portrait

Sandile

GroundDark
Tier
2
HP
17
Contact damage
9
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#552 Wild Unova #
Krokorok portrait

Krokorok

GroundDark
Tier
3
HP
45
Contact damage
11
Speed
43
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#553 Wild Unova #
Krookodile portrait

Krookodile

GroundDark
Tier
5
HP
63
Contact damage
12
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#559 Wild Unova #
Scraggy portrait

Scraggy

DarkFighting
Tier
3
HP
52
Contact damage
11
Speed
37
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#570 Egg Unova #
Zorua portrait

Zorua

Dark

First stage · Illusionist. Fast with damage to spare.

Playable once it hatches from a Rare Egg.

In-game stats

HP
85
Attack
x1.10
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zorua
  2. Lv 20
  3. Zoroark

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

  • Crunch
  • Psyshock
  • Spirit Shackle
  • Sludge Bomb
  • Fire Spin
  • Mach Punch

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#571 Egg Unova #
Zoroark portrait

Zoroark

Dark

Final evolution · Illusionist. Fast with damage to spare.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.38
Defense
0
Speed
81
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Zorua
  2. Lv 20
  3. Zoroark

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

  • Crunch
  • Psyshock
  • Spirit Shackle
  • Sludge Bomb
  • Fire Spin
  • Mach Punch
#607 Wild Unova #
Litwick portrait

Litwick

GhostFire
Tier
2
HP
23
Contact damage
8
Speed
26
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#608 Wild Unova #
Lampent portrait

Lampent

GhostFire
Tier
3
HP
49
Contact damage
12
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#609 Wild Unova #
Chandelure portrait

Chandelure

GhostFire
Tier
5
HP
55
Contact damage
14
Speed
37
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#610 Wild Unova #
Axew portrait

Axew

Dragon
Tier
2
HP
18
Contact damage
9
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#633 Egg Unova #
Deino portrait

Deino

DarkDragon

First stage · Blind biter. Hits hard, and with three heads it fires more.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.12
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Deino
  2. Lv 12
  3. Zweilous
  4. Lv 28
  5. Hydreigon

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

  • Crunch
  • Dragon Breath
  • Fire Spin
  • Flash Cannon
  • Earthquake
  • Gust
  • Swift

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#634 Egg Unova #
Zweilous portrait

Zweilous

DarkDragon

First evolution · Blind biter. Hits hard, and with three heads it fires more.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
145
Attack
x1.22
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Deino
  2. Lv 12
  3. Zweilous
  4. Lv 28
  5. Hydreigon

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

  • Crunch
  • Dragon Breath
  • Fire Spin
  • Flash Cannon
  • Earthquake
  • Gust
  • Swift
#635 Egg Unova #
Hydreigon portrait

Hydreigon

DarkDragon

Final evolution · Blind biter. Hits hard, and with three heads it fires more.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
195
Attack
x1.44
Defense
1
Speed
70
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Deino
  2. Lv 12
  3. Zweilous
  4. Lv 28
  5. Hydreigon

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

  • Crunch
  • Dragon Breath
  • Fire Spin
  • Flash Cannon
  • Earthquake
  • Gust
  • Swift
#636 Egg Unova #
Larvesta portrait

Larvesta

BugFire

First stage · Sun. Fiery area and a chance to burn.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Larvesta
  2. Lv 20
  3. Volcarona

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

  • Fire Spin
  • Ember
  • Gust
  • Razor Leaf
  • Psyshock
  • Swift
  • Pin Missile
#637 Egg Unova #
Volcarona portrait

Volcarona

BugFire

Final evolution · Sun. Fiery area and a chance to burn.

Playable once it hatches from a Rare Egg.

In-game stats

HP
150
Attack
x1.25
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.25
Regen
0.2/s

Evolution line

  1. Larvesta
  2. Lv 20
  3. Volcarona

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Attack Order Bug
A ring of stingers fired every way that may poison.

