Shinx › Luxio › Luxray is the new Common Egg family: a quick electric lynx that chains Shock Wave from foe to foe, and Luxray’s glare makes its shocks paralyze more often. That makes 55 egg families and 82 playable Pokémon.
Roggenrola › Boldore › Gigalith is the new Common Egg family, alongside Geodude: a thick-armored rock that drops Rock Tomb on foes, and Gigalith’s crystals make every hit cover a wider area. That makes 54 egg families and 81 playable Pokémon. Requested by @RedmanRubels on X!
If your HP hits zero in a legendary rift’s arena, the run is no longer over: your Pokémon faints, the rift pulls it back and you land on the map with 30% HP, without the rift’s reward. Your Revive stays in the Bag for later. An idea from @holyfield on the ideas board!
No more empty pedestals in the Hall of Fame PR #93
Opened from the Trainer Card, the Hall of Fame left the Legends’ pedestals empty. Now the Pokémon always show up, and a Poké Ball wobbles in their place while they load. If one doesn’t load, the Poké Ball stays instead of a blank space.
Now you can ask for what you want to see in the game! Tap Ideas in the main menu (or open pokemonsurvivors.com/?ideias): read everyone’s ideas, vote them up or down with an account and send your own (up to 3 a day). The most voted go in the queue, and the ones that make it into the game show up in the Shipped tab.
With more than one gamepad on (Joy-Cons, a virtual controller), a button held on one hid the same button pressed on the other, so an Xbox controller seemed dead in the Controls screen. Now each gamepad counts on its own.
The Controls screen names the gamepad connected, or says what to do while the browser doesn’t see it yet, and the buttons show as printed on your pad: A B X Y on Xbox, ✕ ○ □ △ on PlayStation and B A Y X on Nintendo. The D-pad’s ← → no longer show as a dash.
Playing with a gamepad, the screens’ hints and the HUD show its buttons instead of keys, and keyboard-only shortcuts step aside. Press any key to get the keyboard hints back.
In long runs on phones, the browser sometimes resets the graphics card to free memory. When that happened, the ground vanished and the Pokémon left trails across the screen until it all turned into a smear. Now the game redraws everything right away and the run goes on normally. Thanks to @franbarquero for the video!
In the Controls screen, picking an action with the gamepad’s A button waited for a keyboard key, so the gamepad seemed undetected. Now it takes the key or button you press next, from the keyboard or the gamepad.
In the main menu, your partner now hops off its stage and walks around the meadow: use WASD on a computer, or tap the grass (or drag, like the joystick) on a phone. The wild Pokémon wandering by answer its hello with their cry and a speech bubble: some hop with joy, some twirl, shy ones run off, and some are so happy they follow you for a while. After a rest, your partner walks back to its stage on its own.
WASD keys instead of the joystick on computers PR #86
With the fixed joystick on, computers showed the touch joystick in the corner of the screen. Now, with a mouse and keyboard, that corner shows the movement keys (WASD, or the ones you remapped), semi-transparent, lighting up while held. On phones, the fixed joystick stays the same.
Deino › Zweilous › Hydreigon is the new Ultra Rare Egg family, alongside Dratini, Gible and Bagon: a dark dragon that bites with Crunch, hits hard from the start and, with its three heads as Hydreigon, fires one more projectile. That makes 53 egg families and 80 playable Pokémon.
The Supporters screen became the Hall of Fame: the Legends (R$ 50 or US$ 10 in all) stand on golden pedestals under a spotlight with the shiny they picked (or the Pokémon they walk with), and the other supporters show up with their avatar. Tap anyone to see their profile.
Below (or beside it, on a wide screen) are the rewards, all cosmetic, and the Support button. If you already support the game, the same icons become shortcuts: pick your shiny, your companion, the poll, redeem a code and show or hide your name.
All 27 starters show at once, in a grid of 9 regions by Grass, Fire and Water, with no region tabs. Egg Pokémon live in the Eggs tab, and the ones you hatched also show under the grid.
Your pick shows its role, main stats and evolution line; moves, special and Megas sit behind the details button (a sheet that slides up on phones). Bag, difficulty and the Start button share one bar, and Start changes color with the difficulty.
On phones nothing hides under the buttons anymore: the list scrolls above the bar. To open the Poké Mart, tap the wallet at the top.