Moves it learns

  • Fire Spin
  • Ember
  • Gust
  • Razor Leaf
  • Psyshock
  • Swift
  • Pin Missile
#650 Starter Kalos #
Chespin portrait

Chespin

Grass

First stage · Spiky. High defense, punches up close.

In-game stats

HP
125
Attack
x1.00
Defense
2
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Mach Punch
  • Earthquake
  • Swift
  • Sludge Bomb
  • Toxic Spikes
#651 Starter Kalos #
Quilladin portrait

Quilladin

Grass

First evolution · Spiky. High defense, punches up close.

In-game stats

HP
160
Attack
x1.05
Defense
3
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Mach Punch
  • Earthquake
  • Swift
  • Sludge Bomb
  • Toxic Spikes
#652 Starter Kalos #
Chesnaught portrait

Chesnaught

GrassFighting

Final evolution · Spiky. High defense, punches up close.

In-game stats

HP
220
Attack
x1.20
Defense
5
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Mach Punch
  • Earthquake
  • Swift
  • Sludge Bomb
  • Toxic Spikes
#653 Starter Kalos #
Fennekin portrait

Fennekin

Fire

First stage · Mystic. Psychic powers and bigger area.

In-game stats

HP
90
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Psyshock
  • Ember
  • Fire Spin
  • Disarming Voice
  • Swift
  • Thunder
  • Will-O-Wisp
#654 Starter Kalos #
Braixen portrait

Braixen

Fire

First evolution · Mystic. Psychic powers and bigger area.

In-game stats

HP
110
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Psyshock
  • Ember
  • Fire Spin
  • Disarming Voice
  • Swift
  • Thunder
  • Will-O-Wisp
#655 Starter Kalos #
Delphox portrait

Delphox

FirePsychic

Final evolution · Mystic. Psychic powers and bigger area.

In-game stats

HP
145
Attack
x1.35
Defense
0
Speed
68
Cooldown
x0.95
Area
x1.30
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Psyshock
  • Ember
  • Fire Spin
  • Disarming Voice
  • Swift
  • Thunder
  • Will-O-Wisp
#656 Starter Kalos #
Froakie portrait

Froakie

Water

First stage · Ninja. Very fast, little HP.

In-game stats

HP
80
Attack
x1.00
Defense
0
Speed
80
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Crunch
  • Whirlpool
  • Swift
  • Gust
#657 Starter Kalos #
Frogadier portrait

Frogadier

Water

First evolution · Ninja. Very fast, little HP.

In-game stats

HP
100
Attack
x1.08
Defense
0
Speed
84
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Crunch
  • Whirlpool
  • Swift
  • Gust
#658 Starter Kalos #
Greninja portrait

Greninja

WaterDark

Final evolution · Ninja. Very fast, little HP.

In-game stats

HP
130
Attack
x1.28
Defense
0
Speed
90
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Crunch
  • Whirlpool
  • Swift
  • Gust
#659 Wild Kalos #
Bunnelby portrait

Bunnelby

Normal
Tier
1
HP
9
Contact damage
4
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#660 Wild Kalos #
Diggersby portrait

Diggersby

NormalGround
Tier
4
HP
67
Contact damage
9
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#661 Wild Kalos #
Fletchling portrait

Fletchling

NormalFlying
Tier
2
HP
18
Contact damage
7
Speed
48
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#662 Wild Kalos #
Fletchinder portrait

Fletchinder

FireFlying
Tier
3
HP
45
Contact damage
10
Speed
50
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#663 Wild Kalos #
Talonflame portrait

Talonflame

FireFlying
Tier
5
HP
57
Contact damage
10
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#667 Wild Kalos #
Litleo portrait

Litleo

FireNormal
Tier
3
HP
48
Contact damage
10
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#674 Wild Kalos #
Pancham portrait

Pancham

Fighting
Tier
3
HP
53
Contact damage
11
Speed
35
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#675 Wild Kalos #
Pangoro portrait

Pangoro

FightingDark
Tier
5
HP
66
Contact damage
13
Speed
33
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#677 Wild Kalos #
Espurr portrait

Espurr

Psychic
Tier
3
HP
50
Contact damage
9
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#679 Egg Kalos #
Honedge portrait

Honedge

SteelGhost

First stage · Living sword. High defense and steel cuts.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.05
Defense
2
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Honedge
  2. Lv 12
  3. Doublade
  4. Lv 28
  5. Aegislash

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Smart Strike Steel (At the final evolution: Stance Change)
Lunges blade first into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Flash Cannon
  • Spirit Shackle
  • Mach Punch
  • Crunch
  • Swift
  • Psyshock
  • Hex

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#680 Egg Kalos #
Doublade portrait

Doublade

SteelGhost

First evolution · Living sword. High defense and steel cuts.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.13
Defense
3
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Honedge
  2. Lv 12
  3. Doublade
  4. Lv 28
  5. Aegislash

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Smart Strike Steel (At the final evolution: Stance Change)
Lunges blade first into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Flash Cannon
  • Spirit Shackle
  • Mach Punch
  • Crunch
  • Swift
  • Psyshock
  • Hex

When it shows up

  • May join the horde, from 7:00 to the end
#681 Egg Kalos #
Aegislash portrait

Aegislash

SteelGhost

Final evolution · Living sword. High defense and steel cuts.

Playable once it hatches from a Rare Egg.

In-game stats

HP
175
Attack
x1.33
Defense
4
Speed
64
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Honedge
  2. Lv 12
  3. Doublade
  4. Lv 28
  5. Aegislash

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Stance Change Steel
Swaps between Shield Forme (−30% damage taken, moves ×0.7) and Blade Forme (moves ×1.3, +10% damage taken).

Moves it learns

  • Flash Cannon
  • Spirit Shackle
  • Mach Punch
  • Crunch
  • Swift
  • Psyshock
  • Hex
#686 Wild Kalos #
Inkay portrait

Inkay

DarkPsychic
Tier
2
HP
21
Contact damage
7
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#704 Wild Kalos #
Goomy portrait

Goomy

Dragon
Tier
2
HP
20
Contact damage
7
Speed
36
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#707 Wild Kalos #
Klefki portrait

Klefki

SteelFairy
Tier
5
HP
60
Contact damage
10
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#708 Wild Kalos #
Phantump portrait

Phantump

GhostGrass
Tier
2
HP
19
Contact damage
8
Speed
35
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#709 Wild Kalos #
Trevenant portrait

Trevenant

GhostGrass
Tier
5
HP
66
Contact damage
13
Speed
33
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#714 Egg Kalos #
Noibat portrait

Noibat

FlyingDragon

First stage · Ultrasound. Big waves and speed.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.12
Regen
0.0/s

Evolution line

  1. Noibat
  2. Lv 20
  3. Noivern

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Air Cutter Flying (At the final evolution: Aeroblast)
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

  • Gust
  • Disarming Voice
  • Crunch
  • Swift
  • Fire Spin
  • Psyshock
  • Dragon Breath

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
#715 Egg Kalos #
Noivern portrait

Noivern

FlyingDragon

Final evolution · Ultrasound. Big waves and speed.

Playable once it hatches from a Rare Egg.

In-game stats

HP
135
Attack
x1.22
Defense
0
Speed
76
Cooldown
x1.00
Area
x1.27
Regen
0.0/s

Evolution line

  1. Noibat
  2. Lv 20
  3. Noivern

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Aeroblast Flying
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

  • Gust
  • Disarming Voice
  • Crunch
  • Swift
  • Fire Spin
  • Psyshock
  • Dragon Breath
#722 Starter Alola #
Rowlet portrait

Rowlet

GrassFlying

First stage · Archer. Fast, accurate arrows.

In-game stats

HP
100
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Spirit Shackle
  • Razor Leaf
  • Leaf Blade
  • Gust
  • Swift
  • Sludge Bomb
  • Hex
#723 Starter Alola #
Dartrix portrait

Dartrix

GrassFlying

First evolution · Archer. Fast, accurate arrows.