The list menu became a lobby: your last partner stands in the middle of the field and the PLAY button opens the Pokémon select with it already picked (tapping the partner does the same). Pokédex, Eggs, Shop and Ranking sit beside PLAY on computers and in a tab bar at the bottom on phones, with a badge when an egg is ready to hatch.
The Today cards show the day at a glance: the day's Outbreak walking (normal and shiny), whether you've played the Daily Challenge and your time, and today's missions with a progress bar. The new golden Hall of Fame card shows who supports the game and who joined last, and opens the supporters screen.
On keyboard and gamepad, the arrows move across the whole lobby and Enter starts on PLAY. Shortcuts: X Pokédex, O Eggs, L Shop, R Ranking, M Missions, H Hall of Fame and C Trainer Card. How to play is now the ? at the top, next to Settings.
The title got a bar on top: your trainer on the left (with your Pokémon, name and title; a guest gets a Poké Ball and "Sign in"), and your wallet and the Settings gear on the right. Tap the trainer to open your Trainer Card, with runs, wins, Pokédex, shinies, medals and ribbons, and shortcuts to edit your profile, share the card, and missions and achievements.
Settings now has tabs: Sound, Game, Controls and About. The language picker (PT, EN, ES) moved to the Game tab, and the Legal and credits and GitHub links moved to About.
Some runs were dropped from the leaderboards at verification with nothing wrong: when a level-up or a faint landed on a frame where the device lagged, the replay got a few extra moments and the re-simulation didn't end where the run did. It happened more on phones. The game no longer records those moments, the server now accepts the older replays, and the runs turned away by it were checked again.
Endless runs longer than an hour were turned away by the leaderboards: the replay was over the accepted size and the number of faints looked too high. Now the faint limit grows with the run time and the replay can be much larger, so the longest runs count too.
In Settings → Controls → Keyboard and gamepad, every action (moving in the four directions, special, Mega, lunge, pause, confirm and back) has a key and a gamepad button of your choice: press the new key or button, and Esc cancels. If it is already taken, the two actions swap and the game tells you. Restore defaults puts everything back.
The gamepad now moves your Pokémon in a run too, with the D-pad or the left stick.
Rewards for supporters
Donating with an account now brings a thank-you in the game, as a Mystery Gift: the Supporter title and card frame, a ♥ badge by your @ on the ranking and your profile, a shiny of your choice (any starter, or an egg family, which comes with it), a companion that follows you in runs, your name on the wall and in the victory thanks, and a vote on the next egg Pokémon. R$ 50 or US$ 10 in all makes it Gold: a golden background, wallpaper and badge. All cosmetic, nothing changes a run.
On the Support the project page, enter your @ so the rewards go straight to your account (or a friend's). Without one, you get a code to redeem in the game, under the ♥ on the title.
Ko-fi turned down many cards, Brazilian ones included. Donations now have their own page: from outside Brazil, by card, Apple Pay or Google Pay in US dollars (Stripe); from Brazil, by Pix or card in reais (AbacatePay), with preset amounts or any amount you like. The page suggests the right way from your device's time zone, not its language, and you can always pick the other. Donating still gives nothing in the game.
The magnet no longer leaves pickups orbiting PR #73
Exp. Candy, coins and items pulled in by the magnet could get stuck circling your Pokémon without ever landing. Now they come straight to you, even while you run in circles. Thanks for the report!
Settings have a new Controls section. There, the touch joystick can keep following your finger (the default) or stay fixed in the bottom-left corner, always in the same spot with its base showing.
The game stays free, with nothing for sale. If you want to help keep the servers running, you can now donate on Ko-fi (card, PayPal, Apple Pay and Google Pay, from any country), from the button in the top-right corner of the title and Pokémon select screens, on the victory screen and in the site footer. Donating gives nothing in the game.
Closing or reloading the tab in the middle of a run (paused or picking a move too) now asks first. Menus and the results screen are unchanged. On iPhone and iPad, Safari does not show this prompt.
The game now speaks Spanish
Spanish (Latin America) is the third language: the whole game, the Pokédex, the guide and this changelog. Browsers set to Spanish start in it, and you can switch on the title screen (PT | EN | ES, or the I key) and in Settings.
The Spanish game has its own address, pokemonsurvivors.com/es/, to share with friends.
Every egg family with a Mega Evolution can now Mega Evolve: Mega Pidgeot, Gyarados, Ampharos, Scizor, Houndoom, Aggron, Manectric, Altaria, Banette, Glalie and Salamence join, each with its own stats, special, ability and cry. That makes 37 Megas across 33 lines.
Highlights: Mega Scizor (Technician) gets a steel chain dash on a short cooldown, Mega Manectric (Intimidate) slows whoever comes close and runs leaving sparks behind, and Mega Altaria, Glalie and Salamence power up Normal moves along with Fairy, Ice and Flying ones. Houndoom, Manectric, Altaria, Banette and Glalie already show their Mega sprite.
Daily Challenge: one run a day that is the same for everyone, with the same seed, the same Pokémon (even an egg family you haven't hatched yet) and the same difficulty, with no Poké Mart upgrades, Lure, Incense or Shiny Charm. Today's outbreak is still on. It's on the title menu, with a countdown to the next one.
Only your first finished run of the day is the official attempt and goes on the challenge ranking, which has its own tab in the Ranking (today and yesterday). The rest are practice. The end of the run shows your place, and so does the card you share.
Ribbons: once the day closes, everyone on the challenge ranking gets a ribbon as a Mystery Gift, gold for the top 10%, silver for the top half and bronze for taking part. They show on your profile and Trainer Card.
Bring friends: invites, Mystery Gifts and Munchlax PR #60
Invite friends: every link you share carries your name. Whoever lands through it sees "So-and-so invited you!" on the title screen, and gets a Friendship Egg on signing up. You two follow each other.
Once your friend plays 3 verified ranked runs, the invite counts for you and a Mystery Gift arrives: at 1 friend, a Friendship Egg; at 3, the Ambassador title and an exclusive card frame; at 10, a shiny Munchlax. Your profile shows how many friends you brought.
New family: Munchlax, which evolves into Snorlax at Lv 20. A hungry tank with lots of HP, defense and regen that clears the way with Earthquake. It only hatches from the Friendship Egg.
Today's outbreak: every day (Brasília time) one wild species takes over every run, the same for everyone. It's the most common Pokémon of the run from start to finish, so its shiny shows up about twice a run. The title screen shows today's outbreak, and a new daily mission asks you to defeat it.
The Poké Mart has three shelves now. Upgrades has the new Shiny Charm: three levels that take the wild shiny odds from 1/450 to 1/225. Today's counter turns over at midnight, the same for everyone, with a daily stock: Lure (shinies twice as common next run), Incense (eggs twice as likely), an egg for sale and one item on sale. Style sells card frames (Poké, Great, Ultra and Master Ball), backgrounds from the game's five places and PC Box wallpapers.
Lures and Incenses go into the Bag. On the select screen, turn on what you want to use (C and V keys) and it gets used up as the run starts. Some missions now pay a Lure or an Incense on top of the ₽.
On phones, the run's round buttons (special, Mega and lunge) no longer sit on top of the results screen's and the menus' buttons.
The results screen has a new Share button: the game draws a pixel art card of your run, with your Pokémon, time, level, the shinies you caught and the legendaries you beat. On phones it opens the share sheet; on computers it copies the image.
PC Box: every shiny you caught, in boxes of 30 like the PC in the games, each one moving. Open it from the Pokédex. From there (or your profile) comes your Trainer Card, with your medals, Pokédex, best time and best shinies.
Rolled your starter shiny (the 1 in 64 chance)? It now stays unlocked for good: on the select screen, pick Normal or Shiny (Z key).
Eggs can now hatch 26 new families from Gen 1 to 3, 51 in all (78 playable Pokémon). Common: Pidgey, Zubat, Poliwag, Geodude, Mareep, Azurill, Shroomish, Swinub and Snorunt. Rare: Growlithe, Vulpix, Cubone, Scyther, Magikarp, Horsea, Kabuto, Houndour, Teddiursa, Aron, Trapinch, Swablu, Electrike and Shuppet. Ultra rare: Bagon, Slakoth and Feebas.
Each has its own stats, starting move and moves. Magikarp and Feebas start out very weak and become Gyarados and Milotic; Slakoth is slow to act but hits very hard. Swinub goes all the way to Mamoswine (the only Gen 4 member), so the line is complete.