In-game stats

HP
125
Attack
x1.13
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Spirit Shackle
  • Razor Leaf
  • Leaf Blade
  • Gust
  • Swift
  • Sludge Bomb
  • Hex
#724 Starter Alola #
Decidueye portrait

Decidueye

GrassGhost

Final evolution · Archer. Fast, accurate arrows.

In-game stats

HP
165
Attack
x1.31
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Spirit Shackle
  • Razor Leaf
  • Leaf Blade
  • Gust
  • Swift
  • Sludge Bomb
  • Hex
#725 Starter Alola #
Litten portrait

Litten

Fire

First stage · Dark fighter. High damage and tough.

In-game stats

HP
105
Attack
x1.12
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Mach Punch
  • Earthquake
  • Swift
  • Will-O-Wisp
#726 Starter Alola #
Torracat portrait

Torracat

Fire

First evolution · Dark fighter. High damage and tough.

In-game stats

HP
135
Attack
x1.22
Defense
1
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Mach Punch
  • Earthquake
  • Swift
  • Will-O-Wisp
#727 Starter Alola #
Incineroar portrait

Incineroar

FireDark

Final evolution · Dark fighter. High damage and tough.

In-game stats

HP
190
Attack
x1.44
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Mach Punch
  • Earthquake
  • Swift
  • Will-O-Wisp
#728 Starter Alola #
Popplio portrait

Popplio

Water

First stage · Performer. Sings, heals and hits all around.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.3/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Psyshock
  • Swift
  • Thunder
#729 Starter Alola #
Brionne portrait

Brionne

Water

First evolution · Performer. Sings, heals and hits all around.

In-game stats

HP
125
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.6/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Psyshock
  • Swift
  • Thunder
#730 Starter Alola #
Primarina portrait

Primarina

WaterFairy

Final evolution · Performer. Sings, heals and hits all around.

In-game stats

HP
165
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.25
Regen
1.1/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Psyshock
  • Swift
  • Thunder
#731 Wild Alola #
Pikipek portrait

Pikipek

NormalFlying
Tier
1
HP
7
Contact damage
6
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#734 Wild Alola #
Yungoos portrait

Yungoos

Normal
Tier
1
HP
8
Contact damage
6
Speed
35
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#736 Egg Alola #
Grubbin portrait

Grubbin

Bug

First stage · Battery. Bigger, longer-lasting moves.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Grubbin
  2. Lv 12
  3. Charjabug
  4. Lv 28
  5. Vikavolt

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

  • Flash Cannon
  • Thunder
  • Vine Whip
  • Razor Leaf
  • Swift
  • Earthquake
  • Pin Missile

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#737 Egg Alola #
Charjabug portrait

Charjabug

BugElectric

First evolution · Battery. Bigger, longer-lasting moves.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.06
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Grubbin
  2. Lv 12
  3. Charjabug
  4. Lv 28
  5. Vikavolt

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

  • Flash Cannon
  • Thunder
  • Vine Whip
  • Razor Leaf
  • Swift
  • Earthquake
  • Pin Missile

When it shows up

  • May join the horde, from 7:00 to the end
#738 Egg Alola #
Vikavolt portrait

Vikavolt

BugElectric

Final evolution · Battery. Bigger, longer-lasting moves.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.26
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.25
Regen
0.0/s

Evolution line

  1. Grubbin
  2. Lv 12
  3. Charjabug
  4. Lv 28
  5. Vikavolt

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Attack Order Bug
A ring of stingers fired every way that may poison.

Moves it learns

  • Flash Cannon
  • Thunder
  • Vine Whip
  • Razor Leaf
  • Swift
  • Earthquake
  • Pin Missile

When it shows up

  • May join the horde, from 10:00 to the end
#739 Wild Alola #
Crabrawler portrait

Crabrawler

Fighting
Tier
3
HP
44
Contact damage
12
Speed
41
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#742 Wild Alola #
Cutiefly portrait

Cutiefly

BugFairy
Tier
2
HP
16
Contact damage
7
Speed
47
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#744 Egg Alola #
Rockruff portrait

Rockruff

Rock

First stage · Loyal. Quick bites that grow into Lycanroc.

Playable once it hatches from a Common Egg.