The egg box on the Pokémon select now scrolls on its own and shows more columns, so everyone fits on phones too.
Four new moves for the types that had none: Ice Shard (shards that stick in the ground and slow whoever steps on them), Rock Tomb (boulders that drop on the nearest foes), Pin Missile (needles that curve into their target) and Dragon Breath (a cone of dragon fire).
Each one evolves with its item: Ice Shard + Never-Melt Ice becomes Blizzard, Rock Tomb + Hard Stone becomes Stone Edge, Pin Missile + Silver Powder becomes Megahorn and Dragon Breath + Dragon Fang becomes Outrage.
Spheal, Rockruff, Larvitar, Grubbin, Larvesta, Noibat, Dratini, Gible and Dreepy can now learn them.
The Kanto birds now share the 7:00, 9:30 and 12:00 slots with the Johto beasts (Raikou, Entei and Suicune) and the Hoenn Regis (Regirock, Regice and Registeel). Each run draws one trio, and each member has its own attacks: Raikou leaves static where it runs, Entei rains fire, Suicune sends slow, dense waves, Regirock drops rocks, Regice freezes the ground and Registeel walls you in with steel rings.
HP, damage and speed belong to the time slot, not the Pokémon: no trio is easier than another.
New legendary rifts: Latias and Latios on Southern Island, a sandy island with palms for cover and surf around it that slows you down, and Deoxys on a meteor in space, with crystal clusters in the way. There are 9 rift legendaries now, and the Legend Tamer achievement asks for all 9 (if you already had it, you keep it).
The rare boss at the end can be Mew, Celebi or Jirachi. The chance it shows up is still 10%.
Kanto, Johto and Hoenn complete in the horde PR #54
222 species from generations 1 to 3 join the wild horde, from Metapod and Magikarp to Blissey, Slaking and Salamence. Every Kanto, Johto and Hoenn Pokémon that isn't legendary or mythical is now in the game (but Unown and Castform, whose look depends on their form). The horde grows from 193 to 415 species and the in-game Pokédex from 334 to 556.
Each run still draws its cast the same way, so faces from the first three generations show up a lot more.
An arena for each legendary
Rifts no longer lead to the same circle. Lugia waits in a sunken temple, with islands in shallow water that slows you down. Ho-Oh, in an octagonal hall with pillars and the great bell. Kyogre swims in a pool whose tide rises and squeezes the stone ring. Groudon holds a cave split by lava rivers (cross on the bridges, unless you're a Fire type). Rayquaza, a jade diamond whose edge falls away during the fight. And Dialga, a marble nave with colonnades to hide from Roar of Time.
Mountains, trees, towers and lakes on the map
The map got some relief: rocks, groves, terraced mountains, towers and lakes, dressed for each biome (the meadow hill becomes a rock wall in the cave and a crypt at the Tower). Walkers can't go through solids, so a rock makes cover against shots and the horde has to go around a mountain. Flyers, ghosts and bosses go over it all.
Water slows you down (Water types swim at full speed) and the frozen lakes in the snow make you slide. Trees, towers and mountains turn see-through when you walk behind them.
If you started creating your account and stopped at the bot check, every later try got stuck on a "Verification didn't complete in time" screen. Now a new try starts the sign up over and gets you in.
When creating your account needs one more step after Google (a bot check or a missing detail), the game now takes you to the account page, finishes there and brings you back, instead of failing the sign in.
Quick Attack on your command
Quick Attack and Extreme Speed no longer fire on their own: since they move you, the lunge now goes when you press Shift, X / □ on a gamepad or the new round button left of the special on phones. With no foe in reach it hops straight ahead, handy to slip out of a crowd.
Every Mega
Every line in the game with a Mega Evolution can now Mega Evolve: 26 Megas across 22 lines, with Venusaur, Blastoise, Charizard Y, Raichu X and Y, Dragonite, Meganium, Feraligatr, Sceptile, Blaziken, Swampert, Metagross, Staraptor, Garchomp and Garchomp Z, Lucario Z, Emboar, Chesnaught, Delphox and Greninja joining now, each with its own stats, special, ability and cry.
Charizard, Raichu, Garchomp and Lucario have two Megas: the rift legendary leaves both stones on the ground and the one you pick up decides the Mega. The other crumbles.
Megas that don't have a PMD SpriteCollab sprite yet show the final evolution's sprite with a rainbow outline while the form lasts.
Megas now have their own cry: the Pokémon lets out its Mega form's cry as the transformation lands, when it uses its special and if it faints while the form lasts.
Charmander, Abra, Gastly, Ralts, Riolu and Larvitar can now Mega Evolve. Beat a rift legendary with one of them to get the line's Mega Stone, then press the MEGA button at the final evolution (E key, or Y on a gamepad).
The Mega form lasts 20 seconds and comes back after 60. It starts with a transformation and a rainbow burst that pushes the horde back, gains stats, swaps the special for a stronger one and turns its ability on: Mega Charizard X's blue-flame Dragon Flare, Mega Alakazam's Trace (every special fires two of your moves), Mega Gengar's Shadow Tag (slows anyone who comes close), Mega Gardevoir's Pixilate, Mega Lucario's 6-jump chain dash with Aura Spheres and Mega Tyranitar's sandstorm.
In Blade Forme, Aegislash now shows its Blade Forme sprite (shiny too), like in the games. The icon over its head is gone: the sprite itself, the ring at its feet and the special button show the stance.
New item, Metronome: at the end of every chain dash jump, fire dash or stance swap (and when other specials go off), it fires one of your moves from there. Two at max level (in a chain, the second only on the last jump).
New item, Power Herb: each foe the special defeats, or any defeated mid-chain, cuts 0.25 s off its cooldown (up to 0.75 s at max level). The cooldown never drops below the 4 s minimum.
Treecko, Sprigatito, Riolu, Gible, Starly and Honedge get a new special: a dash that slashes through to the nearest foe. Landed a hit? Press again within half a second to jump to the next one, up to 3 jumps (4 at the final evolution). The cooldown only starts when the chain ends.
Aegislash trades its special for Stance Change: it swaps between Shield Forme (takes 30% less damage, moves ×0.7) and Blade Forme (moves ×1.3). The current forme shows over its head and on the special button.
Five new moves: lunges, chains, mines and turrets PR #41
Quick Attack lunges a short hop at the foe ahead, hits everything on the way and makes you invulnerable for an instant. It only lunges the way you're already walking and never recharges in under 1.5 s. With Silk Scarf it evolves into Extreme Speed.
Shock Wave jumps from foe to foe, losing 15% power per jump, and evolves into Thunderbolt with Magnet. Hex does the same and deals ×1.7 damage to foes with a status condition (burned, poisoned, paralyzed…).
Toxic Spikes leaves spikes that burst when a foe steps on them (or for half damage when they run out) and evolves into Barb Barrage with Poison Barb. Will-O-Wisp leaves a wisp behind that shoots on its own and evolves into Inferno with Charcoal.
Who learns them: Pichu, Eevee, Starly, Riolu and Torchic (Quick Attack), Pichu, Toxel and Beldum (Shock Wave), Gastly, Dreepy, Honedge and Rowlet (Hex), Budew, Bulbasaur and Chespin (Toxic Spikes), Charmander, Cyndaquil, Fennekin, Litten and Charcadet (Will-O-Wisp).
Map bosses now switch between fighting up close, rushing in and slamming the area around them, and at range, standing back and aiming at you. Under half HP they enrage: red outline, a cry, more speed, shorter pauses between attacks and sometimes two attacks in a row.
For each boss's first minute far fewer regular enemies spawn, so the fight is with it. After that the horde comes back, so don't drag it out.
When the horde is nearly full, new arrivals come in as elites: red outline, more HP, more EXP and more damage (not during the Mewtwo fight, which stays a duel). And one new species each stage runs, with speed lines, aiming where you're going to be, so running in circles no longer shakes it.
Regular enemies no longer turn into sponges late in the run: their HP grows slower after 8:00, and Hard and Nightmare now press with faster, denser hordes that hit harder instead of piles of HP. Late on Nightmare an enemy has about 2x Normal's HP (it was 4.5x).
Each boss has until the next one arrives: if it's still standing when the next boss shows up, it flees without a reward instead of piling up in the horde.