In-game stats

HP
100
Attack
x1.08
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rockruff
  2. Lv 20
  3. Lycanroc

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Crunch
  • Earthquake
  • Swift
  • Mach Punch
  • Flash Cannon
  • Psyshock
  • Rock Tomb

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#745 Egg Alola #
Lycanroc portrait

Lycanroc

Rock

Final evolution · Loyal. Quick bites that grow into Lycanroc.

Playable once it hatches from a Common Egg.

In-game stats

HP
155
Attack
x1.33
Defense
1
Speed
78
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rockruff
  2. Lv 20
  3. Lycanroc

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

  • Crunch
  • Earthquake
  • Swift
  • Mach Punch
  • Flash Cannon
  • Psyshock
  • Rock Tomb
#749 Wild Alola #
Mudbray portrait

Mudbray

Ground
Tier
3
HP
52
Contact damage
12
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#753 Wild Alola #
Fomantis portrait

Fomantis

Grass
Tier
1
HP
8
Contact damage
5
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#758 Wild Alola #
Salazzle portrait

Salazzle

PoisonFire
Tier
5
HP
51
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#759 Wild Alola #
Stufful portrait

Stufful

NormalFighting
Tier
3
HP
53
Contact damage
11
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#760 Wild Alola #
Bewear portrait

Bewear

NormalFighting
Tier
5
HP
73
Contact damage
13
Speed
34
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#777 Wild Alola #
Togedemaru portrait

Togedemaru

ElectricSteel
Tier
4
HP
53
Contact damage
12
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#778 Wild Alola #
Mimikyu portrait

Mimikyu

GhostFairy
Tier
5
HP
59
Contact damage
11
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#782 Wild Alola #
Jangmo-o portrait

Jangmo-o

Dragon
Tier
2
HP
20
Contact damage
7
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#810 Starter Galar #
Grookey portrait

Grookey

Grass

First stage · Rhythmic. Waves that slow the horde.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.03
Area
x1.15
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Drum Beating
  • Razor Leaf
  • Leaf Blade
  • Vine Whip
  • Earthquake
  • Swift
#811 Starter Galar #
Thwackey portrait

Thwackey

Grass

First evolution · Rhythmic. Waves that slow the horde.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.03
Area
x1.20
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Drum Beating
  • Razor Leaf
  • Leaf Blade
  • Vine Whip
  • Earthquake
  • Swift
#812 Starter Galar #
Rillaboom portrait

Rillaboom

Grass

Final evolution · Rhythmic. Waves that slow the horde.

In-game stats

HP
190
Attack
x1.26
Defense
1
Speed
68
Cooldown
x1.03
Area
x1.35
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Drum Beating
  • Razor Leaf
  • Leaf Blade
  • Vine Whip
  • Earthquake
  • Swift
#813 Starter Galar #
Scorbunny portrait

Scorbunny

Fire

First stage · Striker. Explosive kicks and speed.

In-game stats

HP
85
Attack
x1.08
Defense
0
Speed
78
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Pyro Ball
  • Ember
  • Mach Punch
  • Fire Spin
  • Swift
  • Thunder
#814 Starter Galar #
Raboot portrait

Raboot

Fire

First evolution · Striker. Explosive kicks and speed.

In-game stats

HP
110
Attack
x1.18
Defense
0
Speed
81
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Pyro Ball
  • Ember
  • Mach Punch
  • Fire Spin
  • Swift
  • Thunder
#815 Starter Galar #
Cinderace portrait

Cinderace

Fire

Final evolution · Striker. Explosive kicks and speed.

In-game stats

HP
145
Attack
x1.40
Defense
0
Speed
86
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Pyro Ball
  • Ember
  • Mach Punch
  • Fire Spin
  • Swift
  • Thunder
#816 Starter Galar #
Sobble portrait

Sobble

Water

First stage · Sniper. Fast, strong projectiles.

In-game stats

HP
85
Attack
x1.10
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Water Shuriken
  • Whirlpool
  • Swift
  • Sludge Bomb
  • Thunder
#817 Starter Galar #
Drizzile portrait

Drizzile

Water

First evolution · Sniper. Fast, strong projectiles.