Mewtwo is now the climax: it blasts the horde away when it arrives and, while it stands, regular enemies barely spawn. The horde only keeps escalating past 15:00 once you choose endless mode.
A horde that renews and fewer numbers on screen PR #39
Late in a run the horde no longer freezes into a still blob: at the cap, each new Pokémon takes the place of the oldest one off-screen, and anyone off-screen for over a minute leaves. Bosses, shinies, flocks and anything on screen never vanish this way.
Damage numbers now have three options in Settings: All, Reduced (the new default) and OFF. On Reduced, a crowded screen only shows the biggest hits, plus the boss's, and they fade a little sooner.
Sign in or play as a guest
Tapping Play while signed out now asks whether you want to sign in with Google (the account is created the first time) or play as a guest. Pick guest and it won't ask again until the page reloads.
After signing in with Google, the game comes back straight to the menu, skipping the "Press any key" screen.
Every ranked run is now played again by the server from its replay, and only stays on the board if it ends the same. Meanwhile it shows as "Checking…".
Each Pokémon's hitbox now ships with the game. Before, an enemy that showed up before its sprite downloaded had a different body for a moment.
A ranking by time survived on the title screen, one per difficulty, with Today, Week and All time tabs. Filter it by Pokémon or show only your friends. Today and Week turn over at midnight Brasília time.
With an account, every run joins the ranking on its own, and the results screen shows where you stand today, this week and all time. Offline, it joins once you are back online.
Public profiles: pick a name and a username and share the link. It shows your title, your records on each difficulty, your Pokédex and your recent runs. Follow other trainers to build your friends ranking.
Difficulty levels and an endgame that bites again PR #33
Three levels on the Pokémon select screen: Normal, Hard and Nightmare. All of them are open from the start and your pick is saved. Hard brings much tougher hordes that hit harder. Nightmare goes further and halves every heal.
The difficulty shows in the pause menu and on the results screen, and every run keeps its own for the upcoming ranking.
On Normal, the last minutes are a threat again. From 8:00 enemies gain HP faster, and from 10:00 more of them show up. Before, a finished build cleared the screen before anything could touch you.
Sign in with Google from the button in the corner of the title screen to keep your progress in the cloud and pick it up on any device. Playing as a guest is still the default, and nothing changes if you don't sign in.
When you sign in, everything you got as a guest comes along: the Pokédex, eggs, hatched Pokémon and achievements join the account's, and every upgrade, record and mission keeps the higher value.
Progress syncs at the end of every run. Offline, the game plays as usual and syncs later.
A special for every type and readable damage numbers PR #31
All 18 types now have their own special attack, which grows stronger at the final evolution: Thunderbolt → Bolt Strike, Dragon Pulse → Draco Meteor, Shadow Ball → Astral Barrage, Bulldoze → Precipice Blades, Air Cutter → Aeroblast and more. Bolts from the sky, meteor and icicle showers, rings of projectiles, sweeping walls and poison trails, each with its type's color and effect.
Egg Pokémon use their first type's special. The guide lists all 18 and who uses each one.
Damage numbers on the same target add up into one growing number, at most three per target in fixed spots. Bosses under many moves no longer turn into an unreadable strip, and super-effective hits stay yellow and on top.
The Pokémon that comes out of an egg joins the Pokédex as caught, shiny if it is, and its whole evolution line counts as seen. Every form you play, the ones you evolve into included, counts as yours too.
Four new achievements: see 100 species, catch every form of the 27 starters, hatch your first egg and hatch a shiny. There are 53 now.
New missions to walk, to see different species in one run and to hatch eggs. Some weeklies and every gold medal also give an egg, within the incubator's 3 slots and the per-run egg limit.
A tidier run result: Pokédex, eggs and missions in one block that fits a phone held upright.
On a computer, the region tabs of the Pokémon select wrap onto two lines, so Paldea and the Eggs tab are always in sight.
The guide now gets it right: rift legendaries can be shiny (1 in 8). Map bosses, Mewtwo and Arceus never are.
Missions in the title menu: three daily and two weekly ones, the same for everyone on the same day, paid in Poké Dollars. Defeat Pokémon of a type or in the rain, win rifts, open chests, grab Meowth's Pay Day and more.