In-game stats

HP
105
Attack
x1.20
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Water Shuriken
  • Whirlpool
  • Swift
  • Sludge Bomb
  • Thunder
#818 Starter Galar #
Inteleon portrait

Inteleon

Water

Final evolution · Sniper. Fast, strong projectiles.

In-game stats

HP
140
Attack
x1.42
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Water Shuriken
  • Whirlpool
  • Swift
  • Sludge Bomb
  • Thunder
#819 Wild Galar #
Skwovet portrait

Skwovet

Normal
Tier
2
HP
25
Contact damage
7
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#821 Wild Galar #
Rookidee portrait

Rookidee

Flying
Tier
1
HP
8
Contact damage
4
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#822 Wild Galar #
Corvisquire portrait

Corvisquire

Flying
Tier
3
HP
51
Contact damage
10
Speed
49
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#823 Wild Galar #
Corviknight portrait

Corviknight

FlyingSteel
Tier
5
HP
75
Contact damage
10
Speed
39
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#827 Wild Galar #
Nickit portrait

Nickit

Dark
Tier
1
HP
9
Contact damage
4
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#828 Wild Galar #
Thievul portrait

Thievul

Dark
Tier
4
HP
55
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#833 Wild Galar #
Chewtle portrait

Chewtle

Water
Tier
2
HP
20
Contact damage
8
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#834 Wild Galar #
Drednaw portrait

Drednaw

WaterRock
Tier
5
HP
67
Contact damage
13
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#835 Wild Galar #
Yamper portrait

Yamper

Electric
Tier
2
HP
24
Contact damage
7
Speed
30
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#848 Egg Galar #
Toxel portrait

Toxel

ElectricPoison

First stage · Rocker. Shocks and poison in rhythm.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.97
Area
x1.00
Regen
0.0/s

Evolution line

  1. Toxel
  2. Lv 20
  3. Toxtricity

Starting move

Sludge Bomb Poison
Hurls toxic sludge that leaves a poison puddle. Poison stacks.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Sludge Bomb
  • Thunder
  • Disarming Voice
  • Crunch
  • Swift
  • Mach Punch
  • Shock Wave
#849 Egg Galar #
Toxtricity portrait

Toxtricity

ElectricPoison

Final evolution · Rocker. Shocks and poison in rhythm.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.24
Defense
0
Speed
68
Cooldown
x0.97
Area
x1.10
Regen
0.0/s

Evolution line

  1. Toxel
  2. Lv 20
  3. Toxtricity

Starting move

Sludge Bomb Poison
Hurls toxic sludge that leaves a poison puddle. Poison stacks.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

  • Sludge Bomb
  • Thunder
  • Disarming Voice
  • Crunch
  • Swift
  • Mach Punch
  • Shock Wave
#850 Wild Galar #
Sizzlipede portrait

Sizzlipede

FireBug
Tier
2
HP
19
Contact damage
8
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#851 Wild Galar #
Centiskorch portrait

Centiskorch

FireBug
Tier
5
HP
65
Contact damage
12
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#854 Wild Galar #
Sinistea portrait

Sinistea

Ghost
Tier
2
HP
17
Contact damage
8
Speed
40
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#855 Wild Galar #
Polteageist portrait

Polteageist

Ghost
Tier
5
HP
57
Contact damage
14
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#859 Wild Galar #
Impidimp portrait

Impidimp

DarkFairy
Tier
1
HP
8
Contact damage
5
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#860 Wild Galar #
Morgrem portrait

Morgrem

DarkFairy
Tier
3
HP
47
Contact damage
10
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#861 Wild Galar #
Grimmsnarl portrait

Grimmsnarl

DarkFairy
Tier
5
HP
62
Contact damage
13
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#885 Egg Galar #
Dreepy portrait

Dreepy

DragonGhost

First stage · Missile. Fires quick, precise Dreepys.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Dreepy
  2. Lv 12
  3. Drakloak
  4. Lv 28
  5. Dragapult

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

  • Spirit Shackle
  • Thunder
  • Fire Spin
  • Gust
  • Psyshock
  • Swift
  • Hex
  • Dragon Breath

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#886 Egg Galar #
Drakloak portrait

Drakloak

DragonGhost

First evolution · Missile. Fires quick, precise Dreepys.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Dreepy
  2. Lv 12
  3. Drakloak
  4. Lv 28
  5. Dragapult

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

  • Spirit Shackle
  • Thunder
  • Fire Spin
  • Gust
  • Psyshock
  • Swift
  • Hex
  • Dragon Breath
#887 Egg Galar #
Dragapult portrait

Dragapult

DragonGhost

Final evolution · Missile. Fires quick, precise Dreepys.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
140
Attack
x1.32
Defense
0
Speed
80
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Dreepy
  2. Lv 12
  3. Drakloak
  4. Lv 28
  5. Dragapult

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

  • Spirit Shackle
  • Thunder
  • Fire Spin
  • Gust
  • Psyshock
  • Swift
  • Hex
  • Dragon Breath
#906 Starter Paldea #
Sprigatito portrait

Sprigatito

Grass

First stage · Trickster. Short cooldowns and more EXP.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.94
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Crunch
  • Swift
  • Gust
  • Sludge Bomb
#907 Starter Paldea #
Floragato portrait

Floragato

Grass

First evolution · Trickster. Short cooldowns and more EXP.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Crunch
  • Swift
  • Gust
  • Sludge Bomb
#908 Starter Paldea #
Meowscarada portrait

Meowscarada

GrassDark

Final evolution · Trickster. Short cooldowns and more EXP.

In-game stats

HP
155
Attack
x1.28
Defense
0
Speed
72
Cooldown
x0.86
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Solar Blade Grass
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Crunch
  • Swift
  • Gust
  • Sludge Bomb
#909 Starter Paldea #
Fuecoco portrait

Fuecoco

Fire

First stage · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
130
Attack
x1.00
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Torch Song
  • Ember
  • Spirit Shackle
  • Crunch
  • Earthquake
  • Swift
#910 Starter Paldea #
Crocalor portrait

Crocalor

Fire

First evolution · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
165
Attack
x1.08
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Torch Song
  • Ember
  • Spirit Shackle
  • Crunch
  • Earthquake
  • Swift
#911 Starter Paldea #
Skeledirge portrait

Skeledirge

FireGhost

Final evolution · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
225
Attack
x1.26
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.6/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Torch Song
  • Ember
  • Spirit Shackle
  • Crunch
  • Earthquake
  • Swift
#912 Starter Paldea #
Quaxly portrait

Quaxly

Water

First stage · Dancer. Spins in the water and strikes.

In-game stats

HP
100
Attack
x1.06
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Mach Punch
  • Razor Shell
  • Gust
  • Swift
#913 Starter Paldea #
Quaxwell portrait

Quaxwell

Water

First evolution · Dancer. Spins in the water and strikes.

In-game stats

HP
125
Attack
x1.14
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Mach Punch
  • Razor Shell
  • Gust
  • Swift
#914 Starter Paldea #
Quaquaval portrait

Quaquaval

WaterFighting

Final evolution · Dancer. Spins in the water and strikes.

In-game stats

HP
165
Attack
x1.34
Defense
0
Speed
82
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Mach Punch
  • Razor Shell
  • Gust
  • Swift
#915 Wild Paldea #
Lechonk portrait

Lechonk

Normal
Tier
1
HP
10
Contact damage
4
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#917 Wild Paldea #
Tarountula portrait

Tarountula

Bug
Tier
1
HP
10
Contact damage
4
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#918 Wild Paldea #
Spidops portrait

Spidops

Bug
Tier
4
HP
64
Contact damage
11
Speed
29
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#920 Wild Paldea #
Lokix portrait

Lokix

BugDark
Tier
4
HP
53
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Leaper. Leaps over the horde to where you stood. The shadow on the ground marks the landing 1.2s ahead, and the impact deals 1.5x its contact damage.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#921 Wild Paldea #
Pawmi portrait