49 achievements with bronze, silver and gold medals, from playing your first run to defeating Arceus. Every medal pays Poké Dollars.
Some achievements grant a title, like Shiny Hunter or Legend Tamer, shown on the title screen and on the run results.
The run results show every mission's progress and the new medals. No extra pop-ups during the run.
Bosses, locked chests and rifts sometimes leave an egg. It goes to the incubator (3 slots) and hatches with the steps you take in runs.
25 playable families hatch from eggs, from every type and generation: from Pichu, Eevee and Machop to Gastly, Riolu and Zorua, plus the rare Dratini, Larvitar, Beldum, Gible and Dreepy. Each one with its own move, special and mid-run evolution.
Hatching is a moment: the egg wobbles, cracks and the Pokémon pops out with its cry. A 1% chance to hatch shiny, and then it stays shiny in every run.
The Pokémon select has a new Eggs tab with your hatchlings and silhouettes of the rest. Duplicates and eggs with no room become Poké Dollars.
The Pokédex button on the title now opens the in-game Pokédex: every species, with the ones you have seen, how many you defeated and which you caught. Missing ones show as "?".
A defeated shiny is yours: it joins the Pokédex as caught, sparkle and all.
The end of a run shows what is new, like "+3 new species · 1 shiny caught".
Notices now line up in a column, without covering each other, the HUD or your Pokémon. They wait for the level-up menu and evolutions to finish, so none get lost. On a phone held sideways, they sit on the right.
A legendary rift waits up to 45 seconds for a living boss to fall, then opens anyway. Every run gets 3 rifts, even when bosses take a while.
When you leave a rift, the weather waits a few seconds to change, so it doesn't arrive along with the loot.
The horde follows the biome: each stage's new species lean towards the local types (Grass and Bug in the forest, Rock and Ground in the cave, Ghost and Psychic in the tower).
Dragon types join the horde with 15 species, from Dratini to Flygon. Dragons resist Fire, Water, Grass and Electric and fall to Ice, Dragon and Fairy. The horde now has 193 species.
Pokémon with a behavior join each run's draw, at most one per stage from 1:00. Bronzor, Drifloon, Lokix and Vikavolt got one too.
Inside a rift, the weather and the biome change wait outside, and the rift legendaries and Arceus load in the background.
A few times per run, a rift opens on the map. Step in to face Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza or Dialga in a walled arena, each with its own attacks.
Winning pays lots of EXP, Poké Dollars, Poké Balls, items and a heal. Sometimes the legendary is shiny and pays double. If time runs out, the rift collapses and throws you back.
After beating Mewtwo, keep going in endless mode: the horde keeps growing and Arceus comes hunting at 20:00. It can be beaten, if you are strong enough.
Time survived is worth more now: every minute past 15:00 pays extra Poké Dollars at the end of the run.
Six new behaviors in the horde: Chansey heals its allies, Bronzong shields them with a ward that soaks damage, Nidoqueen calls in Nidoran, Voltorb and Electrode explode, Magnemite fires beams and Hitmonlee leaps over the horde.
Every attack warns you first: a red circle, a line or a shadow on the ground, blinking faster as the hit gets close. Voltorb's blast hurts enemies too.
A ring of Voltorb at 4:30 and a new guide section.
Points of interest show up during a run and make you choose where to go: buff altars, healing fountains and locked chests that need 3 seconds inside their ring while an ambush closes in.
Spike and bomb traps hurt you and the horde alike: lure the wild Pokémon onto them.
A Meowth runs off with coins: every hit knocks one loose, and if it faints you get the Pay Day.
Arrows on the screen edge point to the important events.
Website: Pokédex, guide, changelog and legal page PR #14
A Pokédex with every Pokémon in the game, animated sprites, shiny forms, region, type and role filters, and search.
A complete how-to-play guide, with the game's own numbers.
This changelog and a legal, privacy and credits page.
Item Balls, Berry Trees and tall grass around the map. Break them for Potions, Rare Candies, Exp. Share, the Poké Flute, Max Repel, Voltorb, X Attack, X Speed and Revive.
A manual attack on a cooldown (Space, the on-screen button or the gamepad A / ✕): Flare Blitz, Hydro Pump and Grass Knot, which become Blast Burn, Hydro Cannon and Frenzy Plant at the final evolution.