Pawmi

Electric
Tier
1
HP
8
Contact damage
5
Speed
39
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#922 Wild Paldea #
Pawmo portrait

Pawmo

ElectricFighting
Tier
3
HP
43
Contact damage
11
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#923 Wild Paldea #
Pawmot portrait

Pawmot

ElectricFighting
Tier
5
HP
53
Contact damage
13
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#932 Wild Paldea #
Nacli portrait

Nacli

Rock
Tier
2
HP
24
Contact damage
7
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#935 Egg Paldea #
Charcadet portrait

Charcadet

Fire

First stage · Ember. Shots that gain power and reach.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charcadet
  2. Lv 20
  3. Armarouge

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Psyshock
  • Fire Spin
  • Flash Cannon
  • Spirit Shackle
  • Swift
  • Will-O-Wisp
#936 Egg Paldea #
Armarouge portrait

Armarouge

FirePsychic

Final evolution · Ember. Shots that gain power and reach.

Playable once it hatches from a Rare Egg.

In-game stats

HP
150
Attack
x1.33
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Charcadet
  2. Lv 20
  3. Armarouge

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Psyshock
  • Fire Spin
  • Flash Cannon
  • Spirit Shackle
  • Swift
  • Will-O-Wisp
#939 Wild Paldea #
Bellibolt portrait

Bellibolt

Electric
Tier
5
HP
76
Contact damage
12
Speed
30
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#940 Wild Paldea #
Wattrel portrait

Wattrel

ElectricFlying
Tier
2
HP
17
Contact damage
7
Speed
50
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#957 Egg Paldea #
Tinkatink portrait

Tinkatink

FairySteel

First stage · Hammer. Heavy blows that shake the ground.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
68
Cooldown
x1.05
Area
x1.10
Regen
0.0/s

Evolution line

  1. Tinkatink
  2. Lv 12
  3. Tinkatuff
  4. Lv 28
  5. Tinkaton

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

  • Earthquake
  • Flash Cannon
  • Disarming Voice
  • Crunch
  • Mach Punch
  • Swift

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#958 Egg Paldea #
Tinkatuff portrait

Tinkatuff

FairySteel

First evolution · Hammer. Heavy blows that shake the ground.

Playable once it hatches from a Rare Egg.

In-game stats

HP
135
Attack
x1.20
Defense
0
Speed
68
Cooldown
x1.05
Area
x1.15
Regen
0.0/s

Evolution line

  1. Tinkatink
  2. Lv 12
  3. Tinkatuff
  4. Lv 28
  5. Tinkaton

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

  • Earthquake
  • Flash Cannon
  • Disarming Voice
  • Crunch
  • Mach Punch
  • Swift
#959 Egg Paldea #
Tinkaton portrait

Tinkaton

FairySteel

Final evolution · Hammer. Heavy blows that shake the ground.

Playable once it hatches from a Rare Egg.

In-game stats

HP
185
Attack
x1.42
Defense
1
Speed
68
Cooldown
x1.05
Area
x1.30
Regen
0.0/s

Evolution line

  1. Tinkatink
  2. Lv 12
  3. Tinkatuff
  4. Lv 28
  5. Tinkaton

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Light of Ruin Fairy
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

  • Earthquake
  • Flash Cannon
  • Disarming Voice
  • Crunch
  • Mach Punch
  • Swift

When it shows up

  • May join the horde, from 10:00 to the end
#960 Wild Paldea #
Wiglett portrait

Wiglett

Water
Tier
1
HP
6
Contact damage
5
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#969 Wild Paldea #
Glimmet portrait

Glimmet

RockPoison
Tier
3
HP
42
Contact damage
14
Speed
40
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#972 Wild Paldea #
Houndstone portrait

Houndstone

Ghost
Tier
5
HP
67
Contact damage
12
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#996 Wild Paldea #
Frigibax portrait

Frigibax

DragonIce
Tier
2
HP
21
Contact damage
8
Speed
41
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.